From d6f32c56fc1ee6a6a3639d0adc39e8f7736eabc5 Mon Sep 17 00:00:00 2001 From: Syndromeramo <21965004-syndromeramo@users.noreply.gitlab.com> Date: Tue, 7 Oct 2025 12:45:32 +0000 Subject: [PATCH] Chinchompa long fuse now properly splits ranged/defense XP --- .../handlers/item/equipment/special/ChinchompaSwingHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Server/src/main/content/global/handlers/item/equipment/special/ChinchompaSwingHandler.java b/Server/src/main/content/global/handlers/item/equipment/special/ChinchompaSwingHandler.java index 0bd2e6d33..34b52b9c0 100644 --- a/Server/src/main/content/global/handlers/item/equipment/special/ChinchompaSwingHandler.java +++ b/Server/src/main/content/global/handlers/item/equipment/special/ChinchompaSwingHandler.java @@ -93,7 +93,7 @@ public final class ChinchompaSwingHandler extends RangeSwingHandler { } } entity.getSkills().addExperience(Skills.HITPOINTS, hit * 1.33, true); - if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_DEFENSIVE) { + if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_LONG_RANGE) { entity.getSkills().addExperience(Skills.RANGE, hit * 2, true); entity.getSkills().addExperience(Skills.DEFENCE, hit * 2, true); } else {