Random event improvements

Implemented smoke puff sound when random event npcs disappear
Fixed smoke puff repeating
Admins will no longer get random events
Can no longer talk to a random event NPC if they are leaving
Rewrote Drill Demon event:
The event can no longer be avoided and Sergeant Damien automatically teleports you to the event
The player can no longer escape the event by logging out
Sergeant Damien now walks around the area in a circle as he should authentically
Corrected all of Sergeant Damien's dialogue to be authentic
Implemented the authentic item dialogues that show the player the picture of the sign to exercise at
Implemented all the exercise sounds
Evil Bob's Island:
Rewrote all uses of pulses to scripts
Fixed evil bob not teleporting players when in combat
Fixed the reward dialogue
Freaky Forester:
Rewrote the freaky forester teleport to a script instead of a pulse
Fixed an issue where nearby players could talk to the NPC
Genie Event:
Rewrote most of the event
The genie now leaves after completing the dialogue
Implemented the genie appearing sound
Evil Chicken:
Now uses the correct attack sound
Misc:
Added admin command ::barrage [radius] that new barrage command hits all the players in the radius defines with a custom weak ice barrage. It will play the ice barrage sound, display graphics and hit the player for a random 0-3 damage. A fail safe has been added so the command will hit 0 if the player is low on health so this command will not accidentally kill players
This commit is contained in:
Zerken
2023-09-03 13:33:26 +00:00
committed by Ryan
parent 72853d225d
commit 1ab6773910
20 changed files with 351 additions and 279 deletions
+6 -6
View File
@@ -24223,7 +24223,7 @@
"combat_style": "2",
"melee_animation": "2302",
"range_animation": "2302",
"combat_audio": "355,357,356",
"combat_audio": "2288,357,356",
"magic_level": "5",
"respawn_delay": "25",
"defence_animation": "2300",
@@ -24246,7 +24246,7 @@
"combat_style": "2",
"melee_animation": "2302",
"range_animation": "2302",
"combat_audio": "355,357,356",
"combat_audio": "2288,357,356",
"magic_level": "10",
"respawn_delay": "25",
"defence_animation": "2300",
@@ -24269,7 +24269,7 @@
"combat_style": "2",
"melee_animation": "2302",
"range_animation": "2302",
"combat_audio": "355,357,356",
"combat_audio": "2288,357,356",
"magic_level": "15",
"respawn_delay": "25",
"defence_animation": "2300",
@@ -24292,7 +24292,7 @@
"combat_style": "2",
"melee_animation": "2302",
"range_animation": "2302",
"combat_audio": "355,357,356",
"combat_audio": "2288,357,356",
"magic_level": "25",
"respawn_delay": "25",
"defence_animation": "2300",
@@ -24315,7 +24315,7 @@
"combat_style": "2",
"melee_animation": "2302",
"range_animation": "2302",
"combat_audio": "355,357,356",
"combat_audio": "2288,357,356",
"magic_level": "35",
"respawn_delay": "25",
"defence_animation": "2300",
@@ -24338,7 +24338,7 @@
"combat_style": "2",
"melee_animation": "2302",
"range_animation": "2302",
"combat_audio": "355,357,356",
"combat_audio": "2288,357,356",
"magic_level": "45",
"respawn_delay": "25",
"defence_animation": "2300",
@@ -1,6 +1,7 @@
package content.global.ame
import content.global.ame.events.MysteriousOldManNPC
import core.api.playGlobalAudio
import core.api.poofClear
import core.game.interaction.MovementPulse
import core.game.node.entity.impl.PulseType
@@ -14,6 +15,8 @@ import core.game.world.update.flag.context.Graphics
import core.integrations.discord.Discord
import core.api.utils.WeightBasedTable
import core.tools.secondsToTicks
import core.tools.ticksToCycles
import org.rs09.consts.Sounds
import kotlin.random.Random
import kotlin.reflect.full.createInstance
@@ -37,11 +40,12 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
}
open fun terminate() {
finalized = true
pulseManager.clear(PulseType.STANDARD)
if (initialized) {
if (initialized && !finalized) {
poofClear(this)
playGlobalAudio(this.location, Sounds.SMOKEPUFF_1930, ticksToCycles(1))
}
finalized = true
}
open fun follow() {
@@ -1,50 +1,93 @@
package content.global.ame.events.drilldemon
import core.api.*
import core.game.node.entity.npc.NPC
import core.game.system.task.Pulse
import org.rs09.consts.NPCs
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.game.interaction.QueueStrength
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.world.map.zone.ZoneBorders
import core.game.world.map.zone.ZoneRestriction
import core.tools.secondsToTicks
class DrillDemonListeners : InteractionListener {
import org.rs09.consts.Sounds
class DrillDemonListeners : InteractionListener, MapArea {
val MATS = intArrayOf(10076,10077,10078,10079)
override fun defineListeners() {
on(DrillDemonUtils.DD_NPC, IntType.NPC, "talk-to") { player, _ ->
if (inBorders(player, DrillDemonUtils.DD_AREA)) {
openDialogue(player, SeargentDamienDialogue(isCorrect = true), DrillDemonUtils.DD_NPC)
} else {
sendMessage(player, "They aren't interested in talking to you.")
