diff --git a/Server/src/main/java/core/game/content/quest/tutorials/tutorialisland/CharacterDesign.java b/Server/src/main/java/core/game/content/quest/tutorials/tutorialisland/CharacterDesign.java index b65b174ee..0220dd4f0 100644 --- a/Server/src/main/java/core/game/content/quest/tutorials/tutorialisland/CharacterDesign.java +++ b/Server/src/main/java/core/game/content/quest/tutorials/tutorialisland/CharacterDesign.java @@ -312,13 +312,13 @@ public final class CharacterDesign { player.getInterfaceManager().closeOverlay(); //Clears and Resets the Player's account and focuses the default interface to their Inventory - player.getInventory().clear(); - player.getEquipment().clear(); - player.getBank().clear(); +// player.getInventory().clear(); +// player.getEquipment().clear(); +// player.getBank().clear(); player.getInterfaceManager().restoreTabs(); //This still hides the Attack (double swords) in the player menu until Player wields a weapon. player.getInterfaceManager().setViewedTab(3); - player.getInventory().add(STARTER_PACK); - player.getBank().add(STARTER_BANK); +// player.getInventory().add(STARTER_PACK); +// player.getBank().add(STARTER_BANK); player.getPulseManager().run(new Pulse(1){ @Override