package content.data.consumables.effects; import core.game.node.entity.player.Player; import core.game.consumable.ConsumableEffect; public class HealingEffect extends ConsumableEffect { int amt; public HealingEffect(int amount){ this.amt = amount; } @Override public void activate(Player p) { p.getSkills().heal(amt); } @Override public int getHealthEffectValue(Player player) { return amt; } }