}
return@on true
}
on(MATS, IntType.SCENERY, "use") { player, node ->
val correctTask = player.getAttribute(DrillDemonUtils.DD_KEY_TASK,-1)
val correctTask = getAttribute(player, DrillDemonUtils.DD_KEY_TASK, -1)
if (correctTask == -1) {
player.sendMessage("You can't do that right now.")
sendMessage(player,"You can't do that right now.")
return@on true
}
val task = DrillDemonUtils.getMatTask(node.id, player)
val npc = NPC(NPCs.SERGEANT_DAMIEN_2790)
player.lock()
val anim = DrillDemonUtils.animationForTask(task)
lock(player, secondsToTicks(30))
player.walkingQueue.reset()
player.walkingQueue.addPath(node.location.x,4820)
player.pulseManager.run(object : Pulse(){
var counter = 0
override fun pulse(): Boolean {
when(counter++){
2 -> player.faceLocation(player.location.transform(0,-1,0))
3 -> player.animator.animate(DrillDemonUtils.animationForTask(task)).also { delay = anim.duration / 2 }
6 -> {
queueScript(player, 0, QueueStrength.SOFT) { stage: Int ->
when (stage) {
0 -> {
player.faceLocation(player.location.transform(0, -1, 0))
return@queueScript delayScript(player, 2)
}
1 -> {
animate(player, DrillDemonUtils.animationForTask(task))
when (task) {
DrillDemonUtils.DD_SIGN_JOG -> playAudio(player, Sounds.RUNONSPOT_2484, 0, 5)
DrillDemonUtils.DD_SIGN_SITUP -> playAudio(player, Sounds.SITUPS_2486, 40, 5)
DrillDemonUtils.DD_SIGN_PUSHUP -> playAudio(player, Sounds.PRESSUPS_2481, 25, 5)
DrillDemonUtils.DD_SIGN_JUMP -> playAudio(player, Sounds.STAR_JUMP_2492, 0, 5)
}
return@queueScript delayScript(player, anim.duration + 2)
}
2 -> {
DrillDemonUtils.changeSignsAndAssignTask(player)
if (task == correctTask) {
player.incrementAttribute(DrillDemonUtils.DD_CORRECT_COUNTER)
player.dialogueInterpreter.open(SeargentDamienDialogue(true),npc)
openDialogue(player, SeargentDamienDialogue(true), npc)
} else {
player.dialogueInterpreter.open(SeargentDamienDialogue(false),npc)
openDialogue(player, SeargentDamienDialogue(false), npc)
}
return true
return@queueScript stopExecuting(player)
}
else -> return@queueScript stopExecuting(player)
}
}
return false
}
})
return@on true
}
}
override fun defineAreaBorders(): Array<ZoneBorders> {
return arrayOf(DrillDemonUtils.DD_AREA)
}
override fun getRestrictions(): Array<ZoneRestriction> {
return arrayOf(ZoneRestriction.RANDOM_EVENTS, ZoneRestriction.CANNON, ZoneRestriction.FOLLOWERS)
}
override fun areaEnter(entity: Entity) {
if (entity is Player) {
entity.asPlayer().interfaceManager.closeDefaultTabs()
entity.locks.lockTeleport(1000000)
setComponentVisibility(entity.asPlayer(), 548, 69, true)
setComponentVisibility(entity.asPlayer(), 746, 12, true)
}
}
}
@@ -1,39 +1,32 @@
package content.global.ame.events.drilldemon
import core.api.*
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
import core.game.world.map.Location
import core.game.world.map.zone.ZoneBorders
import core.game.world.update.flag.context.Animation
import org.rs09.consts.Items
import org.rs09.consts.NPCs
object DrillDemonUtils {
val DD_KEY_NPC = "drilldemon:npc"
val DD_KEY_TASK = "drilldemon:task"
val DD_KEY_RETURN_LOC = "drilldemon:original-loc"
val DD_KEY_TASK = "/save:drilldemon:task"
val DD_KEY_RETURN_LOC = "/save:drilldemon:original-loc"
val DD_SIGN_VARP = 531
val DD_SIGN_JOG = 0
val DD_SIGN_SITUP = 1
val DD_SIGN_PUSHUP = 2
val DD_SIGN_JUMP = 3
val DD_CORRECT_OFFSET = "drilldemon:offset"
val DD_CORRECT_COUNTER = "drilldemon:numcorrect"
val DD_CORRECT_OFFSET = "/save:drilldemon:offset"
val DD_CORRECT_COUNTER = "/save:drilldemon:numcorrect"
val DD_AREA = ZoneBorders(3158,4817, 3168, 4823)
val DD_NPC = NPCs.SERGEANT_DAMIEN_2790
fun teleport(player: Player){
player.setAttribute(DD_KEY_RETURN_LOC,player.location)
