diff --git a/Server/src/main/content/global/handlers/item/ImplingJarListener.kt b/Server/src/main/content/global/handlers/item/ImplingJarListener.kt index d3b1b921c..66158c78a 100644 --- a/Server/src/main/content/global/handlers/item/ImplingJarListener.kt +++ b/Server/src/main/content/global/handlers/item/ImplingJarListener.kt @@ -184,7 +184,7 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){ MAGPIE_IMPLING(Items.MAGPIE_IMPLING_JAR_11252, WeightBasedTable.create( WeightedItem(Items.BLACK_DRAGONHIDE_1748, 6, 6, 10.0), - WeightedItem(Items.DIAMOND_AMULET_1682, 3, 3, 5.0), + WeightedItem(Items.DIAMOND_AMULET_1701, 3, 3, 5.0), WeightedItem(Items.AMULET_OF_POWER_1732, 3, 3, 5.0), WeightedItem(Items.RING_OF_FORGING_2569, 3, 3, 5.0), WeightedItem(Items.SPLITBARK_GAUNTLETS_3391, 1, 1, 5.0), @@ -231,7 +231,7 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){ WeightedItem(Items.DRAGON_BOLT_TIPS_9193, 36, 36, 2.0), WeightedItem(Items.MYSTIC_ROBE_BOTTOM_4093, 1, 1, 2.0), WeightedItem(Items.AMULET_OF_GLORY_1705, 3, 3, 2.0), - WeightedItem(Items.DRAGONSTONE_AMMY_1684, 2, 2, 2.0), + WeightedItem(Items.DRAGONSTONE_AMMY_1703, 2, 2, 2.0), WeightedItem(Items.DRAGON_ARROW_11212, 100, 250, 2.0), WeightedItem(Items.DRAGON_BOLTS_9341, 10, 40, 2.0), WeightedItem(Items.DRAGON_LONGSWORD_1305, 1, 1, 2.0), @@ -240,8 +240,8 @@ enum class ImplingLoot(val jarId: Int, val table: WeightBasedTable){ WeightedItem(Items.DRAGONSTONE_1616, 3, 3, 2.0), WeightedItem(Items.DRAGON_DART_TIP_11232, 100, 350, 2.0), WeightedItem(Items.DRAGON_ARROWTIPS_11237, 100, 350, 2.0), - WeightedItem(Items.BABYDRAGON_BONES_535, 1, 25, 2.0), - WeightedItem(Items.DRAGON_BONES_537, 1, 25, 2.0), + WeightedItem(Items.BABYDRAGON_BONES_535, 100, 300, 2.0), + WeightedItem(Items.DRAGON_BONES_537, 50, 100, 2.0), WeightedItem(Items.MAGIC_SEED_5316, 1, 1, 2.0), WeightedItem(Items.SNAPDRAGON_SEED_5300, 6, 6, 2.0), WeightedItem(Items.SUMMER_PIE_7219, 15, 15, 2.0) diff --git a/Server/src/main/content/global/skill/hunter/bnet/BNetTypes.java b/Server/src/main/content/global/skill/hunter/bnet/BNetTypes.java index 77747192f..0b1e65fb2 100644 --- a/Server/src/main/content/global/skill/hunter/bnet/BNetTypes.java +++ b/Server/src/main/content/global/skill/hunter/bnet/BNetTypes.java @@ -22,14 +22,14 @@ public enum BNetTypes { BLACK_WARLOCK(new BNetNode(new int[] { 5082 }, new int[] { 45, 95, 90 }, new double[] { 54, 650, 125 }, new Graphics[] { new Graphics(910), new Graphics(914) }, new ChanceItem(10014))), // Implings ( Clearly these morons typed way too fast - wasn't sure if these names were anywhere else in the code) BABY_IMPLING(new ImplingNode(new int[] { 1028, 6055 }, 17, 20, 18, new Item(11238), new ChanceItem(1755, 1, 1, DropFrequency.COMMON), new ChanceItem(1734, 1, 1, DropFrequency.COMMON), new ChanceItem(1733, 1, 1, DropFrequency.COMMON), new ChanceItem(946, 1, 1, DropFrequency.COMMON), new ChanceItem(1985, 1, 1, DropFrequency.COMMON), new ChanceItem(2347, 1, 1, DropFrequency.COMMON), new ChanceItem(1759, 1, 1, DropFrequency.COMMON), new ChanceItem(1927, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(319, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2007, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2007, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1779, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(7170, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(401, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1438, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2355, 