Fixed saving of prayer points & hitpoints, dynamic level is now tracked separately to current hit/prayer points

This commit is contained in:
Player Name
2024-10-06 10:58:18 +00:00
committed by Ryan
parent 9c202aa47a
commit 0a89439c80
3 changed files with 70 additions and 38 deletions
@@ -566,12 +566,12 @@ class PlayerSaver (val player: Player){
val skill = JSONObject()
skill.put("id",i.toString())
skill.put("static",player.skills.staticLevels[i].toString())
if(i == Skills.HITPOINTS){
skill.put("dynamic",player.skills.lifepoints.toString())
} else if (i == Skills.PRAYER){
skill.put("dynamic",ceil(player.skills.prayerPoints).toInt().toString())
} else {
skill.put("dynamic",player.skills.dynamicLevels[i].toString())
skill.put("dynamic",player.skills.dynamicLevels[i].toString())
if (i == Skills.HITPOINTS) {
skill.put("lifepoints",player.skills.lifepoints.toString())
}
if (i == Skills.PRAYER) {
skill.put("prayerPoints",player.skills.prayerPoints.toString())
}
skill.put("experience",player.skills.getExperience(i).toString())
skills.add(skill)
@@ -1,6 +1,7 @@
package core.game.node.entity.skill;
import content.global.skill.skillcapeperks.SkillcapePerks;
import core.ServerConstants;
import core.game.event.DynamicSkillLevelChangeEvent;
import core.game.event.XPGainEvent;
import content.global.handlers.item.equipment.brawling_gloves.BrawlingGloves;
@@ -369,36 +370,30 @@ public final class Skills {
rechargePrayerPoints();
}
/**
* Parses the skill data from the buffer.
* @param buffer The byte buffer.
*/
public void parse(ByteBuffer buffer) {
for (int i = 0; i < 24; i++) {
experience[i] = ((double) buffer.getInt() / 10D);
dynamicLevels[i] = buffer.get() & 0xFF;
if (i == HITPOINTS) {
lifepoints = dynamicLevels[i];
} else if (i == PRAYER) {
prayerPoints = dynamicLevels[i];
}
staticLevels[i] = buffer.get() & 0xFF;
}
experienceGained = buffer.getInt();
}
public void parse(JSONArray skillData){
for(int i = 0; i < skillData.size(); i++){
JSONObject skill = (JSONObject) skillData.get(i);
int id = Integer.parseInt( skill.get("id").toString());
dynamicLevels[id] = Integer.parseInt( skill.get("dynamic").toString());
if (id == HITPOINTS) {
lifepoints = dynamicLevels[i];
} else if (id == PRAYER) {
prayerPoints = dynamicLevels[i];
}
staticLevels[id] = Integer.parseInt( skill.get("static").toString());
dynamicLevels[id] = Integer.parseInt(skill.get("dynamic").toString());
staticLevels[id] = Integer.parseInt(skill.get("static").toString());
experience[id] = Double.parseDouble(skill.get("experience").toString());
int version = entity instanceof Player ? entity.asPlayer().version : ServerConstants.CURRENT_SAVEFILE_VERSION;
if (i == HITPOINTS) {
if (version < 3 && !skill.containsKey("lifepoints")) { //!1881
lifepoints = dynamicLevels[id];
dynamicLevels[id] = staticLevels[id];
} else {
lifepoints = Integer.parseInt(skill.get("lifepoints").toString());
}
}
if (i == PRAYER) {
if (version < 3 && !skill.containsKey("prayerPoints")) { //!1881
prayerPoints = dynamicLevels[id];
dynamicLevels[id] = staticLevels[id];
} else {
prayerPoints = Double.parseDouble(skill.get("prayerPoints").toString());
}
}
}
}
@@ -432,13 +427,7 @@ public final class Skills {
public void save(ByteBuffer buffer) {
for (int i = 0; i < 24; i++) {
buffer.putInt((int) (experience[i] * 10));
if (i == HITPOINTS) {
buffer.put((byte) lifepoints);
} else if (i == PRAYER) {
buffer.put((byte) Math.ceil(prayerPoints));
} else {
buffer.put((byte) dynamicLevels[i]);
}
buffer.put((byte) dynamicLevels[i]);
buffer.put((byte) staticLevels[i]);
}
buffer.putInt((int) experienceGained);