Merge branch 'serverstorage' into 'master'

Add Server Storage and More!

See merge request 2009scape/2009scape!200
This commit is contained in:
Ceikry
2021-07-25 06:11:08 +00:00
23 changed files with 833 additions and 533 deletions
@@ -15,7 +15,7 @@ import core.cache.misc.buffer.ByteBufferUtils;
* The server data storage. * The server data storage.
* @author Emperor * @author Emperor
*/ */
public final class ServerStore { public final class AriosStore {
/** /**
* The storage. * The storage.
@@ -2,7 +2,7 @@ package core.game.content.activity.bountyhunter;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import core.cache.ServerStore; import core.cache.AriosStore;
import core.cache.StoreFile; import core.cache.StoreFile;
import core.cache.misc.buffer.ByteBufferUtils; import core.cache.misc.buffer.ByteBufferUtils;
import core.game.component.Component; import core.game.component.Component;
@@ -53,7 +53,7 @@ public final class BHScoreBoard {
* Initializes the score boards data. * Initializes the score boards data.
*/ */
public static void init() { public static void init() {
StoreFile file = ServerStore.get("bh_scores"); StoreFile file = AriosStore.get("bh_scores");
if (file == null) { // Indicates no cache exists yet. if (file == null) { // Indicates no cache exists yet.
return; return;
} }
@@ -82,7 +82,7 @@ public final class BHScoreBoard {
ByteBufferUtils.putString(ROGUES.names[i], buffer); ByteBufferUtils.putString(ROGUES.names[i], buffer);
} }
buffer.flip(); buffer.flip();
ServerStore.setArchive("bh_scores", buffer); AriosStore.setArchive("bh_scores", buffer);
} }
/** /**
@@ -1,6 +1,6 @@
package core.game.content.holiday; package core.game.content.holiday;
import core.cache.ServerStore; import core.cache.AriosStore;
import core.cache.def.impl.ItemDefinition; import core.cache.def.impl.ItemDefinition;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
@@ -32,10 +32,10 @@ public final class ItemLimitation {
* @return {@code True} if parsed. * @return {@code True} if parsed.
*/ */
public boolean parse() { public boolean parse() {
if (ServerStore.get("hir_limits") == null) { if (AriosStore.get("hir_limits") == null) {
return true; return true;
} }
ByteBuffer buffer = ServerStore.getArchive("hir_limits"); ByteBuffer buffer = AriosStore.getArchive("hir_limits");
int length = buffer.get() & 0xFF; int length = buffer.get() & 0xFF;
for (int i = 0; i < length; i++) { for (int i = 0; i < length; i++) {
int itemId = buffer.getShort() & 0xFFFF; int itemId = buffer.getShort() & 0xFFFF;
@@ -56,7 +56,7 @@ public final class ItemLimitation {
buffer.putShort((short) (int) ITEMS.get(itemId)); buffer.putShort((short) (int) ITEMS.get(itemId));
} }
buffer.flip(); buffer.flip();
ServerStore.setArchive("hir_limits", buffer); AriosStore.setArchive("hir_limits", buffer);
} }
/** /**
@@ -1,396 +0,0 @@
package core.game.interaction.npc;
import core.cache.def.impl.NPCDefinition;
import core.plugin.Initializable;
import core.game.content.dialogue.DialoguePlugin;
import core.game.content.dialogue.FacialExpression;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.RunScript;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.player.link.quest.Quest;
import core.game.node.item.Item;
import core.plugin.Plugin;
/**
* Represents the plugin used for buying a battle staff from zeke.
* @author 'Vexia
* @version 1.0
*/
@Initializable
public final class ZaffPlugin extends OptionHandler {
/**
* The bacon ring.
*/
public static final Item BEACON_RING = new Item(11014);
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
NPCDefinition.setOptionHandler("buy-battlestaves", this);
new ZaffDialogue().init();
new ZaffStaveDialogue().init();
return this;
}
@Override
public boolean handle(Player player, Node node, String option) {
player.getDialogueInterpreter().open(9679);
return true;
}
/**
* Represents the dialogue plugin used for the zaff npc.
* @author 'Vexia
* @version 1.0
*/
public static final class ZaffDialogue extends DialoguePlugin {
/**
* Represents the staff item.
*/
@SuppressWarnings("unused")
private static final Item STAFF = new Item(11014, 1);
/**
* The quest.
*/
private Quest quest;
/**
* Constructs a new {@code ZaffDialogue} {@code Object}.
*/
public ZaffDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code ZaffDialogue} {@code Object}.
* @param player the player.
*/
public ZaffDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new ZaffDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
quest = player.getQuestRepository().getQuest("What Lies Below");
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Would you like to buy or sell some staves or is there", "something else you need?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
if (quest.getStage(player) == 60) {
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.", "Rat Burgiss sent me.");
stage = 1;
break;
} else if (quest.getStage(player) == 80) {
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.", "We did it! We beat Surok!");
stage = 1;
break;
} else if (quest.getStage(player) >= 70) {
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.", "Can I have another ring?");
stage = 1;
break;
}
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.");
stage = 1;
break;
case 1:
switch (buttonId) {
case 1:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes, please.");
stage = 10;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No, thank you.");
stage = 20;
break;
case 3:
if (quest.getStage(player) == 60) {
player("Rat Burgiss sent me!");
stage = 70;
break;
} else if (quest.getStage(player) == 80) {
player("We did it! We beat Surok!");
stage = 200;
break;
}
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Can I have another ring?");
stage = 50;
break;
}
break;
case 10:
end();
npc.openShop(player);
break;
case 20:
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Well, 'stick' your head in again if you change your mind.");
stage = 21;
break;
case 21:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Huh, terrible pun. You just can't get the 'staff' these", "days!");
stage = 22;
break;
case 22:
end();
break;
case 50:
if (player.getInventory().contains(11014, 1))
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Go and get the one that's in your inventory " + player.getUsername() + "!");
else if (player.getBank().contains(11014, 1))
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Go and get the one that's in your bank" + player.getUsername() + "!");
else if (player.getEquipment().contains(11014, 1))
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Go and get the one that's on your finger " + player.getUsername() + "!");
else {
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Of course you can! Here you go " + player.getUsername() + "!");
player.getInventory().add(BEACON_RING);
}
stage = 51;
break;
case 51:
end();
break;
case 70:
npc("Ah, yes; You must be " + player.getUsername() + "! Rat sent word that you", "would be coming. Everything is prepared. I have created", "a spell that will remove the mind control spell.");
stage++;
break;
case 71:
player("Okay, what's the plan?");
stage++;
break;
case 72:
npc("Listen carefully. For the spell to succeed, the king must", "be made very weak, if his mind is controlled, you will", "need to fight him until he is all but dead.");
stage++;
break;
case 73:
npc("Then and ONLY then, use your ring to summon me.", "I will teleport to you and cast the spell that will", "cure the king.");
stage++;
break;
case 74:
player("Why must I summon you? Can't you come with me?");
stage++;
break;
case 75:
npc("I cannot. I must look after my shop here and", "I have lots to do. Rest assured, I will come when you", "summon me.");
stage++;
break;
case 76:
player("Okay, so what do I do now?");
stage++;
break;
case 77:
npc("Take this beacon ring and some instructions.");
stage++;
break;
case 78:
npc("Once you have read the instructions. It will be time for", "you to arrest Surok.");
stage++;
break;
case 79:
player("Won't he be disinclined to acquiesce to that request?");
stage++;
break;
case 80:
npc("Won't he what?");
stage++;
break;
case 81:
player("Won't he refuse?");
stage++;
break;
case 82:
npc("I very much expect so. It may turn nasty, so be on your", "guard. I hope we can stop him before he can cast his", "spell!", "Make sure you have that ring I gave you.");
stage++;
break;
case 83:
player("Okay, thanks, Zaff!");
stage++;
break;
case 84:
player.getInventory().add(BEACON_RING);
quest.setStage(player, 70);
end();
break;
case 200:
npc("Yes. You have done well, " + player.getUsername() + ". You are to be", "commended for you actions!");
stage++;
break;
case 201:
player("It was all in the call of duty!");
stage++;
break;
case 202:
player("What will happen with Surok now?");
stage++;
break;
case 203:
npc("Well, when I disrupted Surok's spell, he will have been", "sealed in the library, but we still need to keep an", "eye on him, just in case.");
stage++;
break;
case 204:
npc("When you are ready, report back to Rat and he will", "reward you.");
stage++;
break;
case 205:
player("Okay, I will.");
stage++;
break;
case 206:
quest.setStage(player, 90);
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 546 };
}
}
/**
* Represents the dialogue used to buy staves from zaff.