1, 1, DropFrequency.RARE), new ChanceItem(1607, 1, 1, DropFrequency.RARE), new ChanceItem(1743, 1, 1, DropFrequency.RARE), new ChanceItem(379, 1, 1, DropFrequency.RARE), new ChanceItem(1761, 1, 1, DropFrequency.RARE))), - YOUNG_IMPLING(new ImplingNode(new int[] { 1029, 6056 }, 22, 22, 25, new Item(11240), new ChanceItem(1539, 5, 5, DropFrequency.COMMON), new ChanceItem(1901, 1, 1, DropFrequency.COMMON), new ChanceItem(7936, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(1523, 1, 1, DropFrequency.COMMON), new ChanceItem(453, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1777, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2293, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1353, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2359, 1, 1, DropFrequency.RARE))), + YOUNG_IMPLING(new ImplingNode(new int[] { 1029, 6056 }, 22, 22, 20, new Item(11240), new ChanceItem(1539, 5, 5, DropFrequency.COMMON), new ChanceItem(1901, 1, 1, DropFrequency.COMMON), new ChanceItem(7936, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(1523, 1, 1, DropFrequency.COMMON), new ChanceItem(453, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1777, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2293, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1353, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2359, 1, 1, DropFrequency.RARE))), GOURMET_IMPLING(new ImplingNode(new int[] { 1030, 6057 }, 28, 24, 22, new Item(11242), new ChanceItem(365, 1, 1, DropFrequency.COMMON), new ChanceItem(361, 1, 1, DropFrequency.COMMON), new ChanceItem(2011, 1, 1, DropFrequency.COMMON), new ChanceItem(1897, 1, 1, DropFrequency.COMMON), new ChanceItem(2327, 1, 1, DropFrequency.COMMON), new ChanceItem(5004, 1, 1, DropFrequency.COMMON), new ChanceItem(2007, 1, 1, DropFrequency.COMMON), new ChanceItem(5970, 1, 1, DropFrequency.COMMON), new ChanceItem(365, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(3145, 2, 2, DropFrequency.RARE), new ChanceItem(7178, 1, 5, DropFrequency.UNCOMMON), new ChanceItem(5755, 1, 1, DropFrequency.RARE), new ChanceItem(386, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(5406, 1, 1, DropFrequency.RARE), new ChanceItem(10136, 1, 1, DropFrequency.RARE), new ChanceItem(1883, 1, 1, DropFrequency.UNCOMMON))), EARTH_IMPLING(new ImplingNode(new int[] { 1031, 6058 }, 36, 27, 25, new Item(11244), new ChanceItem(6033, 6, 6, DropFrequency.COMMON), new ChanceItem(1440, 1, 1, DropFrequency.COMMON), new ChanceItem(5535, 1, 1, DropFrequency.COMMON), new ChanceItem(557, 32, 32, DropFrequency.COMMON), new ChanceItem(1442, 1, 1, DropFrequency.COMMON), new ChanceItem(1784, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(447, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(447, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1606, 2, 2, DropFrequency.RARE))), ESSENCE_IMPLING(new ImplingNode(new int[] { 1032, 6059 }, 42, 29, 27, new Item(11246), new ChanceItem(7937, 20, 20, DropFrequency.COMMON), new ChanceItem(555, 30, 30, DropFrequency.COMMON), new ChanceItem(556, 30, 30, DropFrequency.COMMON), new ChanceItem(558, 25, 25, DropFrequency.COMMON), new ChanceItem(559, 28, 28, DropFrequency.COMMON), new ChanceItem(562, 4, 4, DropFrequency.COMMON), new ChanceItem(1448, 1, 1, DropFrequency.COMMON), new ChanceItem(564, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(565, 7, 