Random event improvements
Implemented smoke puff sound when random event npcs disappear Fixed smoke puff repeating Admins will no longer get random events Can no longer talk to a random event NPC if they are leaving Rewrote Drill Demon event: The event can no longer be avoided and Sergeant Damien automatically teleports you to the event The player can no longer escape the event by logging out Sergeant Damien now walks around the area in a circle as he should authentically Corrected all of Sergeant Damien's dialogue to be authentic Implemented the authentic item dialogues that show the player the picture of the sign to exercise at Implemented all the exercise sounds Evil Bob's Island: Rewrote all uses of pulses to scripts Fixed evil bob not teleporting players when in combat Fixed the reward dialogue Freaky Forester: Rewrote the freaky forester teleport to a script instead of a pulse Fixed an issue where nearby players could talk to the NPC Genie Event: Rewrote most of the event The genie now leaves after completing the dialogue Implemented the genie appearing sound Evil Chicken: Now uses the correct attack sound Misc: Added admin command ::barrage [radius] that new barrage command hits all the players in the radius defines with a custom weak ice barrage. It will play the ice barrage sound, display graphics and hit the player for a random 0-3 damage. A fail safe has been added so the command will hit 0 if the player is low on health so this command will not accidentally kill players
This commit is contained in:
@@ -24223,7 +24223,7 @@
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"combat_style": "2",
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"melee_animation": "2302",
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"range_animation": "2302",
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"combat_audio": "355,357,356",
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"combat_audio": "2288,357,356",
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"magic_level": "5",
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"respawn_delay": "25",
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"defence_animation": "2300",
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@@ -24246,7 +24246,7 @@
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"combat_style": "2",
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"melee_animation": "2302",
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"range_animation": "2302",
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"combat_audio": "355,357,356",
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"combat_audio": "2288,357,356",
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"magic_level": "10",
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"respawn_delay": "25",
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"defence_animation": "2300",
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@@ -24269,7 +24269,7 @@
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"combat_style": "2",
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"melee_animation": "2302",
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"range_animation": "2302",
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"combat_audio": "355,357,356",
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"combat_audio": "2288,357,356",
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"magic_level": "15",
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"respawn_delay": "25",
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"defence_animation": "2300",
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@@ -24292,7 +24292,7 @@
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"combat_style": "2",
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"melee_animation": "2302",
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"range_animation": "2302",
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"combat_audio": "355,357,356",
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"combat_audio": "2288,357,356",
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"magic_level": "25",
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"respawn_delay": "25",
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"defence_animation": "2300",
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@@ -24315,7 +24315,7 @@
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"combat_style": "2",
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"melee_animation": "2302",
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"range_animation": "2302",
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"combat_audio": "355,357,356",
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"combat_audio": "2288,357,356",
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"magic_level": "35",
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"respawn_delay": "25",
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"defence_animation": "2300",
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@@ -24338,7 +24338,7 @@
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"combat_style": "2",
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"melee_animation": "2302",
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"range_animation": "2302",
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"combat_audio": "355,357,356",
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"combat_audio": "2288,357,356",
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"magic_level": "45",
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"respawn_delay": "25",
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"defence_animation": "2300",
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@@ -1,6 +1,7 @@
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package content.global.ame
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import content.global.ame.events.MysteriousOldManNPC
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import core.api.playGlobalAudio
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import core.api.poofClear
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import core.game.interaction.MovementPulse
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import core.game.node.entity.impl.PulseType
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@@ -14,6 +15,8 @@ import core.game.world.update.flag.context.Graphics
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import core.integrations.discord.Discord
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import core.api.utils.WeightBasedTable
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import core.tools.secondsToTicks
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import core.tools.ticksToCycles
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import org.rs09.consts.Sounds
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import kotlin.random.Random
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import kotlin.reflect.full.createInstance
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@@ -37,11 +40,12 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
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}
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open fun terminate() {
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finalized = true
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pulseManager.clear(PulseType.STANDARD)
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if (initialized) {
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if (initialized && !finalized) {
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poofClear(this)
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playGlobalAudio(this.location, Sounds.SMOKEPUFF_1930, ticksToCycles(1))
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}
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finalized = true
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}
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open fun follow() {
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@@ -1,50 +1,93 @@
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package content.global.ame.events.drilldemon
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import core.api.*
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import core.game.node.entity.npc.NPC
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import core.game.system.task.Pulse
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import org.rs09.consts.NPCs
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import core.game.interaction.InteractionListener
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import core.game.interaction.IntType
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import core.game.interaction.QueueStrength
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import core.game.node.entity.Entity
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import core.game.node.entity.player.Player
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import core.game.world.map.zone.ZoneBorders
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import core.game.world.map.zone.ZoneRestriction
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import core.tools.secondsToTicks
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class DrillDemonListeners : InteractionListener {
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import org.rs09.consts.Sounds
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class DrillDemonListeners : InteractionListener, MapArea {
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val MATS = intArrayOf(10076,10077,10078,10079)
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override fun defineListeners() {
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on(MATS, IntType.SCENERY, "use"){ player, node ->
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val correctTask = player.getAttribute(DrillDemonUtils.DD_KEY_TASK,-1)
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if(correctTask == -1){
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player.sendMessage("You can't do that right now.")
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return@on true
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on(DrillDemonUtils.DD_NPC, IntType.NPC, "talk-to") { player, _ ->
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if (inBorders(player, DrillDemonUtils.DD_AREA)) {
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openDialogue(player, SeargentDamienDialogue(isCorrect = true), DrillDemonUtils.DD_NPC)
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} else {
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sendMessage(player, "They aren't interested in talking to you.")