* @author 'Vexia
* @version 1.0
*/
public final class ZaffStaveDialogue extends DialoguePlugin {
/**
* The ammount of battlestaves.
*/
private int ammount;
/**
* Constructs a new {@code ZaffBuyStavesDialogue} {@code Object}.
*/
public ZaffStaveDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code ZaffBuyStavesDialogue} {@code Object}.
* @param player the player.
*/
public ZaffStaveDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new ZaffStaveDialogue(player);
}
@Override
public boolean open(Object... args) {
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Do you have any battlestaves?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
ammount = player.getSavedData().getGlobalData().getZaffAmount();
if (player.getSavedData().getGlobalData().getZafTime() < System.currentTimeMillis()) {
ammount = getMaxStaffs();
}
if (player.getSavedData().getGlobalData().getZafTime() > System.currentTimeMillis() && ammount <= 0) {
interpreter.sendDialogues(546, FacialExpression.HALF_GUILTY, "I'm very sorry! I seem to be out of battlestaves at the", "moment! I expect I'll get some more in by tomorrow,", "though.");
stage = 2;
break;
}
interpreter.sendDialogues(546, FacialExpression.HALF_GUILTY, "Battlestaves cost 8,000 gold pieces each. I have " + ammount + " left.", "How many would you like to buy?");
stage = 1;
break;
case 1:
end();
/*player.setAttribute("runscript", new RunScript() {
@Override
public boolean handle() {
int amt = (int) value;
if (amt > ammount) {
amt = ammount;
}
if (amt > player.getInventory().freeSlots()) {
amt = player.getInventory().freeSlots();
}
if (amt == 0) {
return true;
}
if (7000 * amt > player.getInventory().getAmount(new Item(995))) {
player.getPacketDispatch().sendMessage("You don't have enough money to buy that many.");
return true;
} else {
Item remove = new Item(995, 7000 * amt);
if (!player.getInventory().containsItem(remove)) {
end();
return true;
}
player.getInventory().remove(remove);
if (player.getInventory().add(new Item(1391, amt))) {
player.getSavedData().getGlobalData().setZafTime(System.currentTimeMillis() + (24 * 60 * 60 * 1000));
player.getSavedData().getGlobalData().setZaffAmount(ammount - amt);
}
}
return true;
}
});
interpreter.sendInput(false, "Zaff has " + ammount + " battlestaves...");
*/ break;
//TODO: Come back and fix this later when achievement diaries can actually be completed kekkekekeke
case 2:
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Oh, okay then. I'll try again another time.");
stage = 3;
break;
case 3:
end();
break;
}
return true;
}
/**
* Gets the max staffs to buy.
* @return the max staffs to buy.
*/
public int getMaxStaffs() {
int level = player.getAchievementDiaryManager().getDiary(DiaryType.VARROCK).getLevel();
switch (level) {
case 2:
return 64;
case 1:
return 32;
case 0:
return 16;
default:
return 8;
}
}
@Override
public int[] getIds() {
return new int[] { 9679 };
}
}
}
@@ -0,0 +1,456 @@
package core.game.interaction.npc
import api.Container
import api.ContentAPI
import api.InputType
import core.cache.def.impl.NPCDefinition
import core.plugin.Initializable
import core.game.interaction.OptionHandler
import core.plugin.Plugin
import core.game.interaction.npc.ZaffPlugin.ZaffDialogue
import core.game.interaction.npc.ZaffPlugin.ZaffStaveDialogue
import core.game.content.dialogue.DialoguePlugin
import core.game.node.entity.player.link.quest.Quest
import core.game.content.dialogue.FacialExpression
import core.game.interaction.npc.ZaffPlugin
import core.game.node.Node
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.diary.DiaryType
import core.game.node.item.Item
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getInt
import rs09.game.system.SystemLogger
/**
* Represents the plugin used for buying a battle staff from zeke.
* @author 'Vexia
* @version 1.0
*/
@Initializable
class ZaffPlugin : OptionHandler() {
@Throws(Throwable::class)
override fun newInstance(arg: Any?): Plugin<Any?> {
NPCDefinition.setOptionHandler("buy-battlestaves", this)
ZaffDialogue().init()
ZaffStaveDialogue().init()
return this
}
override fun handle(player: Player, node: Node, option: String): Boolean {
player.dialogueInterpreter.open(9679)
return true
}
/**
* Represents the dialogue plugin used for the zaff npc.
* @author 'Vexia
* @version 1.0
*/
class ZaffDialogue : DialoguePlugin {
/**
* The quest.
*/
private var quest: Quest? = null
/**
* Constructs a new `ZaffDialogue` `Object`.
*/
constructor() {
/**
* empty.
*/
}
/**
* Constructs a new `ZaffDialogue` `Object`.
* @param player the player.
*/
constructor(player: Player?) : super(player) {}
override fun newInstance(player: Player?): DialoguePlugin {
return ZaffDialogue(player)
}
override fun open(vararg args: Any): Boolean {
npc = args[0] as NPC
quest = player.questRepository.getQuest("What Lies Below")
interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Would you like to buy or sell some staves or is there",
"something else you need?"
)
stage = 0
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
0 -> {
if (quest!!.getStage(player) == 60) {
interpreter.sendOptions(
"Select an Option",
"Yes, please.",
"No, thank you.",
"Rat Burgiss sent me."
)
stage = 1
} else if (quest!!.getStage(player) == 80) {
interpreter.sendOptions(
"Select an Option",
"Yes, please.",
"No, thank you.",
"We did it! We beat Surok!"
)
stage = 1
} else if (quest!!.getStage(player) >= 70) {
interpreter.sendOptions(
"Select an Option",
"Yes, please.",
"No, thank you.",
"Can I have another ring?"
)
stage = 1
}
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thank you.")
stage = 1
}
1 -> when (buttonId) {
1 -> {
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes, please.")
stage = 10
}
2 -> {
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No, thank you.")
stage = 20
}
3 -> {
if (quest!!.getStage(player) == 60) {
player("Rat Burgiss sent me!")
stage = 70
} else if (quest!!.getStage(player) == 80) {
player("We did it! We beat Surok!")
stage = 200
}
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Can I have another ring?")
stage = 50
}
}
10 -> {
if(player.achievementDiaryManager.getDiary(DiaryType.VARROCK).levelRewarded.contains(true)){
npcl(FacialExpression.FRIENDLY, "Would you like to hear about my battlestaves?")
stage = 1000
} else {
end()
npc.openShop(player)
}
}
20 -> {
interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Well, 'stick' your head in again if you change your mind."
)
stage = 21
}
21 -> {
interpreter.sendDialogues(
player,
FacialExpression.HALF_GUILTY,
"Huh, terrible pun. You just can't get the 'staff' these",
"days!"
)
stage = 22
}
22 -> end()
50 -> {
if (player.inventory.contains(11014, 1)) interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Go and get the one that's in your inventory " + player.username + "!"
) else if (player.bank.contains(11014, 1)) interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Go and get the one that's in your bank" + player.username + "!"
) else if (player.equipment.contains(11014, 1)) interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Go and get the one that's on your finger " + player.username + "!"
) else {
interpreter.sendDialogues(
npc,
FacialExpression.HALF_GUILTY,
"Of course you can! Here you go " + player.username + "!"
)
player.inventory.add(BEACON_RING)
}
stage = 51
}
51 -> end()
70 -> {
npc(
"Ah, yes; You must be " + player.username + "! Rat sent word that you",
"would be coming. Everything is prepared. I have created",
"a spell that will remove the mind control spell."
