@dialogue npc:3123 player("Hello, Simon.") npc("G'day, @name.") player("How's it going?") $hasitem(6970, 1) { npc("Not bad, mate, not bad at all. Got any artefacts for", "me?") >sellOptions } npc("I've been contracted to retrieve artefacts from the top", "of this magnificent pyramid.") player("So, why are you down here and not up there then?") npc("Well, it's me back - an old injury I picked up in", "Sophanem has come back to haunt me. I was working", "for the Museum of Varrock, and the gold I had been", "given wasn't enough to pay for the carpet rides, let") npc("alone any decent equipment. But that was a long time", "ago... I can't even lift a chisel right now. There's no", "way I can climb all the way up there.") player("How on earth did you get down the cliff face, then?") npc("That's what set off the injury. I was fine before I", "scrabbed down the pesky slope. I think it will be a while", "before I can climb back up again; I must be getting", "old.") npc("Hang on a second... You look like you're pretty agile", "and up for a challenge. How about you retrieve it for", "me?") npc("I'll tell you what, I'll give you 1000 coins for every", "artefact you get for me.") player("I'll see what I can do.") npc("Good on ya, mate!") sellOptions: { option("Sell it.", "Keep it.") @option1{ player("I have one here I'll sell you.") $removeitem(6970, 1) { additem(995, 1000) itemmessage(6970, "You hand over the artefact(s) and Simon hands you 1000 coins.") npc("Ripper! Thanks a bundle mate! Thanks to you I can", "fulfill me contract. You're a true blue! The boss will be", "pleased.") player("Glad I was able to help... but who is your boss? I", "thought you worked for the museum?") npc("Mind your own bizzo, mate. But if you get any more,", "you know where I am!") } } @option2{ player("I have one, but I want to keep it for now.") npc("Careful, mate, people come looking for a thing like", "that!") player("Thanks for the advice, but I'll hang onto it for now.") npc("Bye, cobber.") } }