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}
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val task = DrillDemonUtils.getMatTask(node.id,player)
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val npc = NPC(NPCs.SERGEANT_DAMIEN_2790)
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player.lock()
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val anim = DrillDemonUtils.animationForTask(task)
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player.walkingQueue.reset()
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player.walkingQueue.addPath(node.location.x,4820)
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player.pulseManager.run(object : Pulse(){
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var counter = 0
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override fun pulse(): Boolean {
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when(counter++){
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2 -> player.faceLocation(player.location.transform(0,-1,0))
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3 -> player.animator.animate(DrillDemonUtils.animationForTask(task)).also { delay = anim.duration / 2 }
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6 -> {
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if(task == correctTask){
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player.incrementAttribute(DrillDemonUtils.DD_CORRECT_COUNTER)
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player.dialogueInterpreter.open(SeargentDamienDialogue(true),npc)
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} else {
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player.dialogueInterpreter.open(SeargentDamienDialogue(false),npc)
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}
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return true
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}
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}
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return false
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}
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})
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return@on true
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}
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on(MATS, IntType.SCENERY, "use") { player, node ->
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val correctTask = getAttribute(player, DrillDemonUtils.DD_KEY_TASK, -1)
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if (correctTask == -1) {
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sendMessage(player,"You can't do that right now.")
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return@on true
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}
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val task = DrillDemonUtils.getMatTask(node.id, player)
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val npc = NPC(NPCs.SERGEANT_DAMIEN_2790)
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val anim = DrillDemonUtils.animationForTask(task)
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lock(player, secondsToTicks(30))
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player.walkingQueue.reset()
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player.walkingQueue.addPath(node.location.x,4820)
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queueScript(player, 0, QueueStrength.SOFT) { stage: Int ->
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when (stage) {
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0 -> {
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player.faceLocation(player.location.transform(0, -1, 0))
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return@queueScript delayScript(player, 2)
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}
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1 -> {
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animate(player, DrillDemonUtils.animationForTask(task))
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when (task) {
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DrillDemonUtils.DD_SIGN_JOG -> playAudio(player, Sounds.RUNONSPOT_2484, 0, 5)
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DrillDemonUtils.DD_SIGN_SITUP -> playAudio(player, Sounds.SITUPS_2486, 40, 5)
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DrillDemonUtils.DD_SIGN_PUSHUP -> playAudio(player, Sounds.PRESSUPS_2481, 25, 5)
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DrillDemonUtils.DD_SIGN_JUMP -> playAudio(player, Sounds.STAR_JUMP_2492, 0, 5)
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}
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return@queueScript delayScript(player, anim.duration + 2)
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}
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2 -> {
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DrillDemonUtils.changeSignsAndAssignTask(player)
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if (task == correctTask) {
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player.incrementAttribute(DrillDemonUtils.DD_CORRECT_COUNTER)
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openDialogue(player, SeargentDamienDialogue(true), npc)
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} else {
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openDialogue(player, SeargentDamienDialogue(false), npc)
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}
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return@queueScript stopExecuting(player)
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}
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else -> return@queueScript stopExecuting(player)
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}
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}
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return@on true
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}
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}
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override fun defineAreaBorders(): Array<ZoneBorders> {
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return arrayOf(DrillDemonUtils.DD_AREA)
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}
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override fun getRestrictions(): Array<ZoneRestriction> {
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return arrayOf(ZoneRestriction.RANDOM_EVENTS, ZoneRestriction.CANNON, ZoneRestriction.FOLLOWERS)
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}
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override fun areaEnter(entity: Entity) {
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if (entity is Player) {
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entity.asPlayer().interfaceManager.closeDefaultTabs()
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entity.locks.lockTeleport(1000000)
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setComponentVisibility(entity.asPlayer(), 548, 69, true)
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setComponentVisibility(entity.asPlayer(), 746, 12, true)
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}
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}
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}
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@@ -1,39 +1,32 @@
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package content.global.ame.events.drilldemon
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import core.api.*
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import core.game.dialogue.FacialExpression
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import core.game.node.entity.player.Player
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import core.game.node.item.GroundItemManager
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import core.game.node.item.Item
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import core.game.world.map.Location
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import core.game.world.map.zone.ZoneBorders
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import core.game.world.update.flag.context.Animation
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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object DrillDemonUtils {
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val DD_KEY_NPC = "drilldemon:npc"
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val DD_KEY_TASK = "drilldemon:task"
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val DD_KEY_RETURN_LOC = "drilldemon:original-loc"
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val DD_KEY_TASK = "/save:drilldemon:task"
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val DD_KEY_RETURN_LOC = "/save:drilldemon:original-loc"
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val DD_SIGN_VARP = 531
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val DD_SIGN_JOG = 0
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val DD_SIGN_SITUP = 1
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val DD_SIGN_PUSHUP = 2
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val DD_SIGN_JUMP = 3
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val DD_CORRECT_OFFSET = "drilldemon:offset"
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val DD_CORRECT_COUNTER = "drilldemon:numcorrect"
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val DD_CORRECT_OFFSET = "/save:drilldemon:offset"
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val DD_CORRECT_COUNTER = "/save:drilldemon:numcorrect"
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val DD_AREA = ZoneBorders(3158,4817, 3168, 4823)
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val DD_NPC = NPCs.SERGEANT_DAMIEN_2790
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fun teleport(player: Player){
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player.setAttribute(DD_KEY_RETURN_LOC,player.location)
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player.properties.teleportLocation = Location.create(3163, 4819, 0)
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setAttribute(player, DD_KEY_RETURN_LOC,player.location)
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teleport(player, Location.create(3163, 4819, 0))
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player.interfaceManager.closeDefaultTabs()
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player.packetDispatch.sendInterfaceConfig(548, 69, true)
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player.packetDispatch.sendInterfaceConfig(746, 12, true)
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registerLogoutListener(player, "drilldemon"){p ->
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teleport(p, player.getAttribute(DD_KEY_RETURN_LOC, p.location))
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}
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changeSignsAndAssignTask(player)
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setComponentVisibility(player, 548, 69, true)
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setComponentVisibility(player, 746, 12, true)
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}
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fun changeSignsAndAssignTask(player: Player){
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@@ -43,28 +36,19 @@ object DrillDemonUtils {
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val task = tempList.random()
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val taskOffset = tempOffsetList.random()
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player.setAttribute(DD_KEY_TASK,task)
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player.setAttribute(DD_CORRECT_OFFSET,taskOffset)
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setAttribute(player, DD_KEY_TASK,task)
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setAttribute(player, DD_CORRECT_OFFSET,taskOffset)
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tempList.remove(task)
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tempOffsetList.remove(taskOffset)
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setVarbit(player, taskOffset, task)
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for(i in 0 until tempList.size){
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setVarbit(player, tempOffsetList[i], tempList[i])
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for (i in 0 until tempList.size) {
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setVarbit(player, tempOffsetList[i], tempList[i], true)
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}
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player.dialogueInterpreter.sendDialogues(NPCs.SERGEANT_DAMIEN_2790, FacialExpression.OLD_NORMAL,when(task){
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DD_SIGN_JOG -> "Get over there and jog in place!"