)
stage++
}
71 -> {
player("Okay, what's the plan?")
stage++
}
72 -> {
npc(
"Listen carefully. For the spell to succeed, the king must",
"be made very weak, if his mind is controlled, you will",
"need to fight him until he is all but dead."
)
stage++
}
73 -> {
npc(
"Then and ONLY then, use your ring to summon me.",
"I will teleport to you and cast the spell that will",
"cure the king."
)
stage++
}
74 -> {
player("Why must I summon you? Can't you come with me?")
stage++
}
75 -> {
npc(
"I cannot. I must look after my shop here and",
"I have lots to do. Rest assured, I will come when you",
"summon me."
)
stage++
}
76 -> {
player("Okay, so what do I do now?")
stage++
}
77 -> {
npc("Take this beacon ring and some instructions.")
stage++
}
78 -> {
npc("Once you have read the instructions. It will be time for", "you to arrest Surok.")
stage++
}
79 -> {
player("Won't he be disinclined to acquiesce to that request?")
stage++
}
80 -> {
npc("Won't he what?")
stage++
}
81 -> {
player("Won't he refuse?")
stage++
}
82 -> {
npc(
"I very much expect so. It may turn nasty, so be on your",
"guard. I hope we can stop him before he can cast his",
"spell!",
"Make sure you have that ring I gave you."
)
stage++
}
83 -> {
player("Okay, thanks, Zaff!")
stage++
}
84 -> {
player.inventory.add(BEACON_RING)
quest!!.setStage(player, 70)
end()
}
200 -> {
npc("Yes. You have done well, " + player.username + ". You are to be", "commended for you actions!")
stage++
}
201 -> {
player("It was all in the call of duty!")
stage++
}
202 -> {
player("What will happen with Surok now?")
stage++
}
203 -> {
npc(
"Well, when I disrupted Surok's spell, he will have been",
"sealed in the library, but we still need to keep an",
"eye on him, just in case."
)
stage++
}
204 -> {
npc("When you are ready, report back to Rat and he will", "reward you.")
stage++
}
205 -> {
player("Okay, I will.")
stage++
}
206 -> {
quest!!.setStage(player, 90)
end()
}
1000 -> options("Yes, please.", "No, thanks.").also { stage++ }
1001 -> when(buttonId){
1 -> {
end()
ContentAPI.openDialogue(player, 9679, npc)
}
2 -> {
end()
npc.openShop(player)
}
}
}
return true
}
override fun getIds(): IntArray {
return intArrayOf(546)
}
companion object {
/**
* Represents the staff item.
*/
private val STAFF = Item(11014, 1)
}
}
/**
* Represents the dialogue used to buy staves from zaff.
* @author 'Vexia
* @version 1.0
*/
inner class ZaffStaveDialogue : DialoguePlugin {
/**
* The ammount of battlestaves.
*/
private var ammount = 0
/**
* Constructs a new `ZaffBuyStavesDialogue` `Object`.
*/
constructor() {
/**
* empty.
*/
}
/**
* Constructs a new `ZaffBuyStavesDialogue` `Object`.
* @param player the player.
*/
constructor(player: Player?) : super(player) {}
override fun newInstance(player: Player?): DialoguePlugin {
return ZaffStaveDialogue(player)
}
override fun open(vararg args: Any): Boolean {
ammount = getStoreFile().getInt(player.username.toLowerCase())
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Do you have any battlestaves?")
stage = 0
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
0 -> {
if (ammount >= maxStaffs) {
interpreter.sendDialogues(
546,
FacialExpression.HALF_GUILTY,
"I'm very sorry! I seem to be out of battlestaves at the",
"moment! I expect I'll get some more in by tomorrow,",
"though."
)
stage = 2
return true
}
interpreter.sendDialogues(
546,
FacialExpression.HALF_GUILTY,
"Battlestaves cost 8,000 gold pieces each. I have ${maxStaffs - ammount} left.",
"How many would you like to buy?"
)
stage = 1
}
1 -> end().also { ContentAPI.sendInputDialogue(player, InputType.NUMERIC, "Enter an amount:"){ value ->
ammount = getStoreFile().getInt(player.username.toLowerCase())
var amt = value as Int
if(amt > maxStaffs - ammount) amt = maxStaffs - ammount
val coinage = amt * 8000
if(!ContentAPI.inInventory(player, Items.COINS_995, coinage)){
ContentAPI.sendDialogue(player, "You can't afford that many.")
return@sendInputDialogue
}
if(amt == 0){
return@sendInputDialogue
}
if(ContentAPI.removeItem(player, Item(Items.COINS_995, coinage), Container.INVENTORY)){
ContentAPI.addItem(player, Items.BATTLESTAFF_1392, amt)
ZaffPlugin.getStoreFile()[player.username.toLowerCase()] = amt + ammount
}
} }
2 -> {
interpreter.sendDialogues(
player,
FacialExpression.HALF_GUILTY,
"Oh, okay then. I'll try again another time."
)
stage = 3
}
3 -> end()
}
return true
}
/**
* Gets the max staffs to buy.
* @return the max staffs to buy.
*/
val maxStaffs: Int
get() {
val level = player.achievementDiaryManager.getDiary(DiaryType.VARROCK).level
return when (level) {
2 -> 64
1 -> 32
0 -> 16
else -> 0
}
}
override fun getIds(): IntArray {
return intArrayOf(9679)
}
}
companion object {
/**
* The bacon ring.
*/
val BEACON_RING = Item(11014)
fun getStoreFile(): JSONObject {
return ServerStore.getArchive("daily-zaff")
}
}
}
@@ -1,6 +1,6 @@
package core.game.node.entity.player.link.spawn; package core.game.node.entity.player.link.spawn;
import core.cache.ServerStore; import core.cache.AriosStore;
import core.cache.StoreFile; import core.cache.StoreFile;
import core.cache.misc.buffer.ByteBufferUtils; import core.cache.misc.buffer.ByteBufferUtils;
import core.game.component.Component; import core.game.component.Component;
@@ -52,7 +52,7 @@ public final class PKScoreBoard {
* Initializes the score boards data. * Initializes the score boards data.
*/ */
public static void init() { public static void init() {
StoreFile file = ServerStore.get("pk_scores"); StoreFile file = AriosStore.get("pk_scores");
if (file == null) { //Indicates no cache exists yet. if (file == null) { //Indicates no cache exists yet.
return; return;
} }
@@ -73,7 +73,7 @@ public final class PKScoreBoard {
ByteBufferUtils.putString(names[i], buffer); ByteBufferUtils.putString(names[i], buffer);
} }
buffer.flip(); buffer.flip();
ServerStore.setArchive("pk_scores", buffer); AriosStore.setArchive("pk_scores", buffer);
} }
/** /**
@@ -6,6 +6,7 @@ import core.game.node.entity.player.Player;
import core.game.node.entity.player.info.login.PlayerParser; import core.game.node.entity.player.info.login.PlayerParser;
import rs09.Server; import rs09.Server;
import rs09.ServerConstants; import rs09.ServerConstants;
import rs09.ServerStore;
import rs09.game.ge.OfferManager; import rs09.game.ge.OfferManager;
import rs09.game.system.SystemLogger; import rs09.game.system.SystemLogger;
import rs09.game.world.repository.Repository; import rs09.game.world.repository.Repository;
@@ -94,6 +95,9 @@ public final class SystemTermination {
SystemLogger.flushLogs(); SystemLogger.flushLogs();
SystemLogger.logInfo("[SystemTerminator] Saved Grand Exchange databases!"); SystemLogger.logInfo("[SystemTerminator] Saved Grand Exchange databases!");
Repository.getDisconnectionQueue().clear(); Repository.getDisconnectionQueue().clear();
SystemLogger.logInfo("[SystemTerminator] Saving Server Store...");
ServerStore.save();
SystemLogger.logInfo("[SystemTerminator] Server Store Saved!");
// ServerStore.dump(directory + "store/"); // ServerStore.dump(directory + "store/");
SystemLogger.logInfo("[SystemTerminator] Saved player accounts!"); SystemLogger.logInfo("[SystemTerminator] Saved player accounts!");
} }
+3
View File
@@ -69,6 +69,9 @@ object Server {
} }
startTime = System.currentTimeMillis() startTime = System.currentTimeMillis()
val t = TimeStamp() val t = TimeStamp()
SystemLogger.logInfo("Initializing Server Store...")
