Re-enabled access to blast furnace
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@@ -12,6 +12,7 @@ import core.game.world.map.Location
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import core.plugin.Initializable
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import core.plugin.Initializable
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import core.plugin.Plugin
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import core.plugin.Plugin
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import core.game.dialogue.DialogueFile
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import core.game.dialogue.DialogueFile
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import core.game.node.entity.skill.Skills
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/**
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/**
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* File that contains several plugins relating to Keldagrim,
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* File that contains several plugins relating to Keldagrim,
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@@ -116,14 +117,12 @@ class BlastFurnaceDoorDialogue : DialogueFile(){
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var init = true
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var init = true
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override fun handle(componentID: Int, buttonID: Int) {
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override fun handle(componentID: Int, buttonID: Int) {
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if (init) {
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if (init) {
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//stage = if (player!!.getSkills().getLevel(Skills.SMITHING) >= 60) {
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stage = if (player!!.getSkills().getLevel(Skills.SMITHING) >= 60) {
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// 100
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100
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//}else{
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} else {
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// 5
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5
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//}
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}
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//init = false
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init = false
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//uncomment the above out when BF gets fixed.
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stage = 69
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}
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}
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when(stage){
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when(stage){
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5 -> sendDialogue(player!!,"You must be Smithing Level 60 or higher in order to enter the Blast Furnace").also { stage = 10 }
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5 -> sendDialogue(player!!,"You must be Smithing Level 60 or higher in order to enter the Blast Furnace").also { stage = 10 }
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@@ -145,7 +144,6 @@ class BlastFurnaceDoorDialogue : DialogueFile(){
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20 -> sendDialogue(player!!,"Then get out of here!").also { stage = 40 }
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20 -> sendDialogue(player!!,"Then get out of here!").also { stage = 40 }
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}
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}
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40 -> end()
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40 -> end()
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69 -> sendDialogue(player!!,"The Blast Furnace is temporarily closed down for maintenance.").also { end() } //Remove this line when BF gets fixed
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100 -> player?.properties?.teleportLocation = Location.create(1940, 4958, 0).also { stage = 40 }
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100 -> player?.properties?.teleportLocation = Location.create(1940, 4958, 0).also { stage = 40 }
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}
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}
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}
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}
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