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DD_SIGN_JUMP -> "I need 40 jumping jacks stat!"
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DD_SIGN_PUSHUP -> "Get over there and give me 20 pushups!"
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DD_SIGN_SITUP -> "I need 30 situps pronto!"
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else -> "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
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})
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player.unlock()
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}
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fun getVarbitForId(id: Int): Int{
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return when(id){
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return when (id) {
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10076 -> 1335
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10077 -> 1336
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10078 -> 1337
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@@ -77,21 +61,21 @@ object DrillDemonUtils {
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return getVarbit(player, getVarbitForId(id))
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}
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fun cleanup(player: Player){
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clearLogoutListener(player, "drilldemon")
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player.properties.teleportLocation = player.getAttribute(DD_KEY_RETURN_LOC)
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player.removeAttribute(DD_KEY_NPC)
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player.removeAttribute(DD_KEY_RETURN_LOC)
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player.removeAttribute(DD_KEY_TASK)
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player.removeAttribute(DD_CORRECT_OFFSET)
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player.removeAttribute(DD_CORRECT_COUNTER)
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fun cleanup(player: Player) {
|
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player.locks.unlockTeleport()
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unlock(player)
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teleport(player, getAttribute(player, DD_KEY_RETURN_LOC, Location.create(3222, 3218, 0)))
|
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removeAttribute(player, DD_KEY_RETURN_LOC)
|
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removeAttribute(player, DD_KEY_TASK)
|
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removeAttribute(player, DD_CORRECT_OFFSET)
|
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removeAttribute(player, DD_CORRECT_COUNTER)
|
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player.interfaceManager.openDefaultTabs()
|
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player.packetDispatch.sendInterfaceConfig(548, 69, false)
|
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player.packetDispatch.sendInterfaceConfig(746, 12, false)
|
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setComponentVisibility(player, 548, 69, false)
|
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setComponentVisibility(player, 746, 12, false)
|
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}
|
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|
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fun animationForTask(task: Int): Animation {
|
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return when(task){
|
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return when (task) {
|
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DD_SIGN_SITUP -> Animation(2763)
|
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DD_SIGN_PUSHUP -> Animation(2762)
|
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DD_SIGN_JUMP -> Animation(2761)
|
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@@ -100,21 +84,15 @@ object DrillDemonUtils {
|
||||
}
|
||||
}
|
||||
|
||||
fun reward(player: Player){
|
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val hasHat = player.inventory.contains(Items.CAMO_HELMET_6656,1) || player.bank.contains(Items.CAMO_HELMET_6656,1) || player.equipment.contains(Items.CAMO_HELMET_6656,1)
|
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val hasShirt = player.inventory.contains(Items.CAMO_TOP_6654,1) || player.bank.contains(Items.CAMO_TOP_6654,1) || player.equipment.contains(Items.CAMO_TOP_6654,1)
|
||||
val hasPants = player.inventory.contains(Items.CAMO_BOTTOMS_6655,1) || player.bank.contains(Items.CAMO_BOTTOMS_6655,1) || player.equipment.contains(Items.CAMO_BOTTOMS_6655,1)
|
||||
val reward = if(!hasHat){
|
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Item(Items.CAMO_HELMET_6656)
|
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} else if(!hasShirt){
|
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Item(Items.CAMO_TOP_6654)
|
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} else if(!hasPants){
|
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Item(Items.CAMO_BOTTOMS_6655)
|
||||
} else {
|
||||
Item(Items.COINS_995, 500)
|
||||
}
|
||||
if(!player.inventory.add(reward)){
|
||||
GroundItemManager.create(reward,player)
|
||||
fun reward(player: Player) {
|
||||
val hasHat = hasAnItem(player, Items.CAMO_HELMET_6656).container != null
|
||||
val hasShirt = hasAnItem(player, Items.CAMO_TOP_6654).container != null
|
||||
val hasPants = hasAnItem(player, Items.CAMO_BOTTOMS_6655).container != null
|
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when {
|
||||
!hasHat -> addItemOrDrop(player, Items.CAMO_HELMET_6656)
|
||||
!hasShirt -> addItemOrDrop(player, Items.CAMO_TOP_6654)
|
||||
!hasPants -> addItemOrDrop(player, Items.CAMO_BOTTOMS_6655)
|
||||
else -> addItemOrDrop(player, Items.COINS_995, 500)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
package content.global.ame.events.drilldemon
|
||||
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
@Initializable
|
||||
class SeargentDamienDefaultPlugin(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun newInstance(player: Player?): DialoguePlugin {
|
||||
return SeargentDamienDefaultPlugin(player)
|
||||
}
|
||||
|
||||
override fun open(vararg args: Any?): Boolean {
|
||||
npc("GET BACK TO WORK MAGGOT!")
|
||||
stage = END_DIALOGUE
|
||||
return true
|
||||
}
|
||||
|
||||
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.SERGEANT_DAMIEN_2790)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,54 +1,53 @@
|
||||
package content.global.ame.events.drilldemon
|
||||
|
||||
import core.game.system.task.Pulse
|
||||
import core.api.*
|
||||
import core.game.dialogue.DialogueFile
|
||||
import core.game.system.timer.impl.AntiMacro
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.npc.NPC
|
||||
|
||||
class SeargentDamienDialogue(val isCorrect: Boolean = false) : DialogueFile() {
|
||||
import core.tools.END_DIALOGUE
|
||||
import org.rs09.consts.Items
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
class SeargentDamienDialogue(var isCorrect: Boolean = false, var eventStart: Boolean = false) : DialogueFile() {
|
||||
override fun handle(componentID: Int, buttonID: Int) {
|
||||
var correctAmt = player!!.getAttribute(DrillDemonUtils.DD_CORRECT_COUNTER,0)
|
||||
if(correctAmt == 4 && AntiMacro.getEventNpc(player!!) == null) {
|
||||
when(stage){
|
||||
0 -> npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"My god you actually did it, you limp","wristed worm-bodied MAGGOT! Take this","and get out of my sight.").also { stage++ }
|
||||
1 -> {
|
||||
end()
|
||||
player!!.unlock()
|
||||
DrillDemonUtils.cleanup(player!!)