ServerStore.init()
SystemLogger.logInfo("Initialized ${ServerStore.counter} store files.")
GameWorld.prompt(true) GameWorld.prompt(true)
SQLManager.init() SQLManager.init()
Runtime.getRuntime().addShutdownHook(ServerConstants.SHUTDOWN_HOOK) Runtime.getRuntime().addShutdownHook(ServerConstants.SHUTDOWN_HOOK)
+120
View File
@@ -0,0 +1,120 @@
package rs09
import org.json.simple.JSONArray
import org.json.simple.JSONObject
import org.json.simple.parser.JSONParser
import rs09.game.system.SystemLogger
import java.io.File
import java.io.FileReader
import java.io.FileWriter
import javax.script.ScriptEngineManager
object ServerStore {
val fileMap = HashMap<String,JSONObject>()
var counter = 0
fun init(){
val dir = File(ServerConstants.DATA_PATH + File.separator + "serverstore")
if(!dir.exists()){
dir.mkdirs()
return
}
var parser: JSONParser
var reader: FileReader
dir.listFiles()?.forEach { storeFile ->
val key = storeFile.nameWithoutExtension
reader = FileReader(storeFile)
parser = JSONParser()
try {
val data = parser.parse(reader) as JSONObject
fileMap[key] = data
counter++
} catch (e: Exception){
SystemLogger.logErr("Failed parsing ${storeFile.name} - stack trace below.")
e.printStackTrace()
return@forEach
}
}
}
@JvmStatic
fun save() {
val dir = File(ServerConstants.DATA_PATH + File.separator + "serverstore")
if(!dir.exists()){
dir.mkdirs()
return
}
val manager = ScriptEngineManager()
val scriptEngine = manager.getEngineByName("JavaScript")
fileMap.forEach { (name, data) ->
val path = dir.absolutePath + File.separator + name + ".json"
scriptEngine.put("jsonString", data.toJSONString())
scriptEngine.eval("result = JSON.stringify(JSON.parse(jsonString), null, 2)")
val prettyPrintedJson = scriptEngine["result"] as String
FileWriter(path).use { it.write(prettyPrintedJson); it.flush(); it.close() }
}
}
fun getArchive(name: String): JSONObject {
if(fileMap[name] == null){
fileMap[name] = JSONObject()
}
return fileMap[name]!!
}
fun setArchive(name: String, data: JSONObject){
fileMap[name] = data
}
fun clearDailyEntries() {
fileMap.keys.toTypedArray().forEach {
if(it.toLowerCase().contains("daily")) fileMap[it]?.clear()
}
}
fun clearWeeklyEntries() {
fileMap.keys.toTypedArray().forEach {
if(it.toLowerCase().contains("weekly")) fileMap[it]?.clear()
}
}
fun JSONObject.getInt(key: String): Int {
return when(val value = this[key]){
is Long -> value.toInt()
is Double -> value.toInt()
is Float -> value.toInt()
is Int -> value
is Nothing -> 0
else -> 0
}
}
fun JSONObject.getString(key: String): String {
return this[key] as? String ?: "nothing"
}
fun JSONObject.getLong(key: String): Long {
return this[key] as? Long ?: 0L
}
fun JSONObject.getBoolean(key: String): Boolean {
return this[key] as? Boolean ?: false
}
fun List<Int>.toJSONArray(): JSONArray{
val jArray = JSONArray()
for(i in this){
jArray.add(i)
}
return jArray
}
}
@@ -2,10 +2,12 @@ package rs09.game.content.global.worldevents.penguinhns
import core.game.component.Component import core.game.component.Component
import core.game.content.dialogue.DialoguePlugin import core.game.content.dialogue.DialoguePlugin
import core.game.content.dialogue.FacialExpression
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.item.Item import core.game.node.item.Item
import core.game.system.task.Pulse import core.game.system.task.Pulse
import rs09.game.world.GameWorld import rs09.game.world.GameWorld
import rs09.tools.END_DIALOGUE
class LarryHandler(player: Player? = null) : DialoguePlugin(player){ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
override fun open(vararg args: Any?): Boolean { override fun open(vararg args: Any?): Boolean {
@@ -19,7 +21,7 @@ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
override fun handle(interfaceId: Int, buttonId: Int): Boolean { override fun handle(interfaceId: Int, buttonId: Int): Boolean {
class HintPulse : Pulse(){ class HintPulse : Pulse(){
override fun pulse(): Boolean { override fun pulse(): Boolean {
val hint = PenguinManager.penguins.random().hint val hint = Penguin.values()[PenguinManager.penguins.random()].hint
player.sendMessage("Here, I know one is...") player.sendMessage("Here, I know one is...")
player.sendMessage(hint) player.sendMessage(hint)
return true return true
@@ -36,7 +38,13 @@ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
1 -> npc("Sure!").also { player.inventory.add(Item(13732));stage = 1000 } 1 -> npc("Sure!").also { player.inventory.add(Item(13732));stage = 1000 }
//Hint //Hint
10 -> npc("Yes, but I will have to write it down","for you so these penguins don't overhear.").also { GameWorld.submit(HintPulse()); stage = 1000 } 10 -> npc("Yes, give me just one moment...").also { stage++ }
11 -> {
val hint = Penguin.values()[PenguinManager.penguins.random()].hint
npcl(FacialExpression.FRIENDLY, "One is $hint")
stage = END_DIALOGUE
}
//Point turn-in //Point turn-in
20 -> if(player.getAttribute("phns:points",0) > 0) npc("Sure thing, what would you like to be","rewarded with?").also { stage++ } else npc("Uh, you don't have any points","to turn in.").also{stage = 1000} 20 -> if(player.getAttribute("phns:points",0) > 0) npc("Sure thing, what would you like to be","rewarded with?").also { stage++ } else npc("Uh, you don't have any points","to turn in.").also{stage = 1000}
@@ -9,8 +9,7 @@ import core.plugin.Plugin
class NotebookHandler : OptionHandler(){ class NotebookHandler : OptionHandler(){
override fun handle(player: Player?, node: Node?, option: String?): Boolean { override fun handle(player: Player?, node: Node?, option: String?): Boolean {
val total = player?.getAttribute("phns:points",0) val total = player?.getAttribute("phns:points",0)
val weekly = player?.getAttribute("phns:weekly",0) player?.dialogueInterpreter?.sendDialogue("Total points: $total")
player?.dialogueInterpreter?.sendDialogue("Total points: $total","Penguins spied this week: $weekly")
return true return true
} }
@@ -1,6 +1,8 @@
package rs09.game.content.global.worldevents.penguinhns package rs09.game.content.global.worldevents.penguinhns
import core.game.system.task.Pulse import core.game.system.task.Pulse
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.game.content.global.worldevents.PluginSet import rs09.game.content.global.worldevents.PluginSet
import rs09.game.content.global.worldevents.WorldEvent import rs09.game.content.global.worldevents.WorldEvent
import rs09.game.content.global.worldevents.WorldEvents import rs09.game.content.global.worldevents.WorldEvents
@@ -16,7 +18,7 @@ class PenguinHNSEvent : WorldEvent("penguin-hns"){
} }
override fun checkTrigger(): Boolean { override fun checkTrigger(): Boolean {
return GameWorld.ticks - lastTrigger >= tickDelay return PenguinManager.penguins.isEmpty()
} }
override fun initialize() { override fun initialize() {
@@ -26,24 +28,21 @@ class PenguinHNSEvent : WorldEvent("penguin-hns"){
PenguinSpyingHandler() PenguinSpyingHandler()
) )
super.initialize() super.initialize()
GameWorld.Pulser.submit(PenguinRegeneration()) fireEvent()
log("Penguin HNS initialized.") log("Penguin HNS initialized.")
