From 9445a2bae5412ac8951fbd697965fb776daf84e4 Mon Sep 17 00:00:00 2001 From: Player Name Date: Tue, 24 Oct 2023 13:35:09 +0000 Subject: [PATCH] Death's message for the holiday random event now uses the correct type of player name --- .../holiday/halloween/randoms/DeathHolidayRandomNPC.kt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Server/src/main/core/game/worldevents/holiday/halloween/randoms/DeathHolidayRandomNPC.kt b/Server/src/main/core/game/worldevents/holiday/halloween/randoms/DeathHolidayRandomNPC.kt index e91136de3..eac1e21a5 100644 --- a/Server/src/main/core/game/worldevents/holiday/halloween/randoms/DeathHolidayRandomNPC.kt +++ b/Server/src/main/core/game/worldevents/holiday/halloween/randoms/DeathHolidayRandomNPC.kt @@ -22,9 +22,9 @@ class DeathHolidayRandomNPC(override var loot: WeightBasedTable? = null) : Holid } 1 -> { when(RandomFunction.getRandom(2)) { - 0 -> sendChat(this, "Your end is near, ${player.name.capitalize()}...") - 1 -> sendChat(this, "Time is running out, ${player.name.capitalize()}...") - 2 -> sendChat(this, "Tick tock, ${player.name.capitalize()}...") + 0 -> sendChat(this, "Your end is near, ${player.username.capitalize()}...") + 1 -> sendChat(this, "Time is running out, ${player.username.capitalize()}...") + 2 -> sendChat(this, "Tick tock, ${player.username.capitalize()}...") } return@queueScript delayScript(this, 4) }