|
||||
player!!.pulseManager.run(object : Pulse(2){
|
||||
override fun pulse(): Boolean {
|
||||
DrillDemonUtils.reward(player!!)
|
||||
return true
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
} else if(AntiMacro.getEventNpc(player!!) == null){
|
||||
when(stage){
|
||||
START_DIALOGUE -> if(isCorrect) npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"Good! Now...").also { stage++ } else npc(core.game.dialogue.FacialExpression.OLD_ANGRY1,"WRONG, MAGGOT!").also { stage++ }
|
||||
1 -> {
|
||||
end()
|
||||
npc = NPC(NPCs.SERGEANT_DAMIEN_2790)
|
||||
val correctCounter = player!!.getAttribute(DrillDemonUtils.DD_CORRECT_COUNTER,0)
|
||||
when(stage) {
|
||||
0 -> {
|
||||
if (correctCounter >= 4) {
|
||||
npcl(FacialExpression.OLD_NORMAL, "Well I'll be, you actually did it private. Now take this and get yourself out of my sight.")
|
||||
stage = 100
|
||||
} else if (eventStart) {
|
||||
npcl(FacialExpression.OLD_NORMAL, "Move yourself private! Follow my orders and you may, just may, leave here in a fit state for my corps!")
|
||||
DrillDemonUtils.changeSignsAndAssignTask(player!!)
|
||||
stage = 0
|
||||
eventStart = false
|
||||
} else {
|
||||
npcl(FacialExpression.OLD_NORMAL, when (getAttribute(player!!, DrillDemonUtils.DD_KEY_TASK, -1)) {
|
||||
DrillDemonUtils.DD_SIGN_JOG -> if (!isCorrect) "Wrong exercise, worm! Get yourself over there and jog on that mat private!" else "Get yourself over there and jog on that mat private!"
|
||||
DrillDemonUtils.DD_SIGN_JUMP -> if (!isCorrect) "Wrong exercise, worm! I want to see you on that mat doing star jumps private!" else "I want to see you on that mat doing star jumps private!"
|
||||
DrillDemonUtils.DD_SIGN_PUSHUP -> if (!isCorrect) "Wrong exercise, worm! Drop and give me push ups on that mat private!" else "Drop and give me push ups on that mat private!"
|
||||
DrillDemonUtils.DD_SIGN_SITUP -> if (!isCorrect) "Wrong exercise, worm! Get on that mat and give me sit ups private!" else "Get on that mat and give me sit ups private!"
|
||||
else -> "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
|
||||
})
|
||||
stage = 1
|
||||
unlock(player!!)
|
||||
}
|
||||
}
|
||||
1 -> {
|
||||
when (getAttribute(player!!, DrillDemonUtils.DD_KEY_TASK, -1)) {
|
||||
DrillDemonUtils.DD_SIGN_JOG -> sendItemDialogue(player!!, Items.RUN_10947, "Go to this mat and jog on the spot!")
|
||||
DrillDemonUtils.DD_SIGN_JUMP -> sendItemDialogue(player!!, Items.STARJUMP_10949, "Go to this mat and do some starjumps!")
|
||||
DrillDemonUtils.DD_SIGN_PUSHUP -> sendItemDialogue(player!!, Items.PUSHUP_10946, "Go to this mat and do some pushups!")
|
||||
DrillDemonUtils.DD_SIGN_SITUP -> sendItemDialogue(player!!, Items.SITUP_10948, "Go to this mat and do some sit ups!")
|
||||
}
|
||||
} else {
|
||||
when(stage){
|
||||
START_DIALOGUE -> npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"Would you like to come work out?").also { stage++ }
|
||||
1 -> options("Yes, please.", "No, thanks.").also { stage++ }
|
||||
2 -> when(buttonID){
|
||||
1 -> {
|
||||
end()
|
||||
DrillDemonUtils.teleport(player!!)
|
||||
AntiMacro.terminateEventNpc(player!!)
|
||||
stage = END_DIALOGUE
|
||||
}
|
||||
2 -> {
|
||||
end()
|
||||
AntiMacro.terminateEventNpc(player!!)
|
||||
stage = END_DIALOGUE
|
||||
}
|
||||
}
|
||||
stage = END_DIALOGUE
|
||||
}
|
||||
100 -> {
|
||||
end()
|
||||
DrillDemonUtils.cleanup(player!!)
|
||||
DrillDemonUtils.reward(player!!)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,38 @@
|
||||
package content.global.ame.events.drilldemon
|
||||
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.tools.RandomFunction
|
||||
import org.rs09.consts.NPCs
|
||||
import content.global.ame.RandomEventNPC
|
||||
import core.api.*
|
||||
import core.api.utils.WeightBasedTable
|
||||
|
||||
import core.game.interaction.QueueStrength
|
||||
import core.game.system.timer.impl.AntiMacro
|
||||
import core.tools.secondsToTicks
|
||||
|
||||
class SeargentDamienNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.SERGEANT_DAMIEN_2790) {
|
||||
|
||||
override fun init() {
|
||||
super.init()
|
||||
sendChat(player.username.capitalize() + "! Drop and give me 20!")
|
||||
}
|
||||
|
||||
override fun tick() {
|
||||
super.tick()
|
||||
if(RandomFunction.random(1,10) == 5){
|
||||
sendChat(player.username.capitalize() + "! Drop and give me 20!")