} }
override fun fireEvent() { override fun fireEvent() {
log("Reshuffling Penguins...") log("Loading penguins...")
manager.rebuildVars() manager.rebuildVars()
lastTrigger = GameWorld.ticks lastTrigger = GameWorld.ticks
log("Penguins Reshuffled.") log("Penguins loaded.")
} }
class PenguinRegeneration : Pulse(25){ companion object {
override fun pulse(): Boolean { @JvmStatic
val event = WorldEvents.get("penguin-hns") fun getStoreFile() : JSONObject {
event ?: return true return ServerStore.getArchive("weekly-penguinhns")
if(event.checkTrigger()) event.fireEvent()
return false
} }
} }
@@ -1,28 +1,66 @@
package rs09.game.content.global.worldevents.penguinhns package rs09.game.content.global.worldevents.penguinhns
import core.game.node.entity.npc.NPC import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import rs09.game.system.SystemLogger import rs09.game.system.SystemLogger
import core.game.world.map.Location import core.game.world.map.Location
import org.json.simple.JSONArray
import org.json.simple.JSONObject
import rs09.ServerStore.toJSONArray
import java.util.* import java.util.*
class PenguinManager{ class PenguinManager{
companion object { companion object {
var penguins = ArrayList<PenguinSpawner.Penguin>() var penguins: MutableList<Int> = ArrayList<Int>()
var npcs = ArrayList<NPC>() var npcs = ArrayList<NPC>()
val spawner = PenguinSpawner() val spawner = PenguinSpawner()
var tagMapping = HashMap<Location,ArrayList<String>>() var tagMapping: MutableMap<Int,JSONArray> = HashMap()
fun registerTag(player: Player, location: Location){
val ordinal = Penguin.forLocation(location)?.ordinal ?: -1
if(tagMapping[ordinal] == null){
tagMapping[ordinal] = JSONArray()
}
tagMapping[ordinal]?.add(player.username.toLowerCase())
updateStoreFile()
}
fun hasTagged(player: Player, location: Location): Boolean{
return tagMapping[Penguin.forLocation(location)?.ordinal]?.contains(player.username.toLowerCase()) ?: false
}
private fun updateStoreFile(){
val jsonTags = JSONArray()
tagMapping.forEach { (ordinal,taggers) ->
SystemLogger.logInfo("$ordinal - ${taggers.first()}")
val tag = JSONObject()
tag["ordinal"] = ordinal
tag["taggers"] = taggers
jsonTags.add(tag)
}
PenguinHNSEvent.getStoreFile()["tag-mapping"] = jsonTags
}
} }
fun rebuildVars() { fun rebuildVars() {
for(p in npcs){ if(PenguinHNSEvent.getStoreFile().isEmpty()) {
p.clear() penguins = spawner.spawnPenguins(10)
p.isActive = false PenguinHNSEvent.getStoreFile()["spawned-penguins"] = penguins.toJSONArray()
}
npcs.clear()
penguins = spawner.spawnPenguins(6)
tagMapping.clear()
for (p in penguins) { for (p in penguins) {
tagMapping.put(p.loc, ArrayList()) tagMapping.put(p, JSONArray())
}
} else {
val spawnedOrdinals = (PenguinHNSEvent.getStoreFile()["spawned-penguins"] as JSONArray).map { it.toString().toInt() }
spawner.spawnPenguins(spawnedOrdinals)
val storedTags = (PenguinHNSEvent.getStoreFile()["tag-mapping"] as? JSONArray)?.map { jRaw ->
val jObj = jRaw as JSONObject
jObj["ordinal"].toString().toInt() to (jObj["taggers"] as JSONArray)
}?.toMap()?.toMutableMap() ?: HashMap<Int,JSONArray>()
tagMapping = storedTags
penguins = spawnedOrdinals.toMutableList()
} }
} }
@@ -2,54 +2,66 @@ package rs09.game.content.global.worldevents.penguinhns
import core.game.node.entity.npc.NPC import core.game.node.entity.npc.NPC
import core.game.world.map.Location import core.game.world.map.Location
import org.rs09.consts.NPCs
import rs09.game.content.global.worldevents.WorldEvents import rs09.game.content.global.worldevents.WorldEvents
class PenguinSpawner { class PenguinSpawner {
val CACTUS = 8107
val CRATE = 8108
val BARREL = 8104
val BUSH = 8105
val ROCK = 8109
val TOADSTOOL = 8110
class Penguin(val id: Int, val hint: String, val loc: Location)
val penguins = arrayListOf<Penguin>(
Penguin(CACTUS,"...located in the northern desert.",Location.create(3310, 3157, 0)),
Penguin(BUSH,"...located between Fremennik and barbarians.",Location.create(2532, 3588, 0)),
Penguin(BUSH,"...located where banana smugglers dwell.",Location.create(2740, 3233, 0)),
Penguin(BUSH,"...located south of Ardougne.",Location.create(2456, 3092, 0)),
Penguin(BUSH,"...located deep in the jungle.",Location.create(2832, 3053, 0)),
Penguin(ROCK,"...located where the Imperial Guard train.",Location.create(2852, 3578, 0)),
Penguin(ROCK,"...located in the kingdom of Misthalin.",Location.create(3356, 3416, 0)),
Penguin(CRATE,"...located in the kingdom of Misthalin.",Location.create(3112, 3332, 0)),
Penguin(BUSH,"...located where eagles fly.",Location.create(2326, 3516, 0)),
Penguin(BARREL,"...located where no weapons may go.",Location.create(2806, 3383, 0)),
Penguin(ROCK,"...located near some ogres.",Location.create(2631, 2980, 0)),
Penguin(BUSH,"...located south of Ardougne.",Location.create(2513, 3154, 0)),
Penguin(BUSH,"...located near a big tree surrounded by short people.",Location.create(2387, 3451, 0)),
Penguin(BUSH,"...located in the kingdom of Asgarnia.",Location.create(2951, 3511, 0)),
Penguin(ROCK,"...located in the Kingdom of Asgarnia.",Location.create(3013, 3501, 0)),
Penguin(ROCK,"...located between Fremennik and barbarians.",Location.create(2532, 3630, 0)),
Penguin(CRATE,"...located in the Kingdom of Misthalin.",Location.create(3305, 3508, 0)),
Penguin(TOADSTOOL,"...located in the kingdom of Misthalin.",Location.create(3156, 3178, 0)),
Penguin(BUSH,"...located in the northern desert.",Location.create(3350, 3311, 0)),
Penguin(BUSH,"...located somewhere in the kingdom of Kandarin.",Location.create(2633, 3501, 0)),
Penguin(BUSH,"...located south of Ardougne.",Location.create(2440, 3206, 0)),
Penguin(CACTUS,"...located in the southern desert.",Location.create(3259, 3052, 0)),
Penguin(BUSH,"...located where wizards study.",Location.create(3112, 3149, 0)),
Penguin(TOADSTOOL,"...located in the fairy realm.",Location.create(2409, 4462, 0))
)
fun spawnPenguins(amount: Int): ArrayList<Penguin> { fun spawnPenguins(amount: Int): ArrayList<Int> {
var event = WorldEvents.get("penguin-hns") as PenguinHNSEvent
var counter = 0 var counter = 0
val list = penguins.toMutableList() val availableOrdinals = (0 until Penguin.values().size).toMutableList()
val penguinList = ArrayList<Penguin>() val spawnedOrdinals = ArrayList<Int>()
while(counter < amount){ while(counter < amount){
val peng = list.random() val peng = Penguin.values()[availableOrdinals.random()]
penguinList.add(peng).also { NPC(peng.id,peng.loc).also {PenguinManager.npcs.add(it);it.isNeverWalks = true; it.isWalks = false}.init() } availableOrdinals.remove(peng.ordinal)
list.remove(peng) spawnedOrdinals.add(peng.ordinal)
NPC(peng.id,peng.location)
.also {PenguinManager.npcs.add(it);it.isNeverWalks = true; it.isWalks = false}.init()
counter++ counter++
} }
return penguinList return spawnedOrdinals
}
fun spawnPenguins(ordinals: List<Int>){
ordinals.forEach {
val peng = Penguin.values()[it]
