package content.global.skill.herblore; import org.rs09.consts.Items; import core.game.node.item.Item; /** * Represents an item that will can be ground by pestle and mortar. * @author Vexia */ public enum GrindingItem { UNICORN_HORN(new Item[] { new Item(Items.UNICORN_HORN_237) }, new Item(Items.UNICORN_HORN_DUST_235)), KEBBIT_TEETH(new Item[] { new Item(Items.KEBBIT_TEETH_10109) }, new Item(Items.KEBBIT_TEETH_DUST_10111)), BIRDS_NEST(new Item[] { new Item(Items.BIRDS_NEST_5075) }, new Item(Items.CRUSHED_NEST_6693)), GOAT_HORN(new Item[] { new Item(Items.DESERT_GOAT_HORN_9735) }, new Item(Items.GOAT_HORN_DUST_9736)), MUD_RUNE(new Item[] { new Item(Items.MUD_RUNE_4698) }, new Item(Items.GROUND_MUD_RUNES_9594)), ASHES(new Item[] { new Item(Items.ASHES_592) }, new Item(Items.GROUND_ASHES_8865)), POISON_KARAMBWAN(new Item[] { new Item(Items.POISON_KARAMBWAN_3146) }, new Item(Items.KARAMBWAN_PASTE_3152)), FISHING_BAIT(new Item[] { new Item(Items.FISHING_BAIT_313) }, new Item(Items.GROUND_FISHING_BAIT_12129)), SEAWEED(new Item[] { new Item(Items.SEAWEED_401) }, new Item(Items.GROUND_SEAWEED_6683)), BAT_BONES(new Item[] { new Item(Items.BAT_BONES_530) }, new Item(Items.GROUND_BAT_BONES_2391)), CHARCOAL(new Item[] { new Item(Items.CHARCOAL_973) }, new Item(Items.GROUND_CHARCOAL_704)), ASTRAL_RUNE_SHARDS(new Item[] { new Item(Items.ASTRAL_RUNE_SHARDS_11156) }, new Item(Items.GROUND_ASTRAL_RUNE_11155)), GARLIC(new Item[] { new Item(Items.GARLIC_1550) }, new Item(Items.GARLIC_POWDER_4668)), DRAGON_SCALE(new Item[] { new Item(Items.BLUE_DRAGON_SCALE_243) }, new Item(Items.DRAGON_SCALE_DUST_241)), ANCHOVIES(new Item[] { new Item(Items.ANCHOVIES_319) }, new Item(Items.ANCHOVY_PASTE_11266)), CHOCOLATE_BAR(new Item[] {new Item(Items.CHOCOLATE_BAR_1973)}, new Item(Items.CHOCOLATE_DUST_1975)), GUAM_LEAF(new Item[] { new Item(Items.CLEAN_GUAM_249) }, new Item(Items.GROUND_GUAM_6681)); /** * Represents the item to grind. */ private final Item[] items; /** * Represents the product item. */ private final Item product; /** * Constructs a new {@code GrindingItem} {@code Object}. * @param items the items. * @param product the product. */ GrindingItem(final Item[] items, final Item product) { this.items = items; this.product = product; } /** * Gets the item. * @return The item. */ public Item[] getItems() { return items; } /** * Gets the product. * @return The product. */ public Item getProduct() { return product; } /** * Gets the grinding item. * @param item the item. * @return the item. */ public static GrindingItem forItem(final Item item) { for (GrindingItem g : values()) { for (Item i : g.getItems()) { if (i.getId() == item.getId()) { return g; } } } return null; } }