Elvarg improvements
Elvarg fight is now authentic Max hit up to 60 w/o shield, with anti-dragonfire shield up to 12, and max combat damage based on defense level Separated potion and shield effects to not stack Fixed quest log typo Fixed dragon-fire message to show correct text based on the player's protection
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@@ -323,18 +323,15 @@ abstract class CombatSwingHandler(var type: CombatStyle?) {
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if (protection and 0x2 != 0) {
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return "Your potion and shield fully protects you from the dragon's $fireName."
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}
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return if (protection and 0x8 != 0) {
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"Your prayer and shield absorbs most of the dragon's $fireName."
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} else "Your shield absorbs most of the dragon's $fireName."
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return "Your shield absorbs most of the dragon's $fireName."
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}
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if (protection and 0x2 != 0) {
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return if (protection and 0x8 != 0) {
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"Your prayer and potion absorbs most of the dragon's $fireName."
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} else "Your antifire potion helps you defend the against the dragon's $fireName."
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return "Your antifire potion helps you defend the against the dragon's $fireName."
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}
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return if (protection and 0x8 != 0) {
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"Your magic prayer absorbs some of the dragon's $fireName."
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} else "You are horribly burnt by the dragon's $fireName."
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if (protection and 0x8 != 0) {
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return "Your magic prayer absorbs some of the dragon's $fireName."
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}
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return "You are horribly burnt by the dragon's $fireName."
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}
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/**
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