|
||||
queueScript(player, 4, QueueStrength.SOFT) { stage: Int ->
|
||||
when (stage) {
|
||||
0 -> {
|
||||
lock(player, secondsToTicks(30))
|
||||
DrillDemonUtils.teleport(player)
|
||||
AntiMacro.terminateEventNpc(player)
|
||||
return@queueScript delayScript(player, 2)
|
||||
}
|
||||
1 -> {
|
||||
openDialogue(player, SeargentDamienDialogue(isCorrect = true, eventStart = true), NPCs.SERGEANT_DAMIEN_2790)
|
||||
return@queueScript stopExecuting(player)
|
||||
}
|
||||
else -> return@queueScript stopExecuting(player)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun talkTo(npc: NPC) {
|
||||
player.dialogueInterpreter.open(SeargentDamienDialogue(),npc)
|
||||
openDialogue(player, SeargentDamienDialogue(), npc)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package content.global.ame.events.drilldemon
|
||||
|
||||
import core.api.inBorders
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.node.entity.npc.NPCBehavior
|
||||
import core.game.world.map.Location
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
class SeargentDamienBehavior: NPCBehavior(NPCs.SERGEANT_DAMIEN_2790) {
|
||||
|
||||
override fun onCreation(self: NPC) {
|
||||
|
||||
// Sergeant Damien is supposed to walk around the perimeter of the exercise mats
|
||||
if (inBorders(self, DrillDemonUtils.DD_AREA)) {
|
||||
val movementPath = arrayOf(Location.create(3167, 4822, 0), Location.create(3167, 4818, 0), Location.create(3159, 4818, 0), Location.create(3159, 4822, 0))
|
||||
self.configureMovementPath(*movementPath)
|
||||
self.isWalks = true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -5,17 +5,21 @@ import core.api.*
|
||||
import core.game.dialogue.DialogueFile
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.node.entity.skill.Skills
|
||||
import core.tools.END_DIALOGUE
|
||||
import org.rs09.consts.Items
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
class EvilBobDialogue : DialogueFile() {
|
||||
class EvilBobDialogue(val rewardDialogue: Boolean = false, val rewardXpSkill: Int = Skills.FISHING) : DialogueFile() {
|
||||
override fun handle(componentID: Int, buttonID: Int) {
|
||||
npc = NPC(NPCs.EVIL_BOB_2479)
|
||||
if (getAttribute(player!!, EvilBobUtils.assignedFishingZone, "none") == "none") giveEventFishingSpot(player!!)
|
||||
when (stage) {
|
||||
0 -> {
|
||||
if (getAttribute(player!!, EvilBobUtils.eventComplete, false)) {
|
||||
if (rewardDialogue) {
|
||||
sendPlayerDialogue(player!!, "That was the strangest dream I've ever had! Assuming it was a dream...", FacialExpression.HALF_ASKING)
|
||||
stage = if (rewardXpSkill == Skills.FISHING) 900 else 901
|
||||
} else if (getAttribute(player!!, EvilBobUtils.eventComplete, false)) {
|
||||
sendDialogue(player!!, "Evil Bob appears to be sleeping, best not to wake him up.").also { stage = END_DIALOGUE }
|
||||
} else if (removeItem(player!!, Items.RAW_FISHLIKE_THING_6200)) {
|
||||
setAttribute(player!!, EvilBobUtils.fishCaught, false)
|
||||
@@ -104,6 +108,8 @@ class EvilBobDialogue : DialogueFile() {
|
||||
805 -> npcl(FacialExpression.CHILD_NORMAL,"I am your leader, you are but a slave.").also { stage++ }
|
||||
806 -> playerl(FacialExpression.ANGRY, "I am not a slave, I am a free man!").also { stage++ }
|
||||
807 -> npcl(FacialExpression.CHILD_NORMAL, "Ah-ha-ha-ha-ha-ha!").also { stage = END_DIALOGUE }
|
||||
900 -> sendDialogue(player!!, "You feel somehow that you've become better at fishing.").also { stage = END_DIALOGUE }
|
||||
901 -> sendDialogue(player!!, "You feel somehow that you've become better at magic.").also { stage = END_DIALOGUE }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,10 @@ import core.api.*
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.interaction.IntType
|
||||
import core.game.interaction.InteractionListener
|
||||
import core.game.interaction.QueueStrength
|
||||
import core.game.node.entity.Entity
|
||||
import core.game.node.entity.player.link.emote.Emotes
|
||||
import core.game.node.entity.skill.Skills
|
||||
import core.game.system.task.Pulse
|
||||
import core.game.world.map.Location
|
||||
import core.game.world.map.zone.ZoneBorders
|
||||
@@ -98,35 +100,35 @@ class EvilBobListeners : InteractionListener, MapArea {
|
||||
on(EvilBobUtils.exitPortal, IntType.SCENERY, "enter") { player, portal ->
|
||||
if (getAttribute(player, EvilBobUtils.eventComplete, false)) {
|
||||
lock(player, 12)
|
||||
submitWorldPulse(object : Pulse() {
|
||||
var counter = 0
|
||||
override fun pulse(): Boolean {
|
||||
when (counter++) {
|
||||
1 -> forceMove(player, player.location, portal.location, 0, 50, null, 819)
|
||||
4 -> {
|
||||
player.faceLocation(Location.create(3421, 4777, 0))
|
||||
emote(player, Emotes.RASPBERRY)
|
||||
sendChat(player, "Be seeing you!")
|
||||
|
||||
}
|
||||
7 -> {
|
||||
player.animate(EvilBobUtils.teleAnim)
|
||||
player.graphics(EvilBobUtils.telegfx)
|
||||
playAudio(player, Sounds.TELEPORT_ALL_200)
|
||||
|
||||
}
|
||||
10 -> {
|
||||
sendMessage(player, "Welcome back to 2009Scape.")
