diff --git a/Server/src/main/java/core/game/node/entity/player/Player.java b/Server/src/main/java/core/game/node/entity/player/Player.java index a39ff8e26..242f61bfb 100644 --- a/Server/src/main/java/core/game/node/entity/player/Player.java +++ b/Server/src/main/java/core/game/node/entity/player/Player.java @@ -385,10 +385,10 @@ public class Player extends Entity { * @param force If we should force removal, a player engaged in combat will otherwise remain active until out of combat. */ public void clear(boolean force) { - if (!force && allowRemoval()) { + /*if (!force && allowRemoval()) { Repository.getDisconnectionQueue().add(this, true); return; - } + }*/ if (force) { Repository.getDisconnectionQueue().remove(getName()); } diff --git a/Server/src/main/kotlin/rs09/game/world/repository/DisconnectionQueue.kt b/Server/src/main/kotlin/rs09/game/world/repository/DisconnectionQueue.kt index 963fe4944..269d62ef2 100644 --- a/Server/src/main/kotlin/rs09/game/world/repository/DisconnectionQueue.kt +++ b/Server/src/main/kotlin/rs09/game/world/repository/DisconnectionQueue.kt @@ -33,7 +33,7 @@ class DisconnectionQueue { //loop through entries and disconnect each entries.forEach { - if(finish(it.value,false).also{cl -> SystemLogger.logInfo("Cleared? - $cl") }) queue.remove(it.key) + if(finish(it.value,false)) queue.remove(it.key) } }