7, DropFrequency.RARE), new ChanceItem(563, 13, 13, DropFrequency.RARE), new ChanceItem(566, 11, 11, DropFrequency.RARE))), ECLECTIC_IMPLING(new ImplingNode(new int[] { 1033, 6060 }, 50, 32, 30, new Item(11248), new ChanceItem(1273, 1, 1, DropFrequency.COMMON), new ChanceItem(1199, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2493, 1, 1, DropFrequency.RARE), new ChanceItem(10083, 1, 1, DropFrequency.RARE), new ChanceItem(1213, 1, 1, DropFrequency.RARE), new ChanceItem(1391, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5970, 1, 1, DropFrequency.COMMON), new ChanceItem(231, 1, 1, DropFrequency.COMMON), new ChanceItem(556, 30, 57, DropFrequency.COMMON), new ChanceItem(8779, 4, 4, DropFrequency.COMMON), new ChanceItem(4527, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(444, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2358, 5, 5, DropFrequency.UNCOMMON), new ChanceItem(7937, 20, 35, DropFrequency.UNCOMMON), new ChanceItem(237, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(450, 10, 10, DropFrequency.RARE), new ChanceItem(5760, 2, 2, DropFrequency.RARE), new ChanceItem(7208, 1, 1, DropFrequency.RARE), new ChanceItem(5321, 3, 3, DropFrequency.RARE), new ChanceItem(1601, 1, 1, DropFrequency.VERY_RARE))), NATURE_IMPLING(new ImplingNode(new int[] { 1034, 6061 }, 58, 36, 34, new Item(11250), new ChanceItem(5303, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(270, 2, 2, DropFrequency.VERY_RARE), new ChanceItem(5295, 1, 1, DropFrequency.RARE), new ChanceItem(5304, 1, 1, DropFrequency.RARE), new ChanceItem(5298, 5, 5, DropFrequency.UNCOMMON), new ChanceItem(5299, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5297, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5974, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3000, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5285, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5286, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(5100, 1, 1, DropFrequency.COMMON), new ChanceItem(5104, 1, 1, DropFrequency.COMMON), new ChanceItem(5281, 1, 1, DropFrequency.COMMON), new ChanceItem(5294, 1, 1, DropFrequency.COMMON), new ChanceItem(6016, 1, 1, DropFrequency.COMMON), new ChanceItem(1513, 1, 1, DropFrequency.COMMON), new ChanceItem(254, 4, 4, DropFrequency.COMMON), new ChanceItem(5313, 1, 1, DropFrequency.UNCOMMON))), - MAGPIE_IMPLING(new ImplingNode(new int[] { 1035, 6062 }, 65, 46, 44, new Item(11252), 500, new ChanceItem(1682, 3, 3, DropFrequency.COMMON), new ChanceItem(1732, 3, 3, DropFrequency.COMMON), new ChanceItem(2569, 3, 3, DropFrequency.COMMON), new ChanceItem(3391, 1, 1, DropFrequency.COMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2571, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(4097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(4095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1215, 1, 1, DropFrequency.RARE), new ChanceItem(1185, 1, 1, DropFrequency.RARE), new ChanceItem(5541, 1, 1, DropFrequency.COMMON), new ChanceItem(1748, 6, 6, DropFrequency.COMMON), new ChanceItem(2364, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(1602, 4, 4, DropFrequency.RARE), new ChanceItem(5287, 1, 1, DropFrequency.RARE), new ChanceItem(985, 1, 1, DropFrequency.RARE), new ChanceItem(987, 1, 1, DropFrequency.RARE), new ChanceItem(993, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5300, 1, 1, DropFrequency.VERY_RARE))), - NINJA_IMPLING(new ImplingNode(new int[] { 6053, 