package content.data.consumables.effects; import core.game.consumable.ConsumableEffect; import core.game.node.entity.player.Player; public class NettleTeaEffect extends ConsumableEffect { private final static int healing = 3; @Override public void activate(Player p) { final ConsumableEffect effect = p.getSkills().getLifepoints() < p.getSkills().getMaximumLifepoints() ? new MultiEffect(new HealingEffect(3), new EnergyEffect(5)) : new HealingEffect(3); effect.activate(p); } @Override public int getHealthEffectValue(Player player) { return healing; } }