Converted ChampionsGuildDoor to Kotlin + InteractionListener

This commit is contained in:
Dan Ginovker
2022-10-10 13:57:42 +00:00
committed by Ryan
parent 3c2810b539
commit 121f8d2723
2 changed files with 40 additions and 49 deletions
@@ -1,49 +0,0 @@
package core.game.interaction.object;
import core.cache.def.impl.SceneryDefinition;
import core.game.content.global.action.DoorActionHandler;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.scenery.Scenery;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;
/**
* Represents the plugin used to handle the interaction with the champions guild
* door.
* @author 'Vexia
* @version 1.0
*/
@Initializable
public final class ChampionsGuildDoor extends OptionHandler {
@Override
public boolean handle(Player player, Node node, String option) {
if (player.getLocation().getY() > 3362 && player.getQuestRepository().getPoints() < 32) {
player.getDialogueInterpreter().open(70099, "You have not proved yourself worthy to enter here yet.");
player.getPacketDispatch().sendMessage("The door won't open - you need at least 32 Quest Points.");
} else {
if (player.getLocation().getX() == 3191 && player.getLocation().getY() == 3363) {
player.getDialogueInterpreter().sendDialogues(198, null, "Greetings bold adventurer. Welcome to the guild of", "Champions.");
}
player.getAchievementDiaryManager().finishTask(player, DiaryType.VARROCK, 1, 1);
DoorActionHandler.handleAutowalkDoor(player, (Scenery) node);
return true;
}
return true;
}
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
SceneryDefinition.forId(1805).getHandlers().put("option:open", this);
return this;
}
@Override
public Location getDestination(Node node, Node n) {
return DoorActionHandler.getDestination(((Player) node), ((Scenery) n));
}
}
@@ -0,0 +1,40 @@
package core.game.interaction.`object`
import core.game.content.global.action.DoorActionHandler
import core.game.node.entity.player.link.diary.DiaryType
import core.plugin.Initializable
import org.rs09.consts.Scenery
import rs09.game.interaction.IntType
import rs09.game.interaction.InteractionListener
/**
* Represents the plugin used to handle the interaction with the champions guild
* door.
* @author 'Vexia
* @author dginovker
* @version 2.0
*/
@Initializable
class ChampionsGuildDoor : InteractionListener {
override fun defineListeners() {
on(Scenery.DOOR_1805, IntType.SCENERY, "open") {player, node ->
if (player.location.y > 3362 && player.questRepository.points < 32) {
player.dialogueInterpreter.open(70099, "You have not proved yourself worthy to enter here yet.")
player.packetDispatch.sendMessage("The door won't open - you need at least 32 Quest Points.")
} else {
if (player.location.x == 3191 && player.location.y == 3363) {
player.dialogueInterpreter.sendDialogues(
198,
null,
"Greetings bold adventurer. Welcome to the guild of",
"Champions."
)
}
player.achievementDiaryManager.finishTask(player, DiaryType.VARROCK, 1, 1)
DoorActionHandler.handleAutowalkDoor(player, node as core.game.node.scenery.Scenery)
}
return@on true
}
}
}