From 2177b3c47b506d1fe36c01eba5cfe634620061e1 Mon Sep 17 00:00:00 2001 From: Avi Weinstock Date: Sat, 26 Feb 2022 06:47:20 +0000 Subject: [PATCH] Dark bow and crystal bow now have 10 square range (authenticity fix) --- .../game/node/entity/combat/handlers/RangeSwingHandler.kt | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Server/src/main/kotlin/rs09/game/node/entity/combat/handlers/RangeSwingHandler.kt b/Server/src/main/kotlin/rs09/game/node/entity/combat/handlers/RangeSwingHandler.kt index 782c1df2e..7e6d53fbe 100644 --- a/Server/src/main/kotlin/rs09/game/node/entity/combat/handlers/RangeSwingHandler.kt +++ b/Server/src/main/kotlin/rs09/game/node/entity/combat/handlers/RangeSwingHandler.kt @@ -58,6 +58,13 @@ open class RangeSwingHandler if (entity.properties.attackStyle.style == WeaponInterface.STYLE_LONG_RANGE) { distance += 2 } + if (entity is Player) { + val rw = RangeWeapon.get(entity.getEquipment().getNew(EquipmentContainer.SLOT_WEAPON).getId()); + if(rw.weaponType == WeaponType.DOUBLE_SHOT || rw.weaponType == WeaponType.DEGRADING) { + // Dark bow and crystal bow have a 10-square range, independent of whether longrange stance is used + distance = 10 + } + } var goodRange = victim.centerLocation.withinDistance(entity.centerLocation, getCombatDistance(entity, victim, distance)) var type = InteractionType.STILL_INTERACT if (victim.walkingQueue.isMoving && !goodRange) {