player.properties.teleportLocation = Location.create(3163, 4819, 0)
setAttribute(player, DD_KEY_RETURN_LOC,player.location)
teleport(player, Location.create(3163, 4819, 0))
player.interfaceManager.closeDefaultTabs()
player.packetDispatch.sendInterfaceConfig(548, 69, true)
player.packetDispatch.sendInterfaceConfig(746, 12, true)
registerLogoutListener(player, "drilldemon"){p ->
teleport(p, player.getAttribute(DD_KEY_RETURN_LOC, p.location))
}
changeSignsAndAssignTask(player)
setComponentVisibility(player, 548, 69, true)
setComponentVisibility(player, 746, 12, true)
}
fun changeSignsAndAssignTask(player: Player){
@@ -43,24 +36,15 @@ object DrillDemonUtils {
val task = tempList.random()
val taskOffset = tempOffsetList.random()
player.setAttribute(DD_KEY_TASK,task)
player.setAttribute(DD_CORRECT_OFFSET,taskOffset)
setAttribute(player, DD_KEY_TASK,task)
setAttribute(player, DD_CORRECT_OFFSET,taskOffset)
tempList.remove(task)
tempOffsetList.remove(taskOffset)
setVarbit(player, taskOffset, task)
for (i in 0 until tempList.size) {
setVarbit(player, tempOffsetList[i], tempList[i])
setVarbit(player, tempOffsetList[i], tempList[i], true)
}
player.dialogueInterpreter.sendDialogues(NPCs.SERGEANT_DAMIEN_2790, FacialExpression.OLD_NORMAL,when(task){
DD_SIGN_JOG -> "Get over there and jog in place!"
DD_SIGN_JUMP -> "I need 40 jumping jacks stat!"
DD_SIGN_PUSHUP -> "Get over there and give me 20 pushups!"
DD_SIGN_SITUP -> "I need 30 situps pronto!"
else -> "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
})
player.unlock()
}
fun getVarbitForId(id: Int): Int{
@@ -78,16 +62,16 @@ object DrillDemonUtils {
}
fun cleanup(player: Player) {
clearLogoutListener(player, "drilldemon")
player.properties.teleportLocation = player.getAttribute(DD_KEY_RETURN_LOC)
player.removeAttribute(DD_KEY_NPC)
player.removeAttribute(DD_KEY_RETURN_LOC)
player.removeAttribute(DD_KEY_TASK)
player.removeAttribute(DD_CORRECT_OFFSET)
player.removeAttribute(DD_CORRECT_COUNTER)
player.locks.unlockTeleport()
unlock(player)
teleport(player, getAttribute(player, DD_KEY_RETURN_LOC, Location.create(3222, 3218, 0)))
removeAttribute(player, DD_KEY_RETURN_LOC)
removeAttribute(player, DD_KEY_TASK)
removeAttribute(player, DD_CORRECT_OFFSET)
removeAttribute(player, DD_CORRECT_COUNTER)
player.interfaceManager.openDefaultTabs()
player.packetDispatch.sendInterfaceConfig(548, 69, false)
player.packetDispatch.sendInterfaceConfig(746, 12, false)
setComponentVisibility(player, 548, 69, false)
setComponentVisibility(player, 746, 12, false)
}
fun animationForTask(task: Int): Animation {
@@ -101,20 +85,14 @@ object DrillDemonUtils {
}
fun reward(player: Player) {
val hasHat = player.inventory.contains(Items.CAMO_HELMET_6656,1) || player.bank.contains(Items.CAMO_HELMET_6656,1) || player.equipment.contains(Items.CAMO_HELMET_6656,1)
val hasShirt = player.inventory.contains(Items.CAMO_TOP_6654,1) || player.bank.contains(Items.CAMO_TOP_6654,1) || player.equipment.contains(Items.CAMO_TOP_6654,1)
val hasPants = player.inventory.contains(Items.CAMO_BOTTOMS_6655,1) || player.bank.contains(Items.CAMO_BOTTOMS_6655,1) || player.equipment.contains(Items.CAMO_BOTTOMS_6655,1)
val reward = if(!hasHat){
Item(Items.CAMO_HELMET_6656)
} else if(!hasShirt){
Item(Items.CAMO_TOP_6654)
} else if(!hasPants){
Item(Items.CAMO_BOTTOMS_6655)
} else {
Item(Items.COINS_995, 500)
}
if(!player.inventory.add(reward)){
GroundItemManager.create(reward,player)
val hasHat = hasAnItem(player, Items.CAMO_HELMET_6656).container != null
val hasShirt = hasAnItem(player, Items.CAMO_TOP_6654).container != null
val hasPants = hasAnItem(player, Items.CAMO_BOTTOMS_6655).container != null
when {
!hasHat -> addItemOrDrop(player, Items.CAMO_HELMET_6656)