6063 }, 74, 52, 50, new Item(11254), 2000, new ChanceItem(4097, 1, 1, DropFrequency.COMMON), new ChanceItem(1113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3385, 1, 1, DropFrequency.COMMON), new ChanceItem(1215, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(811, 70, 70, DropFrequency.UNCOMMON), new ChanceItem(1333, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(9342, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(9194, 4, 4, DropFrequency.RARE), new ChanceItem(140, 4, 4, DropFrequency.COMMON), new ChanceItem(6155, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(1748, 10, 16, DropFrequency.COMMON))), + MAGPIE_IMPLING(new ImplingNode(new int[] { 1035, 6062 }, 65, 216, 44, new Item(11252), 500, new ChanceItem(1682, 3, 3, DropFrequency.COMMON), new ChanceItem(1732, 3, 3, DropFrequency.COMMON), new ChanceItem(2569, 3, 3, DropFrequency.COMMON), new ChanceItem(3391, 1, 1, DropFrequency.COMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(2571, 4, 4, DropFrequency.UNCOMMON), new ChanceItem(4097, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(4095, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1215, 1, 1, DropFrequency.RARE), new ChanceItem(1185, 1, 1, DropFrequency.RARE), new ChanceItem(5541, 1, 1, DropFrequency.COMMON), new ChanceItem(1748, 6, 6, DropFrequency.COMMON), new ChanceItem(2364, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(1602, 4, 4, DropFrequency.RARE), new ChanceItem(5287, 1, 1, DropFrequency.RARE), new ChanceItem(985, 1, 1, DropFrequency.RARE), new ChanceItem(987, 1, 1, DropFrequency.RARE), new ChanceItem(993, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(5300, 1, 1, DropFrequency.VERY_RARE))), + NINJA_IMPLING(new ImplingNode(new int[] { 6053, 6063 }, 74, 240, 50, new Item(11254), 2000, new ChanceItem(4097, 1, 1, DropFrequency.COMMON), new ChanceItem(1113, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(3385, 1, 1, DropFrequency.COMMON), new ChanceItem(1215, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(811, 70, 70, DropFrequency.UNCOMMON), new ChanceItem(1333, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(1347, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(9342, 2, 2, DropFrequency.UNCOMMON), new ChanceItem(9194, 4, 4, DropFrequency.RARE), new ChanceItem(140, 4, 4, DropFrequency.COMMON), new ChanceItem(6155, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(1748, 10, 16, DropFrequency.COMMON))), // Pirate should be here DRAGON_IMPLING(new ImplingNode(new int[] { 6054, 6064 }, 83, 300, 65, new Item(11256), 3000, new ChanceItem(1705, 2, 3, DropFrequency.RARE), new ChanceItem(4093, 1, 1, DropFrequency.VERY_RARE), new ChanceItem(1684, 2, 3, DropFrequency.VERY_RARE), new ChanceItem(11212, 100, 500, DropFrequency.COMMON), new ChanceItem(9341, 3, 40, DropFrequency.COMMON), new ChanceItem(1305, 1, 1, DropFrequency.COMMON), new ChanceItem(5699, 3, 3, DropFrequency.UNCOMMON), new ChanceItem(11230, 105, 350, DropFrequency.UNCOMMON), new ChanceItem(11232, 105, 350, DropFrequency.COMMON), new ChanceItem(11237, 100, 500, DropFrequency.COMMON), new ChanceItem(9193, 10, 49, DropFrequency.COMMON), new ChanceItem(535, 111, 297, DropFrequency.COMMON), new ChanceItem(5316, 1, 1, DropFrequency.UNCOMMON), new ChanceItem(537, 52, 99, DropFrequency.UNCOMMON), new ChanceItem(1616, 3, 6, DropFrequency.UNCOMMON), new ChanceItem(5300, 6, 6, DropFrequency.RARE), new ChanceItem(7219, 5, 15, DropFrequency.RARE)));