package content.global.skill.farming import core.game.node.entity.player.Player import core.game.node.entity.skill.Skills import core.game.node.item.Item import core.game.system.task.Pulse import core.game.world.update.flag.context.Animation import org.rs09.consts.Items object PatchRaker { val RAKE_ANIM = Animation(2273) @JvmStatic fun rake(player: Player, patch: FarmingPatch){ player.pulseManager.run(object : Pulse(){ override fun pulse(): Boolean { var patchStage = patch.getPatchFor(player).getCurrentState() if(patchStage <= 2){ player.animator.animate(RAKE_ANIM) player.audioManager.send(2442) } if(delay < 5) { delay = 5 } else { patch.getPatchFor(player).currentGrowthStage++ patch.getPatchFor(player).setCurrentState(++patchStage) player.inventory.add(Item(Items.WEEDS_6055)) player.skills.addExperience(Skills.FARMING,4.0) } return patchStage >= 3 } }) } }