From f6e83eb28fb5b914f2cb40fa57fe3d33e72f7ee7 Mon Sep 17 00:00:00 2001 From: Player Name Date: Wed, 27 Sep 2023 07:11:47 +0000 Subject: [PATCH] The Abyss skull is now automatically renewed whenever the player enters the abyss --- .../content/global/skill/runecrafting/abyss/AbyssPlugin.kt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Server/src/main/content/global/skill/runecrafting/abyss/AbyssPlugin.kt b/Server/src/main/content/global/skill/runecrafting/abyss/AbyssPlugin.kt index d50d6c0a9..f50358851 100644 --- a/Server/src/main/content/global/skill/runecrafting/abyss/AbyssPlugin.kt +++ b/Server/src/main/content/global/skill/runecrafting/abyss/AbyssPlugin.kt @@ -15,6 +15,7 @@ import content.global.skill.runecrafting.abyss.AbyssalNPC import content.global.skill.runecrafting.abyss.DarkMageDialogue import content.global.skill.runecrafting.abyss.ZamorakMageDialogue import core.game.system.task.Pulse +import core.game.system.timer.impl.Skulled import core.game.world.map.Location import core.game.world.map.RegionManager import core.game.world.update.flag.context.Animation @@ -214,7 +215,8 @@ class AbyssPlugin : InteractionListener { npc.visualize(Animation(1979), Graphics(4)) npc.sendChat("Veniens! Sallakar! Rinnesset!") player.skills.decrementPrayerPoints(100.0) - player.skullManager.checkSkull(player) + removeTimer(player) + registerTimer(player, spawnTimer(2000)) GameWorld.Pulser.submit(object : Pulse(2, player) { override fun pulse(): Boolean { rotateObstacles(player,teleportLoc)