NPC(peng.id,peng.location)
.also { PenguinManager.npcs.add(it); it.isNeverWalks = true; it.isWalks = false }.init()
}
}
}
enum class Penguin(val id: Int, val hint: String, val location: Location){
CACTUS_1(NPCs.CACTUS_8107,"located in the northern desert.", Location(3310, 3157, 0)),
CACTUS_2(NPCs.CACTUS_8107,"located in the southern desert.",Location.create(3259, 3052, 0)),
BUSH_1(NPCs.BUSH_8105,"located between Fremennik and barbarians.",Location.create(2532, 3588, 0)),
BUSH_2(NPCs.BUSH_8105,"located where banana smugglers dwell.",Location.create(2740, 3233, 0)),
BUSH_3(NPCs.BUSH_8105,"located south of Ardougne.",Location.create(2456, 3092, 0)),
BUSH_4(NPCs.BUSH_8105,"located deep in the jungle.",Location.create(2832, 3053, 0)),
BUSH_5(NPCs.BUSH_8105,"located where eagles fly.",Location.create(2326, 3516, 0)),
BUSH_6(NPCs.BUSH_8105,"located south of Ardougne.",Location.create(2513, 3154, 0)),
BUSH_7(NPCs.BUSH_8105,"located near a big tree surrounded by short people.",Location.create(2387, 3451, 0)),
BUSH_8(NPCs.BUSH_8105,"located in the kingdom of Asgarnia.",Location.create(2951, 3511, 0)),
BUSH_9(NPCs.BUSH_8105,"located in the northern desert.",Location.create(3350, 3311, 0)),
BUSH_10(NPCs.BUSH_8105,"located somewhere in the kingdom of Kandarin.",Location.create(2633, 3501, 0)),
BUSH_11(NPCs.BUSH_8105,"located south of Ardougne.",Location.create(2440, 3206, 0)),
BUSH_12(NPCs.BUSH_8105,"located where wizards study.",Location.create(3112, 3149, 0)),
ROCK_1(NPCs.ROCK_8109,"located where the Imperial Guard train.",Location.create(2852, 3578, 0)),
ROCK_2(NPCs.ROCK_8109,"located in the kingdom of Misthalin.",Location.create(3356, 3416, 0)),
ROCK_3(NPCs.ROCK_8109,"located near some ogres.",Location.create(2631, 2980, 0)),
ROCK_4(NPCs.ROCK_8109,"located in the Kingdom of Asgarnia.",Location.create(3013, 3501, 0)),
ROCK_5(NPCs.ROCK_8109,"located between Fremennik and barbarians.",Location.create(2532, 3630, 0)),
CRATE_1(NPCs.CRATE_8108,"located in the kingdom of Misthalin.",Location.create(3112, 3332, 0)),
CRATE_2(NPCs.CRATE_8108,"located in the Kingdom of Misthalin.",Location.create(3305, 3508, 0)),
BARREL_1(NPCs.CRATE_8108,"located where no weapons may go.",Location.create(2806, 3383, 0)),
TOADSTOOL_1(NPCs.TOADSTOOL_8110,"located in the kingdom of Misthalin.",Location.create(3156, 3178, 0)),
TOADSTOOL_2(NPCs.TOADSTOOL_8110,"located in the fairy realm.",Location.create(2409, 4462, 0));
companion object {
private val locationMap = values().map { it.location.toString() to it }.toMap()
fun forLocation(location: Location): Penguin?{
return locationMap[location.toString()]
}
} }
} }
@@ -18,16 +18,17 @@ class PenguinSpyingHandler : PluginInteraction(8107,8108,8104,8105,8109,8110){
var stage = 0 var stage = 0
val curPoints = player.getAttribute("phns:points",0) val curPoints = player.getAttribute("phns:points",0)
val weeklyPoints = player.getAttribute("phns:weekly",0) val weeklyPoints = player.getAttribute("phns:weekly",0)
val WEEKLY_CAP = 10
val ANIMATION = Animation(10355) val ANIMATION = Animation(10355)
override fun pulse(): Boolean { override fun pulse(): Boolean {
when(stage++){ when(stage++){
0 -> player.lock().also { player.animator.animate(ANIMATION) } 0 -> player.lock().also { player.animator.animate(ANIMATION) }
1 -> player.sendMessage("You manage to spy on the penguin.").also { player.setAttribute("/save:phns:points",curPoints + 1);player.setAttribute("/save:phns:weekly",weeklyPoints + 1);player.unlock();} 1 -> player.sendMessage("You manage to spy on the penguin.").also {
2 -> if(weeklyPoints + 1 >= WEEKLY_CAP) player.setAttribute("/save:phns:date", ((System.currentTimeMillis() * 0.001) + 604800).toLong()) player.setAttribute("/save:phns:points",curPoints + 1)
3 -> return true player.unlock()
}
2 -> return true
} }
return false return false
} }
@@ -41,19 +42,12 @@ class PenguinSpyingHandler : PluginInteraction(8107,8108,8104,8105,8109,8110){
} }
} }
if(option?.name?.toLowerCase()?.equals("spy-on")!!){ if(option?.name?.toLowerCase()?.equals("spy-on")!!){
val currentDate = System.currentTimeMillis() * 0.001 player ?: return false
val playerDate: Long = player?.getAttribute("phns:date",0L)!! if(PenguinManager.hasTagged(player, npc!!.location)){
if(currentDate < playerDate){
player.sendMessage("You have already earned your maximum number of points this week.").also { return true }
} else if(playerDate != 0L){
player.removeAttribute("phns:date")
player.removeAttribute("phns:weekly")
}
if(PenguinManager.tagMapping[npc?.location]?.contains(player.username)!!){
player.sendMessage("You've already tagged this penguin.") player.sendMessage("You've already tagged this penguin.")
} else { } else {
GameWorld.submit(movePulse()) GameWorld.submit(movePulse())
PenguinManager.tagMapping[npc?.location]?.add(player.username) PenguinManager.registerTag(player, npc!!.location)
} }
return true return true
} }
@@ -5,6 +5,10 @@ import core.game.node.`object`.SceneryBuilder
import core.game.node.entity.npc.NPC import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.world.map.Location import core.game.world.map.Location
import rs09.ServerStore.getBoolean
import rs09.ServerStore.getInt
import rs09.ServerStore.getString
import rs09.game.system.SystemLogger
import rs09.game.world.repository.Repository import rs09.game.world.repository.Repository
/** /**
@@ -51,6 +55,7 @@ class ShootingStar(var level: ShootingStarType = ShootingStarType.values().rando
var ticks = 0 var ticks = 0
var isSpawned = false var isSpawned = false
var spriteSpawned = false var spriteSpawned = false
var firstStar = true
/** /**
* Degrades a ShootingStar (or removes the starObject and spawns a Star Sprite if it's the last star) * Degrades a ShootingStar (or removes the starObject and spawns a Star Sprite if it's the last star)
@@ -62,12 +67,16 @@ class ShootingStar(var level: ShootingStarType = ShootingStarType.values().rando
starSprite.location = starObject.location starSprite.location = starObject.location
starSprite.init() starSprite.init()
spriteSpawned = true spriteSpawned = true
ShootingStarEvent.getStoreFile().clear()
return return
} }
level = getNextType() level = getNextType()
maxDust = level.totalStardust maxDust = level.totalStardust
dustLeft = level.totalStardust dustLeft = level.totalStardust
ShootingStarEvent.getStoreFile()["level"] = level.ordinal
ShootingStarEvent.getStoreFile()["isDiscovered"] = isDiscovered
val newStar = Scenery(level.objectId, starObject.location) val newStar = Scenery(level.objectId, starObject.location)
SceneryBuilder.replace(starObject, newStar) SceneryBuilder.replace(starObject, newStar)
starObject = newStar starObject = newStar
@@ -93,13 +102,26 @@ class ShootingStar(var level: ShootingStarType = ShootingStarType.values().rando
* Rebuilds some of the variables with new information. * Rebuilds some of the variables with new information.
