Fixed some other bugs
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@@ -4,6 +4,8 @@ import core.game.node.entity.npc.NPC;
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import core.plugin.Initializable;
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import core.game.node.entity.player.Player;
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import static core.tools.DialogueConstKt.END_DIALOGUE;
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/**
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* Handles the SigmundDialogue dialogue.
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* @author 'Vexia
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@@ -101,16 +103,13 @@ public class SigmundDialogue extends DialoguePlugin {
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break;
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case 31:
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npc("You should ask other people around the town if they","saw anything.");
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stage++;
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stage = END_DIALOGUE;
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player.getQuestRepository().getQuest("Lost Tribe").start(player);
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player.setAttribute("/save:tlt-witness", TLTNPCS[0]);
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break;
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case 32:
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end();
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break;
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case 34:
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player("No...");
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stage = 32;
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stage = END_DIALOGUE;
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break;
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}
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return true;
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+3
-3
@@ -38,14 +38,14 @@ class KingRoaldArravDialogue() : DialogueFile() {
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2 -> npc("My goodness! This claim is for the reward offered by", "my father many years ago!").also { stage++ }
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3 -> npc("I never thought I would live to see the day when", "someone came forward to claim this reward!").also { stage++ }
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4 -> npc("I heard that you found half the shield, so I will give", "you half of the bounty. That comes to exactly 600 gp!").also { stage++ }
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5 -> interpreter!!.sendItemMessage(CERTIFICATE.id, "You hand over a certificate. The king gives you 600 gp.").also { stage = END_DIALOGUE }
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END_DIALOGUE -> {
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5 -> {
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interpreter!!.sendItemMessage(CERTIFICATE.id, "You hand over a certificate. The king gives you 600 gp.")
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if (player!!.inventory.remove(CERTIFICATE)) {
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if (!player!!.inventory.add(Item(995, 600))) {
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GroundItemManager.create(Item(995, 600), player)
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}
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player!!.questRepository.getQuest("Shield of Arrav").finish(player)
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end()
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stage = END_DIALOGUE
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}
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}
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}
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