|
||||
teleport(player, getAttribute(player, EvilBobUtils.prevLocation, Location.create(3222, 3219, 0)))
|
||||
EvilBobUtils.reward(player)
|
||||
EvilBobUtils.cleanup(player)
|
||||
sendPlayerDialogue(player, "That was the strangest dream I've ever had! Assuming it was a dream...", FacialExpression.HALF_ASKING)
|
||||
resetAnimator(player)
|
||||
}
|
||||
queueScript(player, 0, QueueStrength.SOFT) { stage: Int ->
|
||||
when (stage) {
|
||||
0 -> {
|
||||
forceMove(player, player.location, portal.location, 0, 50, null, 819)
|
||||
return@queueScript delayScript(player, 3)
|
||||
}
|
||||
return false
|
||||
1 -> {
|
||||
player.faceLocation(Location.create(3421, 4777, 0))
|
||||
emote(player, Emotes.RASPBERRY)
|
||||
sendChat(player, "Be seeing you!")
|
||||
return@queueScript delayScript(player,2)
|
||||
}
|
||||
2 -> {
|
||||
animate(player, EvilBobUtils.teleAnim)
|
||||
player.graphics(EvilBobUtils.telegfx)
|
||||
playAudio(player, Sounds.TELEPORT_ALL_200)
|
||||
return@queueScript delayScript(player, 2)
|
||||
}
|
||||
3 -> {
|
||||
sendMessage(player, "Welcome back to 2009Scape.")
|
||||
teleport(player, getAttribute(player, EvilBobUtils.prevLocation, Location.create(3222, 3219, 0)))
|
||||
EvilBobUtils.reward(player)
|
||||
EvilBobUtils.cleanup(player)
|
||||
resetAnimator(player)
|
||||
return@queueScript stopExecuting(player)
|
||||
}
|
||||
else -> return@queueScript stopExecuting(player)
|
||||
}
|
||||
})
|
||||
}
|
||||
} else sendNPCDialogue(player, NPCs.EVIL_BOB_2479, "You're going nowhere, human!", FacialExpression.CHILD_NEUTRAL)
|
||||
return@on true
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package content.global.ame.events.evilbob
|
||||
import content.global.ame.RandomEventNPC
|
||||
import core.api.*
|
||||
import core.api.utils.WeightBasedTable
|
||||
import core.game.interaction.QueueStrength
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.system.timer.impl.AntiMacro
|
||||
import org.rs09.consts.NPCs
|
||||
@@ -13,24 +14,31 @@ class EvilBobNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(N
|
||||
override fun init() {
|
||||
super.init()
|
||||
sendChat("meow")
|
||||
lock(player, 10)
|
||||
runTask(player, 6) {
|
||||
sendChat(player, "No... what? Nooooooooooooo!")
|
||||
player.animate(EvilBobUtils.teleAnim)
|
||||
player.graphics(EvilBobUtils.telegfx)
|
||||
playAudio(player, Sounds.TELEPORT_ALL_200)
|
||||
EvilBobUtils.giveEventFishingSpot(player)
|
||||
runTask(player, 3) {
|
||||
sendMessage(player, "Welcome to Scape2009.")
|
||||
EvilBobUtils.teleport(player)
|
||||
resetAnimator(player)
|
||||
openDialogue(player, EvilBobDialogue(), NPCs.EVIL_BOB_2479)
|
||||
AntiMacro.terminateEventNpc(player)
|
||||
queueScript(player, 4, QueueStrength.SOFT) { stage: Int ->
|
||||
when (stage) {
|
||||
0 -> {
|
||||
lock(player, 6)
|
||||
sendChat(player, "No... what? Nooooooooooooo!")
|
||||
animate(player, EvilBobUtils.teleAnim)
|
||||
player.graphics(EvilBobUtils.telegfx)
|
||||
playAudio(player, Sounds.TELEPORT_ALL_200)
|
||||
EvilBobUtils.giveEventFishingSpot(player)
|
||||
return@queueScript delayScript(player, 3)
|
||||
}
|
||||
1 -> {
|
||||
sendMessage(player, "Welcome to Scape2009.")
|
||||
EvilBobUtils.teleport(player)
|
||||
resetAnimator(player)
|
||||
openDialogue(player, EvilBobDialogue(), NPCs.EVIL_BOB_2479)
|
||||
AntiMacro.terminateEventNpc(player)
|
||||
return@queueScript stopExecuting(player)
|
||||
}
|
||||
else -> return@queueScript stopExecuting(player)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun talkTo(npc: NPC) {
|
||||
player.dialogueInterpreter.open(EvilBobDialogue(), this.asNpc())
|
||||
openDialogue(player, EvilBobDialogue(), this.asNpc())
|
||||
}
|
||||
}
|
||||
@@ -77,16 +77,16 @@ object EvilBobUtils {
|
||||
when (RandomFunction.getRandom(1)) {
|
||||
0 -> {
|
||||
player.skills.addExperience(Skills.FISHING, experience)
|
||||
runTask(player, 8) { sendDialogue(player, "You feel somehow that you've become better at fishing.") }
|
||||
openDialogue(player, EvilBobDialogue(rewardDialogue = true, rewardXpSkill = Skills.FISHING), NPCs.EVIL_BOB_2479)
|
||||
}
|
||||
1 -> {
|
||||
player.skills.addExperience(Skills.MAGIC, experience)
|
||||
runTask(player, 8) { sendDialogue(player, "You feel somehow that you've become better at magic.") }
|
||||
openDialogue(player, EvilBobDialogue(rewardDialogue = true, rewardXpSkill = Skills.MAGIC), NPCs.EVIL_BOB_2479)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
player.skills.addExperience(Skills.FISHING, experience)
|
||||
runTask(player, 6) { sendDialogue(player, "You feel somehow that you've become better at fishing.") }
|
||||
openDialogue(player, EvilBobDialogue(rewardDialogue = true, rewardXpSkill = Skills.FISHING), NPCs.EVIL_BOB_2479)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,9 +17,13 @@ class FreakListeners : InteractionListener, MapArea {
|
||||
private val freakNpc = NPCs.FREAKY_FORESTER_2458
|
||||
private val pheasants = intArrayOf(NPCs.PHEASANT_2459,NPCs.PHEASANT_2460,NPCs.PHEASANT_2461,NPCs.PHEASANT_2462)
|
||||
override fun defineListeners() {
|
||||
on(freakNpc,IntType.NPC,"talk-to"){player, node ->
|
||||
if (getAttribute(player, FreakUtils.freakTask, -1) == -1) FreakUtils.giveFreakTask(player)
|
||||
openDialogue(player, FreakyForesterDialogue(), node.asNpc())
|
||||
on(freakNpc,IntType.NPC,"talk-to") { player, node ->
|
||||
if (inBorders(player, FreakUtils.freakArea)) {
|
||||
if (getAttribute(player, FreakUtils.freakTask, -1) == -1) FreakUtils.giveFreakTask(player)
|
||||
openDialogue(player, FreakyForesterDialogue(), node.asNpc())
|
||||
} else {
|
||||
sendMessage(player, "They aren't interested in talking to you.")