!hasShirt -> addItemOrDrop(player, Items.CAMO_TOP_6654)
!hasPants -> addItemOrDrop(player, Items.CAMO_BOTTOMS_6655)
else -> addItemOrDrop(player, Items.COINS_995, 500)
}
}
}
@@ -1,29 +0,0 @@
package content.global.ame.events.drilldemon
import core.game.dialogue.DialoguePlugin
import core.game.node.entity.player.Player
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import org.rs09.consts.NPCs
@Initializable
class SeargentDamienDefaultPlugin(player: Player? = null) : DialoguePlugin(player) {
override fun newInstance(player: Player?): DialoguePlugin {
return SeargentDamienDefaultPlugin(player)
}
override fun open(vararg args: Any?): Boolean {
npc("GET BACK TO WORK MAGGOT!")
stage = END_DIALOGUE
return true
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
return true
}
override fun getIds(): IntArray {
return intArrayOf(NPCs.SERGEANT_DAMIEN_2790)
}
}
@@ -1,54 +1,53 @@
package content.global.ame.events.drilldemon
import core.game.system.task.Pulse
import core.api.*
import core.game.dialogue.DialogueFile
import core.game.system.timer.impl.AntiMacro
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
class SeargentDamienDialogue(val isCorrect: Boolean = false) : DialogueFile() {
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
import org.rs09.consts.NPCs
class SeargentDamienDialogue(var isCorrect: Boolean = false, var eventStart: Boolean = false) : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
var correctAmt = player!!.getAttribute(DrillDemonUtils.DD_CORRECT_COUNTER,0)
if(correctAmt == 4 && AntiMacro.getEventNpc(player!!) == null) {
npc = NPC(NPCs.SERGEANT_DAMIEN_2790)
val correctCounter = player!!.getAttribute(DrillDemonUtils.DD_CORRECT_COUNTER,0)
when(stage) {
0 -> npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"My god you actually did it, you limp","wristed worm-bodied MAGGOT! Take this","and get out of my sight.").also { stage++ }
1 -> {
end()
player!!.unlock()
DrillDemonUtils.cleanup(player!!)
player!!.pulseManager.run(object : Pulse(2){
override fun pulse(): Boolean {
DrillDemonUtils.reward(player!!)
return true
}
})
}
}
} else if(AntiMacro.getEventNpc(player!!) == null){
when(stage){
START_DIALOGUE -> if(isCorrect) npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"Good! Now...").also { stage++ } else npc(core.game.dialogue.FacialExpression.OLD_ANGRY1,"WRONG, MAGGOT!").also { stage++ }
1 -> {
end()
0 -> {
if (correctCounter >= 4) {
npcl(FacialExpression.OLD_NORMAL, "Well I'll be, you actually did it private. Now take this and get yourself out of my sight.")
stage = 100
} else if (eventStart) {
npcl(FacialExpression.OLD_NORMAL, "Move yourself private! Follow my orders and you may, just may, leave here in a fit state for my corps!")
DrillDemonUtils.changeSignsAndAssignTask(player!!)
}
}
stage = 0
eventStart = false
} else {
when(stage){
START_DIALOGUE -> npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"Would you like to come work out?").also { stage++ }
1 -> options("Yes, please.", "No, thanks.").also { stage++ }
2 -> when(buttonID){
npcl(FacialExpression.OLD_NORMAL, when (getAttribute(player!!, DrillDemonUtils.DD_KEY_TASK, -1)) {
DrillDemonUtils.DD_SIGN_JOG -> if (!isCorrect) "Wrong exercise, worm! Get yourself over there and jog on that mat private!" else "Get yourself over there and jog on that mat private!"
DrillDemonUtils.DD_SIGN_JUMP -> if (!isCorrect) "Wrong exercise, worm! I want to see you on that mat doing star jumps private!" else "I want to see you on that mat doing star jumps private!"
DrillDemonUtils.DD_SIGN_PUSHUP -> if (!isCorrect) "Wrong exercise, worm! Drop and give me push ups on that mat private!" else "Drop and give me push ups on that mat private!"
