package core.game.content.dialogue;

import core.game.node.entity.npc.NPC;
import core.plugin.Initializable;
import core.game.node.entity.player.Player;

/**
 * Handles the SofiyaDialogue dialogue.
 * @author 'Vexia
 */
@Initializable
public class SofiyaDialogue extends DialoguePlugin {

	public SofiyaDialogue() {

	}

	public SofiyaDialogue(Player player) {
		super(player);
	}

	@Override
	public DialoguePlugin newInstance(Player player) {

		return new SofiyaDialogue(player);
	}

	@Override
	public boolean open(Object... args) {
		npc = (NPC) args[0];
		interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Out of my way punk.");
		stage = 1;
		return true;
	}

	@Override
	public boolean handle(int interfaceId, int buttonId) {
		switch (stage) {
		case 1:
			end();
			break;
		}
		return true;
	}

	@Override
	public int[] getIds() {
		return new int[] { 6039, 6030, 6037 };
	}
}
