Random Events should now spawn correctly
Fixed an issue that was causing tick event hooks to not fire
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@@ -13,4 +13,4 @@ data class InteractionEvent(val target: Node, val option: String) : Event
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data class ButtonClickedEvent(val iface: Int, val buttonId: Int) : Event
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data class UsedWithEvent(val used: Int, val with: Int) : Event
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data class SelfDeath(val killer: Entity) : Event
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data class TickEvent(val source: Entity) : Event
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data class TickEvent(val worldTicks: Int) : Event
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