package content.global.skill.summoning.familiar; import core.game.node.entity.player.Player; /** * Represents the Spirit Pengatrice familiar. * @author Aero */ public class SpiritPengatriceNPC extends Familiar { /** * Constructs a new {@code SpiritPengatriceNPC} {@code Object}. */ public SpiritPengatriceNPC() { this(null, 6883); } /** * Constructs a new {@code SpiritPengatriceNPC} {@code Object}. * @param owner The owner. * @param id The id. */ public SpiritPengatriceNPC(Player owner, int id) { super(owner, id, 3600, 12103, 3); } @Override public Familiar construct(Player owner, int id) { return new SpiritPengatriceNPC(owner, id); } @Override protected boolean specialMove(FamiliarSpecial special) { return false; } @Override public int[] getIds() { return new int[] { 6883, 6884 }; } }