package content.global.skill.herblore; import org.rs09.consts.Items; import core.game.node.item.Item; /** * Represents an item that will can be ground by pestle and mortar. * @author Vexia */ public enum GrindingItem { UNICORN_HORN(new Item[] { new Item(237) },new Item(235)), KEBBIT_TEETH(new Item[] { new Item(10109) }, new Item(10111)), BIRDS_NEST(new Item[] { new Item(5070), new Item(5071), new Item(5072), new Item(5073), new Item(5074), new Item(5075) }, new Item(6693)), GOAT_HORN(new Item[] { new Item(9735) }, new Item(9736)), MUD_RUNE(new Item[] { new Item(4698) }, new Item(9594)), ASHES(new Item[] { new Item(592) }, new Item(8865)), POISON_KARAMBWAN(new Item[] { new Item(3146) }, new Item(3152)), FISHING_BAIT(new Item[] { new Item(313) }, new Item(12129)), SEAWEED(new Item[] { new Item(401) }, new Item(6683)), BAT_BONES(new Item[] { new Item(530) }, new Item(2391)), CHARCOAL(new Item[] { new Item(973) }, new Item(704)), ASTRAL_RUNE_SHARDS(new Item[] { new Item(11156) }, new Item(11155)), GARLIC(new Item[] { new Item(1550) }, new Item(4668)), DRAGON_SCALE(new Item[] { new Item(243) }, new Item(241)), ANCHOVIES(new Item[] { new Item(319) }, new Item(11266)), CHOCOLATE_BAR(new Item[] {new Item(Items.CHOCOLATE_BAR_1973)}, new Item(Items.CHOCOLATE_DUST_1975)), GUAM_LEAF(new Item[] { new Item(Items.CLEAN_GUAM_249) }, new Item(Items.GROUND_GUAM_6681)); /** * Represents the item to grind. */ private final Item[] items; /** * Represents the product item. */ private final Item product; /** * Constructs a new {@code GrindingItem} {@code Object}. * @param items the items. * @param product the product. */ GrindingItem(final Item[] items, final Item product) { this.items = items; this.product = product; } /** * Gets the item. * @return The item. */ public Item[] getItems() { return items; } /** * Gets the product. * @return The product. */ public Item getProduct() { return product; } /** * Gets the grinding item. * @param item the item. * @return the item. */ public static GrindingItem forItem(final Item item) { for (GrindingItem g : values()) { for (Item i : g.getItems()) { if (i.getId() == item.getId()) { return g; } } } return null; } }