Pharaoh's Sceptre
Charges now go down when used Examine texts corrected
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+35
-20
@@ -75,28 +75,43 @@ class PharaohSceptre : InteractionListener {
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}
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4 -> return
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}
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//This sucks but I'm too lazy to fix it.
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if (player!!.equipment.containsItem(Item(9044))) {
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player!!.equipment.replace(Item(9046), EquipmentSlot.WEAPON.ordinal)
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//Checks the equipment slot. 9044 = full, 9046 = 2 charges, 9048 = 1 charge, 9050 = 0 charges.
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if (player!!.equipment.containsItem(Item(Items.PHARAOHS_SCEPTRE_9044)))
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{
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player!!.equipment.replace(Item(Items.PHARAOHS_SCEPTRE_9046), EquipmentSlot.WEAPON.ordinal)
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 2 charges remaining.")
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} else if (player!!.equipment.containsItem(Item(9046))) {
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player!!.equipment.replace(Item(9048), EquipmentSlot.WEAPON.ordinal)
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}
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else if (player!!.equipment.containsItem(Item(Items.PHARAOHS_SCEPTRE_9046)))
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{
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player!!.equipment.replace(Item(Items.PHARAOHS_SCEPTRE_9048), EquipmentSlot.WEAPON.ordinal)
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 1 charge remaining.")
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} else if (player!!.equipment.containsItem(Item(9048))) {
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player!!.equipment.replace(Item(9050), EquipmentSlot.WEAPON.ordinal)
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player!!.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has used its last charge.")
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} else if (player!!.inventory.containsItem(Item(9050))) {
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player!!.inventory.remove(Item(9050))
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player!!.inventory.add(Item(9048))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 2 charges remaining.")
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} else if (player!!.inventory.containsItem(Item(9048))) {
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player!!.inventory.remove(Item(9048))
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player!!.inventory.add(Item(9046))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 1 charge remaining.")
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} else if (player!!.inventory.containsItem(Item(9046))) {
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player!!.inventory.remove(Item(9046))
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player!!.inventory.add(Item(9044))
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player!!.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has used its last charge.")
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}
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else if (player!!.equipment.containsItem(Item(Items.PHARAOHS_SCEPTRE_9048)))
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{
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player!!.equipment.replace(Item(Items.PHARAOHS_SCEPTRE_9050), EquipmentSlot.WEAPON.ordinal)
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has no charges remaining.")
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}
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//Checks the inventory. 9044 = full, 9046 = 2 charges, 9048 = 1 charge, 9050 = 0 charges.
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else if (player!!.inventory.containsItem(Item(Items.PHARAOHS_SCEPTRE_9044)))
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{
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if (player!!.inventory.remove(Item(Items.PHARAOHS_SCEPTRE_9044))) {
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player!!.inventory.add(Item(Items.PHARAOHS_SCEPTRE_9046))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 2 charges remaining.")
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}
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}
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else if (player!!.inventory.containsItem(Item(Items.PHARAOHS_SCEPTRE_9046)))
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{
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if (player!!.inventory.remove(Item(Items.PHARAOHS_SCEPTRE_9046))) {
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player!!.inventory.add(Item(Items.PHARAOHS_SCEPTRE_9048))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 1 charge remaining.")
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}
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}
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else if (player!!.inventory.containsItem(Item(Items.PHARAOHS_SCEPTRE_9048)))
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{
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if (player!!.inventory.remove(Item(Items.PHARAOHS_SCEPTRE_9048))) {
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player!!.inventory.add(Item(Items.PHARAOHS_SCEPTRE_9050))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has no charges remaining.")
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}
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}
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}
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}
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