|
||||
}
|
||||
return@on true
|
||||
}
|
||||
|
||||
@@ -49,7 +53,7 @@ class FreakListeners : InteractionListener, MapArea {
|
||||
}
|
||||
}
|
||||
override fun defineAreaBorders(): Array<ZoneBorders> {
|
||||
return arrayOf(ZoneBorders(2587, 4758, 2616,4788))
|
||||
return arrayOf(FreakUtils.freakArea)
|
||||
}
|
||||
|
||||
override fun getRestrictions(): Array<ZoneRestriction> {
|
||||
|
||||
@@ -5,6 +5,7 @@ import org.rs09.consts.Items
|
||||
import org.rs09.consts.NPCs
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.world.map.Location
|
||||
import core.game.world.map.zone.ZoneBorders
|
||||
import core.tools.RandomFunction
|
||||
|
||||
object FreakUtils{
|
||||
@@ -13,6 +14,7 @@ object FreakUtils{
|
||||
const val freakTask = "/save:freakyf:task"
|
||||
const val freakComplete = "/save:freakyf:complete"
|
||||
const val pheasantKilled = "freakyf:killed"
|
||||
val freakArea = ZoneBorders(2587, 4758, 2616, 4788)
|
||||
fun giveFreakTask(player: Player) {
|
||||
when(RandomFunction.getRandom(4)) {
|
||||
0 -> setAttribute(player, freakTask, NPCs.PHEASANT_2459)
|
||||
|
||||
@@ -4,8 +4,8 @@ import content.global.ame.RandomEventNPC
|
||||
import core.api.*
|
||||
import org.rs09.consts.NPCs
|
||||
import core.api.utils.WeightBasedTable
|
||||
import core.game.interaction.QueueStrength
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.system.task.Pulse
|
||||
import core.game.system.timer.impl.AntiMacro
|
||||
import core.game.world.update.flag.context.Graphics
|
||||
import org.rs09.consts.Sounds
|
||||
@@ -14,28 +14,27 @@ class FreakyForesterNPC(override var loot: WeightBasedTable? = null) : RandomEve
|
||||
|
||||
override fun init() {
|
||||
super.init()
|
||||
lock(player, 8)
|
||||
submitWorldPulse(object : Pulse() {
|
||||
var counter = 0
|
||||
override fun pulse(): Boolean {
|
||||
when (counter++) {
|
||||
0 -> sendChat("Ah, ${player.username}, just the person I need!")
|
||||
4 -> {
|
||||
sendGraphics(Graphics(308, 100, 50), player.location)
|
||||
animate(player,714)
|
||||
playAudio(player, Sounds.TELEPORT_ALL_200)
|
||||
}
|
||||
7 -> {
|
||||
FreakUtils.teleport(player)
|
||||
FreakUtils.giveFreakTask(player)
|
||||
AntiMacro.terminateEventNpc(player)
|
||||
openDialogue(player, FreakyForesterDialogue(), FreakUtils.freakNpc)
|
||||
resetAnimator(player)
|
||||
}
|
||||
sendChat("Ah, ${player.username}, just the person I need!")
|
||||
queueScript(player, 4, QueueStrength.SOFT) { stage: Int ->
|
||||
when (stage) {
|
||||
0 -> {
|
||||
lock(player, 6)
|
||||
sendGraphics(Graphics(308, 100, 50), player.location)
|
||||
animate(player,714)
|
||||
playAudio(player, Sounds.TELEPORT_ALL_200)
|
||||
return@queueScript delayScript(player, 3)
|
||||
}
|
||||
return false
|
||||
1 -> {
|
||||
FreakUtils.teleport(player)
|
||||
FreakUtils.giveFreakTask(player)
|
||||
AntiMacro.terminateEventNpc(player)
|
||||
openDialogue(player, FreakyForesterDialogue(), FreakUtils.freakNpc)
|
||||
resetAnimator(player)
|
||||
return@queueScript stopExecuting(player)
|
||||
}
|
||||
else -> return@queueScript stopExecuting(player)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
override fun talkTo(npc: NPC) {
|
||||
|
||||
@@ -4,14 +4,17 @@ import core.api.*
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.dialogue.DialogueFile
|
||||
import core.game.system.timer.impl.AntiMacro
|
||||
import core.tools.END_DIALOGUE
|
||||
import org.rs09.consts.Items
|
||||
|
||||
class GenieDialogue : DialogueFile() {
|
||||
class GenieDialogue() : DialogueFile() {
|
||||
override fun handle(componentID: Int, buttonID: Int) {
|
||||
val assigned = player!!.getAttribute("genie:item",0)
|
||||
npcl(FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish.")
|
||||
addItemOrDrop(player!!, assigned)
|
||||
AntiMacro.terminateEventNpc(player!!)
|
||||
stage = END_DIALOGUE
|
||||
when (stage) {
|
||||
0 -> npcl(FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish."). also { stage++ }
|
||||
1 -> {
|
||||
end()
|
||||
addItemOrDrop(player!!, Items.LAMP_2528)
|
||||
AntiMacro.terminateEventNpc(player!!)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,15 +2,14 @@ package content.global.ame.events.genie
|
||||
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.tools.RandomFunction
|
||||
import org.rs09.consts.Items
|
||||
import org.rs09.consts.NPCs
|
||||
import content.global.ame.RandomEventNPC
|
||||
import core.api.playAudio
|
||||
import core.api.utils.WeightBasedTable
|
||||
import org.rs09.consts.Sounds
|
||||
|
||||
class GenieNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.GENIE_409) {
|
||||
val phrases = arrayOf("Greetings, @name!","Ehem... Master @name?","Are you there, Master @name?","No one ignores me!")