DrillDemonUtils.DD_SIGN_SITUP -> if (!isCorrect) "Wrong exercise, worm! Get on that mat and give me sit ups private!" else "Get on that mat and give me sit ups private!"
else -> "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
})
stage = 1
unlock(player!!)
}
}
1 -> {
end()
DrillDemonUtils.teleport(player!!)
AntiMacro.terminateEventNpc(player!!)
when (getAttribute(player!!, DrillDemonUtils.DD_KEY_TASK, -1)) {
DrillDemonUtils.DD_SIGN_JOG -> sendItemDialogue(player!!, Items.RUN_10947, "Go to this mat and jog on the spot!")
DrillDemonUtils.DD_SIGN_JUMP -> sendItemDialogue(player!!, Items.STARJUMP_10949, "Go to this mat and do some starjumps!")
DrillDemonUtils.DD_SIGN_PUSHUP -> sendItemDialogue(player!!, Items.PUSHUP_10946, "Go to this mat and do some pushups!")
DrillDemonUtils.DD_SIGN_SITUP -> sendItemDialogue(player!!, Items.SITUP_10948, "Go to this mat and do some sit ups!")
}
stage = END_DIALOGUE
}
2 -> {
100 -> {
end()
AntiMacro.terminateEventNpc(player!!)
stage = END_DIALOGUE
}
}
DrillDemonUtils.cleanup(player!!)
DrillDemonUtils.reward(player!!)
}
}
}
@@ -1,26 +1,38 @@
package content.global.ame.events.drilldemon
import core.game.node.entity.npc.NPC
import core.tools.RandomFunction
import org.rs09.consts.NPCs
import content.global.ame.RandomEventNPC
import core.api.*
import core.api.utils.WeightBasedTable
import core.game.interaction.QueueStrength
import core.game.system.timer.impl.AntiMacro
import core.tools.secondsToTicks
class SeargentDamienNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.SERGEANT_DAMIEN_2790) {
override fun init() {
super.init()
sendChat(player.username.capitalize() + "! Drop and give me 20!")
queueScript(player, 4, QueueStrength.SOFT) { stage: Int ->
when (stage) {
0 -> {
lock(player, secondsToTicks(30))
DrillDemonUtils.teleport(player)
AntiMacro.terminateEventNpc(player)
return@queueScript delayScript(player, 2)
}
1 -> {
openDialogue(player, SeargentDamienDialogue(isCorrect = true, eventStart = true), NPCs.SERGEANT_DAMIEN_2790)
return@queueScript stopExecuting(player)
}
else -> return@queueScript stopExecuting(player)
}
override fun tick() {
super.tick()
if(RandomFunction.random(1,10) == 5){
sendChat(player.username.capitalize() + "! Drop and give me 20!")
}
}
override fun talkTo(npc: NPC) {
player.dialogueInterpreter.open(SeargentDamienDialogue(),npc)
openDialogue(player, SeargentDamienDialogue(), npc)
}
}
@@ -0,0 +1,22 @@
package content.global.ame.events.drilldemon
import core.api.inBorders
import core.game.node.entity.npc.NPC
import core.game.node.entity.npc.NPCBehavior
import core.game.world.map.Location
import org.rs09.consts.NPCs
class SeargentDamienBehavior: NPCBehavior(NPCs.SERGEANT_DAMIEN_2790) {
override fun onCreation(self: NPC) {
// Sergeant Damien is supposed to walk around the perimeter of the exercise mats
if (inBorders(self, DrillDemonUtils.DD_AREA)) {
val movementPath = arrayOf(Location.create(3167, 4822, 0), Location.create(3167, 4818, 0), Location.create(3159, 4818, 0), Location.create(3159, 4822, 0))
self.configureMovementPath(*movementPath)
self.isWalks = true
}
}
}
@@ -5,17 +5,21 @@ import core.api.*
import core.game.dialogue.DialogueFile
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
import core.game.node.entity.skill.Skills
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
import org.rs09.consts.NPCs
class EvilBobDialogue : DialogueFile() {
class EvilBobDialogue(val rewardDialogue: Boolean = false, val rewardXpSkill: Int = Skills.FISHING) : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
npc = NPC(NPCs.EVIL_BOB_2479)
if (getAttribute(player!!, EvilBobUtils.assignedFishingZone, "none") == "none") giveEventFishingSpot(player!!)