*/ */
fun rebuildVars(){ fun rebuildVars(){
if(firstStar && ShootingStarEvent.getStoreFile().isNotEmpty()){
level = ShootingStarType.values()[ShootingStarEvent.getStoreFile().getInt("level")]
location = ShootingStarEvent.getStoreFile().getString("location")
isDiscovered = ShootingStarEvent.getStoreFile().getBoolean("isDiscovered")
} else {
level = ShootingStarType.values().random() level = ShootingStarType.values().random()
location = crash_locations.entries.random().key location = crash_locations.entries.random().key
isDiscovered = false
}
maxDust = level.totalStardust maxDust = level.totalStardust
dustLeft = level.totalStardust dustLeft = level.totalStardust
starObject = Scenery(level.objectId, crash_locations.get(location)) starObject = Scenery(level.objectId, crash_locations.get(location))
isDiscovered = false
ShootingStarEvent.getStoreFile()["level"] = level.ordinal
ShootingStarEvent.getStoreFile()["location"] = location
ShootingStarEvent.getStoreFile()["isDiscovered"] = false
ticks = 0 ticks = 0
firstStar = false
} }
fun clearSprite() { fun clearSprite() {
@@ -4,6 +4,8 @@ import core.game.content.global.worldevents.shootingstar.ScoreboardHandler
import core.game.content.global.worldevents.shootingstar.ShootingStarScoreboard import core.game.content.global.worldevents.shootingstar.ShootingStarScoreboard
import core.game.content.global.worldevents.shootingstar.StarChartPlugin import core.game.content.global.worldevents.shootingstar.StarChartPlugin
import core.game.system.task.Pulse import core.game.system.task.Pulse
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.game.content.global.worldevents.PluginSet import rs09.game.content.global.worldevents.PluginSet
import rs09.game.content.global.worldevents.WorldEvent import rs09.game.content.global.worldevents.WorldEvent
import rs09.game.content.global.worldevents.WorldEvents import rs09.game.content.global.worldevents.WorldEvents
@@ -81,4 +83,10 @@ class ShootingStarEvent : WorldEvent("shooting-stars") {
return false //always returns false because it needs to run forever. return false //always returns false because it needs to run forever.
} }
} }
companion object {
fun getStoreFile() : JSONObject {
return ServerStore.getArchive("shooting-star")
}
}
} }
@@ -8,7 +8,10 @@ import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.item.Item import core.game.node.item.Item
import core.tools.RandomFunction import core.tools.RandomFunction
import org.json.simple.JSONObject
import org.rs09.consts.Items import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getBoolean
import rs09.game.node.entity.state.newsys.states.ShootingStarState import rs09.game.node.entity.state.newsys.states.ShootingStarState
import rs09.tools.END_DIALOGUE import rs09.tools.END_DIALOGUE
import rs09.tools.secondsToTicks import rs09.tools.secondsToTicks
@@ -61,15 +64,15 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun open(vararg args: Any): Boolean { override fun open(vararg args: Any): Boolean {
npc = args[0] as NPC npc = args[0] as NPC
if (player.getSavedData().getGlobalData().getStarSpriteDelay() > System.currentTimeMillis() || !player.getInventory().contains(ShootingStarOptionHandler.STAR_DUST, 1)) { if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
npc("Hello, strange creature.")
stage = 0
} else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
npcl(FacialExpression.NEUTRAL, "I see you got ahold of a blueprint of those silly old rings we used to make.") npcl(FacialExpression.NEUTRAL, "I see you got ahold of a blueprint of those silly old rings we used to make.")
stage = 1000 stage = 1000
} else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) { } else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
playerl(FacialExpression.HALF_ASKING, "So about those rings...") playerl(FacialExpression.HALF_ASKING, "So about those rings...")
stage = 2000 stage = 2000
} else if (getStoreFile().getBoolean(player.username.toLowerCase()) || !player.getInventory().contains(ShootingStarOptionHandler.STAR_DUST, 1)) {
npc("Hello, strange creature.")
stage = 0
} else { } else {
npc("Thank you for helping me out of here.") npc("Thank you for helping me out of here.")
stage = 50 stage = 50
@@ -193,7 +196,9 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
player.getInventory().add(Item(GOLD_ORE, goldOre), player) player.getInventory().add(Item(GOLD_ORE, goldOre), player)
player.getInventory().add(Item(COINS, coins), player) player.getInventory().add(Item(COINS, coins), player)
npc("I have rewarded you by making it so you can mine", "extra ore for the next 15 minutes. Also, have $cosmicRunes", "cosmic runes, $astralRunes astral runes, $goldOre gold ore and $coins", "coins.") npc("I have rewarded you by making it so you can mine", "extra ore for the next 15 minutes. Also, have $cosmicRunes", "cosmic runes, $astralRunes astral runes, $goldOre gold ore and $coins", "coins.")
player.getSavedData().getGlobalData().setStarSpriteDelay(System.currentTimeMillis() + TimeUnit.DAYS.toMillis(1))
getStoreFile()[player.username.toLowerCase()] = true //flag daily as completed
player.registerState("shooting-star")?.init() player.registerState("shooting-star")?.init()
if(wearingRing){ if(wearingRing){
@@ -271,4 +276,8 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
} }
} }
fun getStoreFile(): JSONObject{
return ServerStore.getArchive("daily-shooting-star")
}
} }
@@ -6,6 +6,9 @@ import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.item.GroundItemManager import core.game.node.item.GroundItemManager
import core.game.node.item.Item import core.game.node.item.Item
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.ServerStore.getInt
import rs09.game.system.SystemLogger import rs09.game.system.SystemLogger
import java.util.concurrent.TimeUnit import java.util.concurrent.TimeUnit
@@ -52,11 +55,6 @@ object JobManager {
val amt = player.getAttribute("jobs:original_amount",0) val amt = player.getAttribute("jobs:original_amount",0)
val type = player.getAttribute("jobs:type",0) val type = player.getAttribute("jobs:type",0)
val jobId = player.getAttribute("jobs:id",0) val jobId = player.getAttribute("jobs:id",0)
val dailyDone = player.getAttribute("jobs:dailyAmt",0)
if(dailyDone == 3){
player.dialogueInterpreter.sendDialogue("You can only complete 3 jobs per day.")
return
}
if(type == 0){ if(type == 0){
val it = Item(GatheringJobs.values()[jobId].itemId) val it = Item(GatheringJobs.values()[jobId].itemId)
var amount = player.inventory.getAmount(it) var amount = player.inventory.getAmount(it)
@@ -88,7 +86,11 @@ object JobManager {
player.removeAttribute("jobs:amount") player.removeAttribute("jobs:amount")
player.removeAttribute("jobs:original_amount") player.removeAttribute("jobs:original_amount")
player.removeAttribute("jobs:type") player.removeAttribute("jobs:type")
player.incrementAttribute("/save:jobs:dailyAmt",1)
System.out.println("Complete amount: ${player.getAttribute("jobs:dailyAmt",0)}") getStoreFile()[player.username.toLowerCase()] = getStoreFile().getInt(player.username.toLowerCase()) + 1
}
fun getStoreFile(): JSONObject {
return ServerStore.getArchive("daily-jobs-tracking")
} }
} }
@@ -2,12 +2,17 @@ package rs09.game.content.jobs
import GatheringJobs import GatheringJobs
import SlayingJob import SlayingJob
import api.ContentAPI
import core.game.node.entity.npc.NPC import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.entity.player.link.diary.DiaryType import core.game.node.entity.player.link.diary.DiaryType
import core.game.node.item.Item import core.game.node.item.Item
import org.json.simple.JSONObject
import org.rs09.consts.Items import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getInt
import rs09.game.interaction.InteractionListener import rs09.game.interaction.InteractionListener
import rs09.game.system.SystemLogger
import java.util.concurrent.TimeUnit import java.util.concurrent.TimeUnit
/** /**
@@ -58,9 +63,9 @@ class WorkForInteractionListener : InteractionListener() {
var amount = 0 var amount = 0
var jobId = 0 var jobId = 0
if(player.getAttribute("jobs:reset_time",Long.MAX_VALUE) < System.currentTimeMillis()){ if(JobManager.getStoreFile().getInt(player.username.toLowerCase()) == 3){
player.setAttribute("/save:jobs:dailyAmt",0) ContentAPI.sendNPCDialogue(player, node.id,"You've hit your limit for the day. Come back tomorrow!")
