diff --git a/Server/src/main/content/region/desert/alkharid/quest/princealirescue/PrinceAliRescue.java b/Server/src/main/content/region/desert/alkharid/quest/princealirescue/PrinceAliRescue.java index 049e805f6..1c37aebab 100644 --- a/Server/src/main/content/region/desert/alkharid/quest/princealirescue/PrinceAliRescue.java +++ b/Server/src/main/content/region/desert/alkharid/quest/princealirescue/PrinceAliRescue.java @@ -64,16 +64,16 @@ public class PrinceAliRescue extends Quest { break; case 10: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, BLUE + "I should go and speak to " + RED + "Osman " + BLUE + "for details on the quest.", 6+ 7); break; case 20: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, "I should go and speak to Osman for details on the quest.", 6+ 7); line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7); - line(player, BLUE + "found he is being held near " + RED + "Draynor village. " + BLUE + "I will need to", 8+ 7); - line(player, RED + "disguise " + BLUE + "the " + RED + "Price " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7); + line(player, BLUE + "found he is being held near " + RED + "draynor village. " + BLUE + "I will need to", 8+ 7); //authentic typo on the 'draynor village' capitialization + line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7); line(player, BLUE + "their " + RED + "clutches.", 10+ 7); line(player, BLUE + "To do this I should:-", 11+ 7); line(player, BLUE + "Talk to " + RED + "Leela " + BLUE + "near " + RED + "Draynor Village " + BLUE + "for advice.", 12+ 7); @@ -85,10 +85,10 @@ public class PrinceAliRescue extends Quest { break; case 30: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, "I should go and speak to Osman for details on the quest.", 6+ 7); line(player, RED + "Prince Ali " + BLUE + "has been " + RED + "kidnapped " + BLUE + "but luckily the spy " + RED + "Leela " + BLUE + "has", 7+ 7); - line(player, BLUE + "found he is being held near " + RED + "Draynor village. " + BLUE + "I will need to", 8+ 7); + line(player, BLUE + "found he is being held near " + RED + "Draynor Village. " + BLUE + "I will need to", 8+ 7); line(player, RED + "disguise " + BLUE + "the " + RED + "Prince " + BLUE + "and " + RED + "tie " + BLUE + "up his " + RED + "captor " + BLUE + "to " + RED + "free " + BLUE + "him from", 9+ 7); line(player, BLUE + "their " + RED + "clutches.", 10+ 7); line(player, BLUE + "To do this I should:-", 11+ 7); @@ -97,15 +97,15 @@ public class PrinceAliRescue extends Quest { line(player, hasItem(player, ROPE) ? "I have some rope with me." : BLUE + "Get some " + RED + "rope " + BLUE + "to tie up the Princes' " + RED + "kidnapper.", 14+ 7); line(player, hasItem(player, PASTE) ? "I have some skin paste suitable for disguise with me." : BLUE + "Get something to " + RED + "colour " + BLUE + "the " + RED + "Princes' skin " + BLUE + "as a " + RED + "disguise.", 15+ 7); line(player, hasItem(player, SKIRT) ? "I have a skirt suitable for a disguise with me." : BLUE + "Get a " + RED + "skirt " + BLUE + "similar to his " + RED + "kidnapper " + BLUE + "as " + RED + "disguise.", 16+ 7); - line(player, hasItem(player, YELLOW_WIG) ? "I have a wig suitable for disguise with me." : BLUE + "Get a " + RED + "Wig " + BLUE + "to " + RED + "help disguise" + BLUE + "the " + RED + "prince.", 17+ 7); + line(player, hasItem(player, YELLOW_WIG) ? "I have a wig suitable for disguise with me." : BLUE + "Get a " + RED + "Wig " + BLUE + "to " + RED + "help disguise " + BLUE + "the " + RED + "prince.", 17+ 7); break; case 40: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, "I should go and speak to Osman for details on the quest.", 6+ 7); if (player.getAttribute("guard-drunk", false)) { line(player, "Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7); - line(player, "found he is being held near Draynor village. I will need to", 8+ 7); + line(player, "found he is being held near Draynor Village. I will need to", 8+ 7); line(player, "disguise the Prince and tie up his captor to free him from", 9+ 7); line(player, "their clutches.", 10+ 7); line(player, "I also had to prevent the Guard from