when (stage) {
0 -> {
if (getAttribute(player!!, EvilBobUtils.eventComplete, false)) {
if (rewardDialogue) {
sendPlayerDialogue(player!!, "That was the strangest dream I've ever had! Assuming it was a dream...", FacialExpression.HALF_ASKING)
stage = if (rewardXpSkill == Skills.FISHING) 900 else 901
} else if (getAttribute(player!!, EvilBobUtils.eventComplete, false)) {
sendDialogue(player!!, "Evil Bob appears to be sleeping, best not to wake him up.").also { stage = END_DIALOGUE }
} else if (removeItem(player!!, Items.RAW_FISHLIKE_THING_6200)) {
setAttribute(player!!, EvilBobUtils.fishCaught, false)
@@ -104,6 +108,8 @@ class EvilBobDialogue : DialogueFile() {
805 -> npcl(FacialExpression.CHILD_NORMAL,"I am your leader, you are but a slave.").also { stage++ }
806 -> playerl(FacialExpression.ANGRY, "I am not a slave, I am a free man!").also { stage++ }
807 -> npcl(FacialExpression.CHILD_NORMAL, "Ah-ha-ha-ha-ha-ha!").also { stage = END_DIALOGUE }
900 -> sendDialogue(player!!, "You feel somehow that you've become better at fishing.").also { stage = END_DIALOGUE }
901 -> sendDialogue(player!!, "You feel somehow that you've become better at magic.").also { stage = END_DIALOGUE }
}
}
}
@@ -4,8 +4,10 @@ import core.api.*
import core.game.dialogue.FacialExpression
import core.game.interaction.IntType
import core.game.interaction.InteractionListener
import core.game.interaction.QueueStrength
import core.game.node.entity.Entity
import core.game.node.entity.player.link.emote.Emotes
import core.game.node.entity.skill.Skills
import core.game.system.task.Pulse
import core.game.world.map.Location
import core.game.world.map.zone.ZoneBorders
@@ -98,35 +100,35 @@ class EvilBobListeners : InteractionListener, MapArea {
on(EvilBobUtils.exitPortal, IntType.SCENERY, "enter") { player, portal ->
if (getAttribute(player, EvilBobUtils.eventComplete, false)) {
lock(player, 12)
submitWorldPulse(object : Pulse() {
var counter = 0
override fun pulse(): Boolean {
when (counter++) {
1 -> forceMove(player, player.location, portal.location, 0, 50, null, 819)
4 -> {
queueScript(player, 0, QueueStrength.SOFT) { stage: Int ->
when (stage) {
0 -> {
forceMove(player, player.location, portal.location, 0, 50, null, 819)
return@queueScript delayScript(player, 3)
}
1 -> {
player.faceLocation(Location.create(3421, 4777, 0))
emote(player, Emotes.RASPBERRY)
sendChat(player, "Be seeing you!")
return@queueScript delayScript(player,2)
}
7 -> {
player.animate(EvilBobUtils.teleAnim)
2 -> {
animate(player, EvilBobUtils.teleAnim)
player.graphics(EvilBobUtils.telegfx)
playAudio(player, Sounds.TELEPORT_ALL_200)
return@queueScript delayScript(player, 2)
}
10 -> {
3 -> {
sendMessage(player, "Welcome back to 2009Scape.")
teleport(player, getAttribute(player, EvilBobUtils.prevLocation, Location.create(3222, 3219, 0)))
EvilBobUtils.reward(player)
EvilBobUtils.cleanup(player)
sendPlayerDialogue(player, "That was the strangest dream I've ever had! Assuming it was a dream...", FacialExpression.HALF_ASKING)
resetAnimator(player)
return@queueScript stopExecuting(player)
}
else -> return@queueScript stopExecuting(player)
}
}
return false
}
})
} else sendNPCDialogue(player, NPCs.EVIL_BOB_2479, "You're going nowhere, human!", FacialExpression.CHILD_NEUTRAL)
return@on true
}
@@ -3,6 +3,7 @@ package content.global.ame.events.evilbob
import content.global.ame.RandomEventNPC
import core.api.*
import core.api.utils.WeightBasedTable
import core.game.interaction.QueueStrength
import core.game.node.entity.npc.NPC
import core.game.system.timer.impl.AntiMacro
import org.rs09.consts.NPCs
@@ -13,24 +14,31 @@ class EvilBobNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(N
override fun init() {
super.init()
sendChat("meow")
lock(player, 10)
runTask(player, 6) {
queueScript(player, 4, QueueStrength.SOFT) { stage: Int ->
when (stage) {
0 -> {
lock(player, 6)
sendChat(player, "No... what? Nooooooooooooo!")
player.animate(EvilBobUtils.teleAnim)
animate(player, EvilBobUtils.teleAnim)
player.graphics(EvilBobUtils.telegfx)
playAudio(player, Sounds.TELEPORT_ALL_200)
EvilBobUtils.giveEventFishingSpot(player)
runTask(player, 3) {
return@queueScript delayScript(player, 3)
}
1 -> {
sendMessage(player, "Welcome to Scape2009.")