player.setAttribute("/save:jobs:reset_time",System.currentTimeMillis() + TimeUnit.HOURS.toMillis(24)) return@on true
} }
if(player.getAttribute("jobs:id",-1) != -1){ if(player.getAttribute("jobs:id",-1) != -1){
@@ -5,7 +5,10 @@ import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.skill.Skills import core.game.node.entity.skill.Skills
import core.game.world.map.Location import core.game.world.map.Location
import org.json.simple.JSONObject
import org.rs09.consts.Items import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.getBoolean
import rs09.game.content.dialogue.DialogueFile import rs09.game.content.dialogue.DialogueFile
import rs09.game.content.global.worldevents.WorldEvents import rs09.game.content.global.worldevents.WorldEvents
import rs09.game.content.global.worldevents.shootingstar.ShootingStar import rs09.game.content.global.worldevents.shootingstar.ShootingStar
@@ -23,7 +26,7 @@ class StarRingListener : InteractionListener(){
if(star == null) ContentAPI.sendDialogue(player, "There is currently no active star.").also { return@on true } if(star == null) ContentAPI.sendDialogue(player, "There is currently no active star.").also { return@on true }
if(ContentAPI.getAttribute(player, "ring-next-tele", 0L) > System.currentTimeMillis()){ if(getStoreFile().getBoolean(player.username.toLowerCase())){
ContentAPI.sendDialogue(player, "The ring is still recharging.") ContentAPI.sendDialogue(player, "The ring is still recharging.")
return@on true return@on true
} }
@@ -79,7 +82,13 @@ class StarRingListener : InteractionListener(){
fun teleport(player: Player, star: ShootingStar){ fun teleport(player: Player, star: ShootingStar){
ContentAPI.teleport(player, star.crash_locations[star.location]!!.transform(0, -1, 0), TeleportManager.TeleportType.MINIGAME) ContentAPI.teleport(player, star.crash_locations[star.location]!!.transform(0, -1, 0), TeleportManager.TeleportType.MINIGAME)
ContentAPI.setAttribute(player, "/save:ring-next-tele", System.currentTimeMillis() + TimeUnit.DAYS.toMillis(1)) getStoreFile()[player.username.toLowerCase()] = true
}
}
companion object {
fun getStoreFile(): JSONObject {
return ServerStore.getArchive("daily-star-ring")
} }
} }
} }
@@ -1,7 +1,7 @@
package rs09.game.world package rs09.game.world
import core.cache.Cache import core.cache.Cache
import core.cache.ServerStore import core.cache.AriosStore
import core.cache.def.impl.SceneryDefinition import core.cache.def.impl.SceneryDefinition
import core.game.ge.GrandExchangeDatabase import core.game.ge.GrandExchangeDatabase
import core.game.node.entity.npc.drop.RareDropTable import core.game.node.entity.npc.drop.RareDropTable
@@ -25,6 +25,7 @@ import rs09.game.world.callback.CallbackHub
import rs09.game.world.repository.Repository import rs09.game.world.repository.Repository
import rs09.plugin.PluginManager import rs09.plugin.PluginManager
import rs09.worker.MajorUpdateWorker import rs09.worker.MajorUpdateWorker
import java.text.SimpleDateFormat
import java.util.* import java.util.*
import java.util.function.Consumer import java.util.function.Consumer
@@ -90,11 +91,9 @@ object GameWorld {
} }
} }
private fun checkDay(): Boolean { fun checkDay(): Int {
val calendar = Calendar.getInstance(TimeZone.getTimeZone("America/Toronto")) val weeklySdf = SimpleDateFormat("u")
val day = calendar[Calendar.DAY_OF_WEEK] return weeklySdf.format(Date()).toInt()
val hour = calendar[Calendar.HOUR_OF_DAY]
return day == Calendar.SATURDAY && hour == 1 || day == Calendar.SUNDAY && hour == 1 || day == Calendar.TUESDAY && hour == 10
} }
/** /**
@@ -131,7 +130,7 @@ object GameWorld {
fun prompt(run: Boolean, directory: String?){ fun prompt(run: Boolean, directory: String?){
SystemLogger.logInfo("Prompting ${settings?.name} Game World...") SystemLogger.logInfo("Prompting ${settings?.name} Game World...")
Cache.init(ServerConstants.CACHE_PATH) Cache.init(ServerConstants.CACHE_PATH)
ServerStore.init(ServerConstants.STORE_PATH) AriosStore.init(ServerConstants.STORE_PATH)
databaseManager = DatabaseManager(ServerConstants.DATABASE) databaseManager = DatabaseManager(ServerConstants.DATABASE)
databaseManager!!.connect() databaseManager!!.connect()
GrandExchangeDatabase.init() GrandExchangeDatabase.init()
@@ -10,6 +10,7 @@ import kotlinx.coroutines.delay
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import rs09.Server import rs09.Server
import rs09.ServerConstants import rs09.ServerConstants
import rs09.ServerStore
import rs09.game.system.SystemLogger import rs09.game.system.SystemLogger
import rs09.game.world.GameWorld import rs09.game.world.GameWorld
import rs09.game.world.repository.Repository import rs09.game.world.repository.Repository
@@ -21,6 +22,7 @@ import java.lang.Long.min
import java.text.SimpleDateFormat import java.text.SimpleDateFormat
import java.util.* import java.util.*
import kotlin.collections.ArrayList import kotlin.collections.ArrayList
import kotlin.system.exitProcess
/** /**
* Handles the running of pulses and writing of masks, etc * Handles the running of pulses and writing of masks, etc
@@ -29,7 +31,7 @@ import kotlin.collections.ArrayList
class MajorUpdateWorker { class MajorUpdateWorker {
var started = false var started = false
val sequence = UpdateSequence() val sequence = UpdateSequence()
val sdf = SimpleDateFormat("HHmm") val sdf = SimpleDateFormat("HHmmss")
fun start() = GlobalScope.launch { fun start() = GlobalScope.launch {
started = true started = true
delay(600L) delay(600L)
@@ -63,7 +65,14 @@ class MajorUpdateWorker {
Server.heartbeat() Server.heartbeat()
//Handle daily restart if enabled //Handle daily restart if enabled
if(ServerConstants.DAILY_RESTART && sdf.format(Date()).toInt() == 0){ if(sdf.format(Date()).toInt() == 0){
if(GameWorld.checkDay() == 7) {//sunday
ServerStore.clearWeeklyEntries()
}
ServerStore.clearDailyEntries()
if(ServerConstants.DAILY_RESTART ) {
Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN 5 MINUTES!")) Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN 5 MINUTES!"))
ServerConstants.DAILY_RESTART = false ServerConstants.DAILY_RESTART = false
ContentAPI.submitWorldPulse(object : Pulse(100) { ContentAPI.submitWorldPulse(object : Pulse(100) {
@@ -71,14 +80,14 @@ class MajorUpdateWorker {
override fun pulse(): Boolean { override fun pulse(): Boolean {
counter++ counter++
if (counter == 5) { if (counter == 5) {
SystemManager.flag(SystemState.TERMINATED) exitProcess(0)
return true
} }
Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN ${5 - counter} MINUTE${if (counter < 4) "S" else ""}!")) Repository.sendNews(colorize("%RSERVER GOING DOWN FOR DAILY RESTART IN ${5 - counter} MINUTE${if (counter < 4) "S" else ""}!"))
return false return false
} }
}) })
} }
}
val end = System.currentTimeMillis() val end = System.currentTimeMillis()
delay(max(600 - (end - start), 0)) delay(max(600 - (end - start), 0))