Fixed bug preventing use of slayer boosters for slayer tasks
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@@ -61,7 +61,7 @@ public abstract class IdleAbstractNPC extends AbstractNPC {
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if (isInvisible()) {
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return false;
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}
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if (getTask() != null && entity instanceof Player && getTask().levelReq > entity.getSkills().getStaticLevel(Skills.SLAYER)) {
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if (getTask() != null && entity instanceof Player && getTask().levelReq > entity.getSkills().getLevel(Skills.SLAYER)) {
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if(message) {
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((Player) entity).getPacketDispatch().sendMessage("You need a higher slayer level to know how to wound this monster.");
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}
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@@ -390,7 +390,7 @@ public class NPC extends Entity {
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super.checkImpact(state);
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Entity entity = state.getAttacker();
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behavior.beforeDamageReceived(this, entity, state);
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if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getStaticLevel(Skills.SLAYER)) {
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if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getLevel(Skills.SLAYER)) {
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state.neutralizeHits();
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}
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}
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@@ -400,7 +400,7 @@ public class NPC extends Entity {
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if (isInvisible()) {
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return false;
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}
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if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getStaticLevel(Skills.SLAYER)) {
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if (task != null && entity instanceof Player && task.levelReq > entity.getSkills().getLevel(Skills.SLAYER)) {
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if(message) {
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((Player) entity).getPacketDispatch().sendMessage("You need a higher slayer level to know how to wound this monster.");
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}
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