Better handling of pitfall NPCs
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@@ -225,6 +225,7 @@ class PitfallListeners : InteractionListener {
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//pitfall_npc.setLocation(pit.getLocation());
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//pitfall_npc.setLocation(pit.getLocation());
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//pitfall_npc.walkingQueue.addPath(pit.location.x, pit.location.y);
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//pitfall_npc.walkingQueue.addPath(pit.location.x, pit.location.y);
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teleport(pitfall_npc, pit.location)
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teleport(pitfall_npc, pit.location)
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pitfall_npc.removeAttribute("last_pit_loc")
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playAudio(player, Sounds.HUNTING_PITFALL_COLLAPSE_2638, 0, 1, pit.location, 10)
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playAudio(player, Sounds.HUNTING_PITFALL_COLLAPSE_2638, 0, 1, pit.location, 10)
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playAudio(player, Sounds.PANTHER_DEATH_667, 50, 1, pit.location, 10)
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playAudio(player, Sounds.PANTHER_DEATH_667, 50, 1, pit.location, 10)
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pitfall_npc.startDeath(null)
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pitfall_npc.startDeath(null)
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