cs2func_script_981_struct(1,1,0) script_981(int arg0) {
	switch (arg0) {
		case 0:
			return newstruct cs2func_script_981_struct(0, "Bronze");
		case 1:
			return newstruct cs2func_script_981_struct(0, "Iron");
		case 2:
			return newstruct cs2func_script_981_struct(0, "Steel");
		case 3:
			return newstruct cs2func_script_981_struct(0, "Black");
		case 4:
			return newstruct cs2func_script_981_struct(1, "White");
		case 5:
			return newstruct cs2func_script_981_struct(0, "Mithril");
		case 6:
			return newstruct cs2func_script_981_struct(0, "Adamant");
		case 7:
			return newstruct cs2func_script_981_struct(0, "Rune");
		case 8:
			return newstruct cs2func_script_981_struct(0, "Dragon");
		case 9:
			return newstruct cs2func_script_981_struct(1, "Barrows");
		case 10:
			return newstruct cs2func_script_981_struct(0, "Special");
		case 11:
			return newstruct cs2func_script_981_struct(1, "Salamanders");
		case 12:
			return newstruct cs2func_script_981_struct(1, "Minigames");
		case 13:
			return newstruct cs2func_script_981_struct(0, "Dungeoneering");
		case 14:
			return newstruct cs2func_script_981_struct(0, "Milestones");
	}
	return newstruct cs2func_script_981_struct(-1, "");
}