|
||||
var assigned_item = 0
|
||||
val items = arrayOf(Items.LAMP_2528)
|
||||
|
||||
override fun tick() {
|
||||
if(RandomFunction.random(1,15) == 5){
|
||||
@@ -21,15 +20,10 @@ class GenieNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPC
|
||||
|
||||
override fun init() {
|
||||
super.init()
|
||||
assignItem()
|
||||
playAudio(player, Sounds.GENIE_APPEAR_2301)
|
||||
sendChat(phrases.random().replace("@name",player.name.capitalize()))
|
||||
}
|
||||
|
||||
fun assignItem(){
|
||||
assigned_item = items.random()
|
||||
player.setAttribute("genie:item",assigned_item)
|
||||
}
|
||||
|
||||
override fun talkTo(npc: NPC) {
|
||||
player.dialogueInterpreter.open(GenieDialogue(),npc)
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ class NPCTalkListener : InteractionListener {
|
||||
on(IntType.NPC,"talk-to","talk","talk to"){ player, node ->
|
||||
val npc = node.asNpc()
|
||||
if(RandomEvents.randomIDs.contains(node.id)){
|
||||
if(AntiMacro.getEventNpc(player) == null || AntiMacro.getEventNpc(player) != node.asNpc()){
|
||||
if(AntiMacro.getEventNpc(player) == null || AntiMacro.getEventNpc(player) != node.asNpc() || AntiMacro.getEventNpc(player)?.finalized == true) {
|
||||
player.sendMessage("They aren't interested in talking to you.")
|
||||
} else {
|
||||
AntiMacro.getEventNpc(player)?.talkTo(node.asNpc())
|
||||
|
||||
@@ -1,27 +1,30 @@
|
||||
package core.game.system.command.sets
|
||||
|
||||
import core.api.*
|
||||
import content.global.handlers.item.SpadeDigListener
|
||||
import content.region.misc.tutisland.handlers.iface.CharacterDesign
|
||||
import core.api.*
|
||||
import core.game.dialogue.DialogueFile
|
||||
import core.game.node.entity.combat.ImpactHandler
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.system.task.Pulse
|
||||
import core.game.world.map.Location
|
||||
import core.game.world.map.RegionManager
|
||||
import core.game.world.update.flag.context.Animation
|
||||
import core.plugin.Initializable
|
||||
import org.json.simple.JSONObject
|
||||
import core.game.dialogue.DialogueFile
|
||||
import content.global.handlers.item.SpadeDigListener
|
||||
import core.game.node.entity.player.info.login.PlayerSaver
|
||||
import core.game.system.command.Privilege
|
||||
import core.game.system.task.Pulse
|
||||
import core.game.world.GameWorld
|
||||
import core.game.world.repository.Repository
|
||||
import core.game.world.map.Location
|
||||
import core.game.world.map.RegionManager
|
||||
import core.game.world.repository.Repository.getPlayerByName
|
||||
import core.game.world.update.flag.context.Animation
|
||||
import core.game.world.update.flag.context.Graphics
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.RandomFunction
|
||||
import org.json.simple.JSONObject
|
||||
import org.rs09.consts.Sounds
|
||||
import java.awt.HeadlessException
|
||||
import java.awt.Toolkit
|
||||
import java.awt.datatransfer.StringSelection
|
||||
import java.util.*
|
||||
import kotlin.streams.toList
|
||||
|
||||
@Initializable
|
||||
class FunCommandSet : CommandSet(Privilege.ADMIN) {
|
||||
@@ -186,6 +189,24 @@ class FunCommandSet : CommandSet(Privilege.ADMIN) {
|
||||
CharacterDesign.reopen(player)
|
||||
}
|
||||
|
||||
/**
|
||||
* Cast a weakened version of ice barrage on nearby players within the defined radius.
|
||||
* This spell will never kill or freeze a player
|
||||
*/
|
||||
define("barrage", Privilege.ADMIN, "::barrage radius ", "Cast a weak barrage on all nearby players. Will never kill players") { player, args ->
|
||||
if (args.size != 2)
|
||||
reject(player, "Usage: ::barrage radius[max = 50]")
|
||||
val radius = if (args[1].toInt() > 50) 50 else args[1].toInt()
|
||||
val nearbyPlayers = RegionManager.getLocalPlayers(player, radius).stream().filter { p: Player -> p.username != player.username }.toList()
|
||||
animate(player, 1978)
|
||||
playGlobalAudio(player.location, Sounds.ICE_CAST_171)
|
||||
for (p in nearbyPlayers) {
|
||||
playGlobalAudio(p.location, Sounds.ICE_BARRAGE_IMPACT_168, 20)
|
||||
val impactAmount = if (p.skills.lifepoints < 10 ) 0 else RandomFunction.getRandom(3)
|
||||
impact(p, impactAmount, ImpactHandler.HitsplatType.NORMAL)
|
||||
p.graphics(Graphics(369, 0))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun bury(player: Player){
|
||||
|
||||
@@ -5,6 +5,7 @@ import content.global.ame.RandomEvents
|
||||
import core.api.*
|
||||
import core.game.node.entity.Entity
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.node.entity.player.info.Rights
|
||||
import core.game.node.item.Item
|
||||
import core.game.system.command.Privilege
|
||||
import core.game.system.timer.PersistTimer
|
||||
@@ -39,6 +40,9 @@ class AntiMacro : PersistTimer(0, "antimacro", isAuto = true), Commands {
|
||||
override fun onRegister(entity: Entity) {
|
||||
if (entity !is Player || entity.isArtificial)
|
||||
entity.timers.removeTimer(this)
|
||||
if (entity is Player && entity.rights == Rights.ADMINISTRATOR) {
|
||||
pause(entity)
|
||||
}
|
||||
|
||||
if (runInterval == 0)
|
||||
setNextExecution()
|
||||
|
||||
Reference in New Issue
Block a user