From acf27dada597d8a2e6e17df4ae78b23f47dd674b Mon Sep 17 00:00:00 2001 From: GregF Date: Mon, 13 May 2024 15:02:44 +0000 Subject: [PATCH] Fixed bug at end of Fremennik Trials requiring 10 free inventory slots Fixed typos --- .../thefremenniktrials/ChieftanBrundtDialogue.kt | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/Server/src/main/content/region/fremennik/rellekka/quest/thefremenniktrials/ChieftanBrundtDialogue.kt b/Server/src/main/content/region/fremennik/rellekka/quest/thefremenniktrials/ChieftanBrundtDialogue.kt index cd70b295b..ddf926874 100644 --- a/Server/src/main/content/region/fremennik/rellekka/quest/thefremenniktrials/ChieftanBrundtDialogue.kt +++ b/Server/src/main/content/region/fremennik/rellekka/quest/thefremenniktrials/ChieftanBrundtDialogue.kt @@ -68,7 +68,7 @@ class ChieftanBrundt(player: Player? = null) : DialoguePlugin(player){ return true } else if(player?.questRepository?.getStage("Fremennik Trials")!! == 0) { - npc("Greetings outlander!") + npc("Greetings outerlander!") stage = 0 } return true @@ -99,7 +99,7 @@ class ChieftanBrundt(player: Player? = null) : DialoguePlugin(player){ //Do you have any quests? - 300 -> {npc("Quests, you say outlander? Well, I would not call it a","quest as such, but if you are brave of heart and strong","of body, perhaps..."); stage++} + 300 -> {npc("Quests, you say outerlander? Well, I would not call it a","quest as such, but if you are brave of heart and strong","of body, perhaps..."); stage++} 301 -> {npc("No, you would not be interested. Forget I said","anything, outerlander."); stage++ } 302 -> {options("Yes, I am interested.","No, I'm not interested."); stage++ } 303 -> when(buttonId){ @@ -172,17 +172,11 @@ class ChieftanBrundt(player: Player? = null) : DialoguePlugin(player){ 545 -> playerl(FacialExpression.HAPPY,"I have seven members of the council prepared to vote in my favour now!").also { stage++ } 546 -> npcl(FacialExpression.HAPPY,"I know outerlander, for I have been closely monitoring your progress so far!").also {stage++} 547 -> npcl(FacialExpression.HAPPY,"Then let us put the formality aside, and let me personally welcome you into the Fremennik! May you bring us honour!").also { - if(player.inventory.freeSlots() >= 10){ - println(GenerateFremennikName()) player.setAttribute("/save:fremennikname", GenerateFremennikName()) stage = 560 - } - else stage = 548 - } - 548 -> sendDialogue("You require 10 free spaces in your backpack to claim your reward.").also { stage = 1000 } - 550 -> npcl(FacialExpression.HAPPY,"If you need any help with your trials, I suggest you speak to Askeladden. He is currently doing his own trials of manhood to become a true Fremennik.") + 550 -> npcl(FacialExpression.HAPPY,"If you need any help with your trials, I suggest you speak to Askeladden. He is currently doing his own trials of manhood to become a true Fremennik.").also { stage = END_DIALOGUE } 560 -> npcl(FacialExpression.HAPPY,"From this day onward, you are outerlander no more! In honour of your acceptance into the Fremennik, you gain a new name: ${player.getAttribute("fremennikname","how did u break this")}.").also { cleanupAttributes(player) @@ -239,7 +233,7 @@ class ChieftanBrundt(player: Player? = null) : DialoguePlugin(player){ 642 -> npcl(FacialExpression.HAPPY,"As I say, my knowledge outside of this town is rather limited, and I know no more than this.").also { stage++ } 643 -> npcl(FacialExpression.HAPPY,"Was there anything else you wished to hear tell of?").also { stage = 616 } - 645 -> npcl(FacialExpression.HAPPY,"Ah, now that is something I know a great deal about. Believe it or not, all outerlanders were once orginally Fremenniks.").also { stage++ } + 645 -> npcl(FacialExpression.HAPPY,"Ah, now that is something I know a great deal about. Believe it or not, all outerlanders were once originally Fremenniks.").also { stage++ } 646 -> npcl(FacialExpression.HAPPY,"When first man came to these lands all were Fremenniks, and followed our ways. We lived a happy life, and never settled in one place for long.").also { stage++ } 647 -> npcl(FacialExpression.HAPPY,"We travelled by boat along the coastlines, never taking more from the land than could be regrown by the same time in the following year.").also { stage++ } 648 -> npcl(FacialExpression.HAPPY,"However, many moons past, some of our tribesmen were weary of constantly travelling the lands, and decided to build themselves permanent homes.").also { stage++ }