Reimplemented the Culinomancer chest
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@@ -1,56 +0,0 @@
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package rs09.game.interaction.item
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import api.*
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import core.game.node.Node
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import core.game.node.entity.player.Player
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import core.game.node.item.GroundItemManager
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import core.game.node.item.Item
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import org.rs09.consts.Items
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import rs09.game.interaction.InteractionListener
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class CulChestItems: InteractionListener() {
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override fun defineListeners() {
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onEquip(Items.CLEAVER_7451){player, node ->
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alchemize(player,node)
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}
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onEquip(Items.MEAT_TENDERISER_7449){player, node ->
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alchemize(player,node)
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}
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onEquip(Items.GLOVES_7458){player, node ->
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alchemize(player,node)
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}
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onEquip(Items.GLOVES_7459){player, node ->
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alchemize(player,node)
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}
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onEquip(Items.GLOVES_7460){player, node ->
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alchemize(player,node)
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}
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onEquip(Items.GLOVES_7461){player,node ->
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alchemize(player,node)
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}
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onEquip(Items.GLOVES_7462){player, node ->
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alchemize(player,node)
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}
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}
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fun alchemize(player: Player, node: Node): Boolean{
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val amount = amountInInventory(player, node.id) + amountInEquipment(player, node.id)
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val coins = amount * itemDefinition(node.id).value
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removeAll(player, node.id, api.Container.INVENTORY)
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removeItem(player, node.id, api.Container.EQUIPMENT)
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addItemOrDrop(player, 995, coins)
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sendDialogue(player, "The item instantly alchemized itself!")
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return false //tell equip handler not to equip the gloves at all if they still even exist lel
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}
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}
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