seeing that I was up", 10+ 7); @@ -116,32 +116,32 @@ public class PrinceAliRescue extends Quest { } else { line(player, BLUE + "Do something to prevent " + RED + "Joe the Guard " + BLUE + "seeing the", 7+ 7); line(player, BLUE + "escape.", 8+ 7); - line(player, BLUE + "Use the " + RED + "Skin potion" + BLUE + ", " + RED + "Pink Skirt" + BLUE + "," + RED + "Rope" + BLUE + "," + RED + "Blonde Wig " + BLUE + "and " + RED + "Cell", 9+ 7); + line(player, BLUE + "Use the " + RED + "Skin Potion" + BLUE + ", " + RED + "Pink Skirt" + BLUE + ", " + RED + "Rope" + BLUE + ", " + RED + "Blonde Wig " + BLUE + "and " + RED + "Cell", 9+ 7); line(player, RED + "Key" + BLUE + " to free " + RED + "Prince Ali " + BLUE + "from his cell somehow.", 10+ 7); } break; case 50: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, "I should go and speak to Osman for details on the quest.", 6+ 7); line(player, "Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7); - line(player, "found he is being held near Draynor village. I will need to", 8+ 7); + line(player, "found he is being held near Draynor Village. I will need to", 8+ 7); line(player, "disguise the Prince and tie up his captor to free him from", 9+ 7); line(player, "their clutches.", 10+ 7); line(player, "I also had to prevent the Guard from seeing that I was up", 10+ 7); line(player, "to, by getting him drunk.", 11+ 7); line(player, "With the guard disposed of, I used my rope to tie up Lady", 11+ 7); line(player, "Keli in a cupboard, so I could disguise the Prince.", 12+ 7); - line(player, BLUE + "I need to " + RED + "Unlock the cell door " + BLUE + "and then give the Prince the", 13+ 7); - line(player, RED + "Pink Skirt" + BLUE + ", the " + RED + "Skin paste " + BLUE + "and the " + RED + "Blonde Swig " + BLUE + "so that the", 14+ 7); + line(player, BLUE + "I need to " + RED + "unlock the cell door " + BLUE + "and then give the Prince the", 13+ 7); + line(player, RED + "Pink Skirt" + BLUE + ", the " + RED + "Skin Paste " + BLUE + "and the " + RED + "Blonde Wig " + BLUE + "so that they", 14+ 7); line(player, BLUE + "can safely " + RED + "escape " + BLUE + "disguised as " + RED + "Lady Keli.", 15+ 7); break; case 60: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, "I should go and speak to Osman for details on the quest.", 6+ 7); line(player, "Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7); - line(player, "found he is being held near Draynor village. I will need to", 8+ 7); + line(player, "found he is being held near Draynor Village. I will need to", 8+ 7); line(player, "disguise the Prince and tie up his captor to free him from", 9+ 7); line(player, "their clutches.", 10+ 7); line(player, "I also had to prevent the Guard from seeing that I was up", 10+ 7); @@ -155,10 +155,10 @@ public class PrinceAliRescue extends Quest { break; case 100: line(player, "I started this quest by speaking to Hassan in Al-Kharid", 4+ 7); - line(player, "Palace. he told me I should speak to Osman the spymaster.", 5+ 7); + line(player, "Palace. He told me I should speak to Osman the spymaster.", 5+ 7); line(player, "I should go and speak to Osman for details on the quest.", 6+ 7); line(player, "Prince Ali has been kidnapped but luckily the spy Leela has", 7+ 7); - line(player, "found he is being held near Draynor village. I will need to", 8+ 7); + line(player, "found he is being held near Draynor Village. I will need to", 8+ 7); line(player, "disguise the Prince and tie up his captor to free him from", 9+ 7); line(player, "their clutches.", 10+ 7); line(player, "I also had to prevent the Guard from seeing that I was up", 10+ 7); @@ -170,7 +170,7 @@ public class PrinceAliRescue extends Quest { line(player, "freedom with Leela after unlocking his cell door.", 15+ 7); line(player, "Hassan the chancellor rewarded me for all of my help.", 16+ 7); line(player, "I am now a friend of Al-Kharid and may pass through the", 17+ 7); - line(player, "gate leading between Lumbridge and Al-Kharid for free", 18+ 7); + line(player, "gate leading between Lumbridge and Al-Kharid for free.", 18+ 7); line(player, "QUEST COMPLETE!", 19+ 7); break; }