Implemented Creature of Fenkenstrain quest
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@@ -1,14 +1,17 @@
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package content.region.desert.quest.thegolem
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import core.api.*
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import core.game.dialogue.DialoguePlugin
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import org.rs09.consts.NPCs
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import core.game.dialogue.DialogueBuilder
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import core.game.dialogue.DialogueBuilderFile
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@Initializable
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public final class ClayGolemDialoguePlugin(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
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override fun newInstance(player: Player): core.game.dialogue.DialoguePlugin {
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public final class ClayGolemDialoguePlugin(player: Player? = null) : DialoguePlugin(player) {
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override fun newInstance(player: Player): DialoguePlugin {
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return ClayGolemDialoguePlugin(player)
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}
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override fun open(vararg objects: Any?): Boolean {
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@@ -24,8 +27,8 @@ public final class ClayGolemDialoguePlugin(player: Player? = null) : core.game.d
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}
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}
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class ClayGolemDialogueFile : core.game.dialogue.DialogueBuilderFile() {
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override fun create(b: core.game.dialogue.DialogueBuilder) {
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class ClayGolemDialogueFile : DialogueBuilderFile() {
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override fun create(b: DialogueBuilder) {
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val opt1 = b.onQuestStages("The Golem", 0)
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.npc("Damage... severe...", "task... incomplete...")
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.options()
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@@ -33,7 +36,7 @@ class ClayGolemDialogueFile : core.game.dialogue.DialogueBuilderFile() {
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.optionIf("Shall I try to repair you?") { player -> return@optionIf player.questRepository.getQuest("The Golem").hasRequirements(player) }
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.playerl("Shall I try to repair you?")
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.npcl("Repairs... needed...")
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.endWith(){ player -> if (player.questRepository.getStage("The Golem") < 1 ) { setQuestStage(player, "The Golem", 1) } }
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.endWith(){ _, player -> if (player.questRepository.getStage("The Golem") < 1 ) { setQuestStage(player, "The Golem", 1) } }
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opt1
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.option("I'm not going to find a conversation here!")
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.playerl("I'm not going to find a conversation here!")
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@@ -49,7 +52,7 @@ class ClayGolemDialogueFile : core.game.dialogue.DialogueBuilderFile() {
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.npcl("A great demon. It broke through from its dimension to attack the city.")
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.npcl("The golem army was created to fight it. Many were destroyed, but we drove the demon back!")
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.npcl("The demon is still wounded. You must open the portal so that I can strike the final blow and complete my task.")
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.endWith() { player -> setQuestStage(player, "The Golem", 3) }
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.endWith() { _, player -> setQuestStage(player, "The Golem", 3) }
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b.onQuestStages("The Golem", 3)
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.npcl("The demon is still wounded. You must open the portal so that I can strike the final blow and complete my task.")
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.end()
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@@ -59,32 +62,32 @@ class ClayGolemDialogueFile : core.game.dialogue.DialogueBuilderFile() {
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.npcl("The demon must be defeated...")
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.playerl("No, you don't understand. I saw the demon's skeleton. It must have died of its wounds.")
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.npcl("Demon must be defeated! Task incomplete.")
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.endWith() { player -> setQuestStage(player, "The Golem", 5) }
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.endWith() { _, player -> setQuestStage(player, "The Golem", 5) }
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b.onQuestStages("The Golem", 5)
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.npcl("Task incomplete.")
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.playerl("Oh, how am I going to convince you?")
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.endWith() { player -> setQuestStage(player, "The Golem", 6) }
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.endWith() { _, player -> setQuestStage(player, "The Golem", 6) }
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b.onQuestStages("The Golem", 6, 7)
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.npcl("My task is incomplete. You must open the portal so I can defeat the great demon.")
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.playerl("I already told you, he's dead!")
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.npcl("Task incomplete.")
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.playerl("Oh, how am I going to convince you?")
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.endWith() { player -> if(player.questRepository.getStage("The Golem") < 7) { setQuestStage(player, "The Golem", 7) } }
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.endWith() { df, player -> if(player.questRepository.getStage("The Golem") < 7) { setQuestStage(player, "The Golem", 7) } }
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}
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}
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class ClayGolemProgramDialogueFile : core.game.dialogue.DialogueBuilderFile() {
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override fun create(b: core.game.dialogue.DialogueBuilder) {
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class ClayGolemProgramDialogueFile : DialogueBuilderFile() {
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override fun create(b: DialogueBuilder) {
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b.onQuestStages("The Golem", 8)
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.npc("New instructions...", "Updating program...")
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.npcl("Task complete!")
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.npcl("Thank you. Now my mind is at rest.")
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.endWith() { player -> finishQuest(player, "The Golem") }
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.endWith() { _, player -> finishQuest(player, "The Golem") }
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}
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}
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class CuratorHaigHalenGolemDialogue : core.game.dialogue.DialogueBuilderFile() {
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override fun create(b: core.game.dialogue.DialogueBuilder) {
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class CuratorHaigHalenGolemDialogue : DialogueBuilderFile() {
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override fun create(b: DialogueBuilder) {
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val opt1 = b.onQuestStages("The Golem", 3)
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.npcl("Ah yes, a very impressive artefact. The people of that city were excellent sculptors.")
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.npcl("It's in the display case upstairs.")
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