package content.global.skill.slayer; import core.game.node.entity.Entity; import core.game.node.entity.combat.BattleState; import core.game.node.entity.combat.CombatStyle; import core.game.node.entity.combat.equipment.SwitchAttack; import content.global.handlers.item.equipment.special.DragonfireSwingHandler; import core.game.node.entity.impl.Animator.Priority; import core.game.node.entity.impl.Projectile; import core.game.node.entity.npc.AbstractNPC; import core.game.world.map.Location; import core.game.world.update.flag.context.Animation; import core.game.world.update.flag.context.Graphics; import core.plugin.Initializable; import core.tools.RandomFunction; import core.game.node.entity.combat.CombatSwingHandler; import core.game.node.entity.combat.MultiSwingHandler; /** * Handles a mithril dragon npc. * @author Vexia */ @Initializable public final class MithrilDragonNPC extends AbstractNPC { /** * The dragonfire attack. */ private static final SwitchAttack DRAGONFIRE = DragonfireSwingHandler.get(false, 52, new Animation(81, Priority.HIGH), Graphics.create(1), null, null); /** * Handles the combat. */ private final CombatSwingHandler combatAction = new MultiSwingHandler(true, new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), new Animation(80, Priority.HIGH)), new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), new Animation(80, Priority.HIGH)), new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), new Animation(81, Priority.HIGH), null, null, Projectile.create((Entity) null, null, 500, 20, 20, 41, 40, 18, 255)), DRAGONFIRE, new SwitchAttack(CombatStyle.RANGE.getSwingHandler(), new Animation(81, Priority.HIGH), null, null, Projectile.create((Entity) null, null, 16, 20, 20, 41, 40, 18, 255))); /** * Constructs a new {@code MithrilDragonNPC} {@code Object}. * @param id the id. * @param location the location. */ public MithrilDragonNPC(int id, Location location) { super(id, location); } /** * Constructs a new {@code MithrilDragonNPC} {@code Object}. */ public MithrilDragonNPC() { super(0, null); } @Override public void sendImpact(BattleState state) { CombatStyle style = state.getStyle(); if (style == null) { return; } int maxHit = state.getEstimatedHit(); if (maxHit < 1) { return; } switch (style) { case MELEE: maxHit = 28; break; case MAGIC: maxHit = 18; break; case RANGE: maxHit = 18; break; } if (state.getEstimatedHit() > maxHit) { state.setEstimatedHit(RandomFunction.random(maxHit - 5, maxHit)); } } @Override public AbstractNPC construct(int id, Location location, Object... objects) { return new MithrilDragonNPC(id, location); } @Override public CombatSwingHandler getSwingHandler(boolean swing) { return combatAction; } @Override public int getDragonfireProtection(boolean fire) { return 0x2 | 0x4 | 0x8; } @Override public int[] getIds() { return Tasks.MITHRIL_DRAGONS.getNpcs(); } }