package content.global.skill.cooking; import core.game.node.entity.player.Player; import core.game.node.item.Item; import core.game.node.scenery.Scenery; /** * Fixes the half assed previous implementation of cooking Sinew. * @author Woah */ public class SinewCookingPulse extends StandardCookingPulse { public SinewCookingPulse(Player player, Scenery object, int initial, int product, int amount) { super(player, object, initial, product, amount); } @Override public boolean checkRequirements() { properties = CookableItems.SINEW; return super.checkRequirements(); } @Override public boolean isBurned(Player player, Scenery object, int food) { return false; } @Override public String getMessage(Item food, Item product, boolean burned) { return "You dry a piece of beef and extract the sinew."; } }