EvilBobUtils.teleport(player)
resetAnimator(player)
openDialogue(player, EvilBobDialogue(), NPCs.EVIL_BOB_2479)
AntiMacro.terminateEventNpc(player)
return@queueScript stopExecuting(player)
}
else -> return@queueScript stopExecuting(player)
}
}
}
override fun talkTo(npc: NPC) {
player.dialogueInterpreter.open(EvilBobDialogue(), this.asNpc())
openDialogue(player, EvilBobDialogue(), this.asNpc())
}
}
@@ -77,16 +77,16 @@ object EvilBobUtils {
when (RandomFunction.getRandom(1)) {
0 -> {
player.skills.addExperience(Skills.FISHING, experience)
runTask(player, 8) { sendDialogue(player, "You feel somehow that you've become better at fishing.") }
openDialogue(player, EvilBobDialogue(rewardDialogue = true, rewardXpSkill = Skills.FISHING), NPCs.EVIL_BOB_2479)
}
1 -> {
player.skills.addExperience(Skills.MAGIC, experience)
runTask(player, 8) { sendDialogue(player, "You feel somehow that you've become better at magic.") }
openDialogue(player, EvilBobDialogue(rewardDialogue = true, rewardXpSkill = Skills.MAGIC), NPCs.EVIL_BOB_2479)
}
}
} else {
player.skills.addExperience(Skills.FISHING, experience)
runTask(player, 6) { sendDialogue(player, "You feel somehow that you've become better at fishing.") }
openDialogue(player, EvilBobDialogue(rewardDialogue = true, rewardXpSkill = Skills.FISHING), NPCs.EVIL_BOB_2479)
}
}
}
@@ -18,8 +18,12 @@ class FreakListeners : InteractionListener, MapArea {
private val pheasants = intArrayOf(NPCs.PHEASANT_2459,NPCs.PHEASANT_2460,NPCs.PHEASANT_2461,NPCs.PHEASANT_2462)
override fun defineListeners() {
on(freakNpc,IntType.NPC,"talk-to") { player, node ->
if (inBorders(player, FreakUtils.freakArea)) {
if (getAttribute(player, FreakUtils.freakTask, -1) == -1) FreakUtils.giveFreakTask(player)
openDialogue(player, FreakyForesterDialogue(), node.asNpc())
} else {
sendMessage(player, "They aren't interested in talking to you.")
}
return@on true
}
@@ -49,7 +53,7 @@ class FreakListeners : InteractionListener, MapArea {
}
}
override fun defineAreaBorders(): Array<ZoneBorders> {
return arrayOf(ZoneBorders(2587, 4758, 2616,4788))
return arrayOf(FreakUtils.freakArea)
}
override fun getRestrictions(): Array<ZoneRestriction> {
@@ -5,6 +5,7 @@ import org.rs09.consts.Items
import org.rs09.consts.NPCs
import core.game.node.entity.player.Player
import core.game.world.map.Location
import core.game.world.map.zone.ZoneBorders
import core.tools.RandomFunction
object FreakUtils{
@@ -13,6 +14,7 @@ object FreakUtils{
const val freakTask = "/save:freakyf:task"
const val freakComplete = "/save:freakyf:complete"
const val pheasantKilled = "freakyf:killed"
val freakArea = ZoneBorders(2587, 4758, 2616, 4788)
fun giveFreakTask(player: Player) {
when(RandomFunction.getRandom(4)) {
0 -> setAttribute(player, freakTask, NPCs.PHEASANT_2459)
@@ -4,8 +4,8 @@ import content.global.ame.RandomEventNPC
import core.api.*
import org.rs09.consts.NPCs
import core.api.utils.WeightBasedTable
import core.game.interaction.QueueStrength
import core.game.node.entity.npc.NPC
import core.game.system.task.Pulse
import core.game.system.timer.impl.AntiMacro
import core.game.world.update.flag.context.Graphics
import org.rs09.consts.Sounds
@@ -14,28 +14,27 @@ class FreakyForesterNPC(override var loot: WeightBasedTable? = null) : RandomEve
override fun init() {
super.init()
lock(player, 8)
submitWorldPulse(object : Pulse() {
var counter = 0
override fun pulse(): Boolean {
when (counter++) {
0 -> sendChat("Ah, ${player.username}, just the person I need!")
