diff --git a/Server/src/main/content/region/misthalin/varrock/quest/allfiredup/AllFiredUp.kt b/Server/src/main/content/region/misthalin/varrock/quest/allfiredup/AllFiredUp.kt index f6f8d2c70..2ec8f69a3 100644 --- a/Server/src/main/content/region/misthalin/varrock/quest/allfiredup/AllFiredUp.kt +++ b/Server/src/main/content/region/misthalin/varrock/quest/allfiredup/AllFiredUp.kt @@ -23,51 +23,117 @@ class AllFiredUp : Quest("All Fired Up", 157, 156, 1){ super.drawJournal(player, stage) var line = 11 player ?: return - if(stage == 0){ - line(player, "I can start this quest by speaking to !!King Roald?? in Varrock Palace.", line++) + if (stage == 0) { + line(player, "I can start this quest by speaking to !!King Roald?? in !!Varrock??", line++) + line(player, "!!Palace??.", line++) line++ line(player, "To start this quest, I require:", line++) line(player, "!!43 Firemaking??", line++, player.skills.getLevel(Skills.FIREMAKING) >= 43) line(player, "!!Completion of Priest in Peril??", line++, player.questRepository.isComplete("Priest in Peril")) - } else { - if(stage >= 10){ - line(player, "!!King Roald?? needs me to test the !!beacons??. He has sent me", line++, stage >= 20) - line(player, "to speak with !!Blaze Sharpeye??, by the beacon near the !!River Salve??.", line++, stage >= 20) + line(player, "I have agreed to help King Roald test the beacon network", line++, true) + line(player, "that he hopes will serve as an early warning system,", line++, true) + line(player, "should Misthalin and Asgarnia come under attack from", line++, true) + line(player, "Morytania or the Wilderness.", line++, true) + + if (stage > 10) { + line(player, "I've spoken with the head fire-tender, Blaze Sharpeye", line++, true) + line(player, "who is stationed near the Temple of Paterdomus, at the", line++, true) + line(player, "source of the River Salve.", line++, true) + } else if (stage == 10) { + line(player, "!!King Roald?? asked me to talk to the head fire-tender !!Blaze??", line++, false) + line(player, "!!Sharpeye?? who is stationed near the !!Temple of??", line++, false) + line(player, "!!Paterdomus??, at the source of the !!River Salve??.", line++, false) } - if(stage >= 20){ - line(player, "Blaze Sharpeye asked me to light the !!beacon??. I'm going to need:", line++, stage >= 30) - line(player, "20 logs of a single kind", line++, stage >= 30) - line(player, "A tinderbox", line++, stage >= 30) + + if (stage > 20) { + // Replaced with stage 30 text. + } else if (stage == 20) { + line(player, "!!Blaze?? has asked me to light the nearby !!beacon??.", line++, false) + line(player, "To light the !!beacon??, I need to add !!twenty logs?? of the same", line++, false) + line(player, "type and then light the fire with a !!tinderbox??.", line++, false) } - if(stage == 30){ - line(player, "I lit the beacon. I should speak to !!Blaze Sharpeye?? again.", line++, stage >= 40) + + if (stage > 30) { + line(player, "I've lit the beacon near Blaze by loading it with twenty logs", line++, true) + line(player, "and lighting them with a tinderbox.", line++, true) + } else if (stage == 30) { + line(player, "!!Blaze?? has asked me to light the nearby !!beacon??.", line++, false) + line(player, "I've placed !!twenty logs?? on the !!beacon?? and lit the fire with", line++, false) + line(player, "my !!tinderbox??. Now that it's blazing brightly, perhaps I", line++, false) + line(player, "should speak with !!Blaze??.", line++, false) } - if(stage >= 40){ - line(player, "Blaze Sharpeye asked me to go and speak with !!Squire Fyre?? near the !!limestone quarry??.", line++, stage >= 50) + + if (stage > 40) { + // Replaced with stage 50 text. + } else if (stage == 40) { + line(player, "!!Blaze?? has now asked me to light the !!beacon?? tended by", line++, false) + line(player, "!!Squire Fyre??, which is located just west of the !!Rag and??", line++, false) + line(player, "!!Bone Man??'s hovel.", line++, false) + line(player, "I need permission from !!Squire Fyre?? to light the !!beacon??", line++, false) } - if(stage >= 50){ - line(player, "Squire Fyre permitted me to light the !!beacon??. I'm going to need:", line++, stage >= 60) - line(player, "20 logs of a single kind", line++, stage >= 60) - line(player, "A tinderbox", line++, stage >= 60) + + if (stage > 50) { + // Replaced with stage 60 text. + } else if (stage == 50) { + line(player, "!!Blaze?? has now asked me to light the !!beacon?? tended by", line++, false) + line(player, "!!Squire Fyre??, which is located just west of the !!Rag and??", line++, false) + line(player, "!!Bone Man??'s hovel.", line++, false) + line(player, "To light the !!beacon??, I need to add !!twenty logs?? of the same", line++, false) + line(player, "type and then light the fire with a !!tinderbox??.", line++, false) } - if(stage == 60){ - line(player, "I should return to !!Blaze Sharpeye??.", line++) + + if (stage > 60) { + line(player, "Blaze has now asked me to light the beacon tended by", line++, true) + line(player, "Squire Fyre, near the Rag and Bone Man's hovel. I've", line++, true) + line(player, "loaded it with logs and set it alight; it's now blazing", line++, true) + line(player, "brightly.", line++, true) + } else if (stage == 60) { + line(player, "!!Blaze?? has now asked me to light the !!beacon?? tended by", line++, false) + line(player, "!!Squire Fyre??, which is located just west of the !!Rag and??", line++, false) + line(player, "!!Bone Man??'s hovel.", line++, false) + line(player, "I've placed twenty logs on the !!beacon?? and lit the fire with", line++, false) + line(player, "my tinderbox. Now that it's blazing brightly, perhaps I", line++, false) + line(player, "should speak with Blaze.", line++, false) } - if(stage >= 70){ - line(player, "Blaze asked me to add more logs to the dying fire. I'll need:", line++, stage >= 80) - line(player, "5 logs of a single kind", line++, stage >= 80) - line(player, "A tinderbox", line++, stage >= 80) + + if (stage > 70) { + // Replaced with stage 80 text. + } else if (stage == 70) { + line(player, "!!Blaze?? has now asked me to maintain the nearby !!beacon??.", line++, false) + line(player, "To maintain the !!beacon??, I need to add !!five logs?? of the same", line++, false) + line(player, "type.", line++, false) } - if(stage == 80){ - line(player, "I should speak to !!Blaze?? again.", line++) + + if (stage > 80) { + line(player, "Blaze has explained how to maintain a beacon. When the", line++, true) + line(player, "fire begins to die out, five more logs can be added to", line++, true) + line(player, "restore a beacon to its blazing state. I've tended the", line++, true) + line(player, "beacon near Blaze and have reported back to him.", line++, true) + } else if (stage == 80) { + line(player, "!!Blaze?? has now asked me to maintain the nearby !!beacon??.", line++, false) + line(player, "To maintain the !!beacon??, I need to add !!five logs?? of the same", line++, false) + line(player, "type.", line++, false) + line(player, "I've placed five logs on the !!beacon?? to restore it to its", line++, false) + line(player, "blazing state. Now that it's blazing brightly, perhaps I should", line++, false) + line(player, "speak with Blaze.", line++, false) } - if(stage == 90){ - line(player, "I should report to !!King Roald??.", line++) + + if (stage > 90) { + // Replaced with stage 100 complete text. + } else if (stage == 90){ + line(player, "I need to talk to !!King Roald?? in !!Varrock Palace?? to claim my", line++, false) + line(player, "reward.", line++, false) } - if(stage == 100){ - line(player, "I helped King Roald test the beacon network", line++) - line(player, " and have gained full access to it.", line++) + + if (stage == 100) { + line(player, "I spoke to King Roald who thanked me for helping and", line++, true) + line(player, "rewarded me with 20,000gp and 5,500 Firemaking XP. He", line++, true) + line(player, "told me that if I'm able to light six, ten and all fourteen", line++, true) + line(player, "fires simultaneously, he'll have further rewards for me.", line++, true) + line++ + line++ + line(player,"