4 -> {
sendChat("Ah, ${player.username}, just the person I need!")
queueScript(player, 4, QueueStrength.SOFT) { stage: Int ->
when (stage) {
0 -> {
lock(player, 6)
sendGraphics(Graphics(308, 100, 50), player.location)
animate(player,714)
playAudio(player, Sounds.TELEPORT_ALL_200)
return@queueScript delayScript(player, 3)
}
7 -> {
1 -> {
FreakUtils.teleport(player)
FreakUtils.giveFreakTask(player)
AntiMacro.terminateEventNpc(player)
openDialogue(player, FreakyForesterDialogue(), FreakUtils.freakNpc)
resetAnimator(player)
return@queueScript stopExecuting(player)
}
else -> return@queueScript stopExecuting(player)
}
}
return false
}
})
}
override fun talkTo(npc: NPC) {
@@ -4,14 +4,17 @@ import core.api.*
import core.game.dialogue.FacialExpression
import core.game.dialogue.DialogueFile
import core.game.system.timer.impl.AntiMacro
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
class GenieDialogue : DialogueFile() {
class GenieDialogue() : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
val assigned = player!!.getAttribute("genie:item",0)
npcl(FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish.")
addItemOrDrop(player!!, assigned)
when (stage) {
0 -> npcl(FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish."). also { stage++ }
1 -> {
end()
addItemOrDrop(player!!, Items.LAMP_2528)
AntiMacro.terminateEventNpc(player!!)
stage = END_DIALOGUE
}
}
}
}
@@ -2,15 +2,14 @@ package content.global.ame.events.genie
import core.game.node.entity.npc.NPC
import core.tools.RandomFunction
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import content.global.ame.RandomEventNPC
import core.api.playAudio
import core.api.utils.WeightBasedTable
import org.rs09.consts.Sounds
class GenieNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.GENIE_409) {
val phrases = arrayOf("Greetings, @name!","Ehem... Master @name?","Are you there, Master @name?","No one ignores me!")
var assigned_item = 0
val items = arrayOf(Items.LAMP_2528)
override fun tick() {
if(RandomFunction.random(1,15) == 5){
@@ -21,15 +20,10 @@ class GenieNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPC
override fun init() {
super.init()
assignItem()
playAudio(player, Sounds.GENIE_APPEAR_2301)
sendChat(phrases.random().replace("@name",player.name.capitalize()))
}
fun assignItem(){
assigned_item = items.random()
player.setAttribute("genie:item",assigned_item)
}
override fun talkTo(npc: NPC) {
player.dialogueInterpreter.open(GenieDialogue(),npc)
}
@@ -32,7 +32,7 @@ class NPCTalkListener : InteractionListener {
on(IntType.NPC,"talk-to","talk","talk to"){ player, node ->
val npc = node.asNpc()
if(RandomEvents.randomIDs.contains(node.id)){
if(AntiMacro.getEventNpc(player) == null || AntiMacro.getEventNpc(player) != node.asNpc()){
if(AntiMacro.getEventNpc(player) == null || AntiMacro.getEventNpc(player) != node.asNpc() || AntiMacro.getEventNpc(player)?.finalized == true) {
player.sendMessage("They aren't interested in talking to you.")
} else {
AntiMacro.getEventNpc(player)?.talkTo(node.asNpc())
@@ -1,27 +1,30 @@
package core.game.system.command.sets
import core.api.*
import content.global.handlers.item.SpadeDigListener
import content.region.misc.tutisland.handlers.iface.CharacterDesign
import core.api.*
import core.game.dialogue.DialogueFile
import core.game.node.entity.combat.ImpactHandler
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.update.flag.context.Animation
import core.plugin.Initializable
import org.json.simple.JSONObject
import core.game.dialogue.DialogueFile
import content.global.handlers.item.SpadeDigListener
import core.game.node.entity.player.info.login.PlayerSaver
import core.game.system.command.Privilege
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.repository.Repository
import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.repository.Repository.getPlayerByName
import core.game.world.update.flag.context.Animation
import core.game.world.update.flag.context.Graphics
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import core.tools.RandomFunction
import org.json.simple.JSONObject
import org.rs09.consts.Sounds
import java.awt.HeadlessException
import java.awt.Toolkit
import java.awt.datatransfer.StringSelection
import java.util.*
import kotlin.streams.toList
@Initializable
class FunCommandSet : CommandSet(Privilege.ADMIN) {
@@ -186,6 +189,24 @@ class FunCommandSet : CommandSet(Privilege.ADMIN) {
CharacterDesign.reopen(player)
}
/**
* Cast a weakened version of ice barrage on nearby players within the defined radius.
* This spell will never kill or freeze a player
*/
define("barrage", Privilege.ADMIN, "::barrage radius ", "Cast a weak barrage on all nearby players. Will never kill players") { player, args ->
if (args.size != 2)
reject(player, "Usage: ::barrage radius[max = 50]")
val radius = if (args[1].toInt() > 50) 50 else args[1].toInt()
val nearbyPlayers = RegionManager.getLocalPlayers(player, radius).stream().filter { p: Player -> p.username != player.username }.toList()
animate(player, 1978)
playGlobalAudio(player.location, Sounds.ICE_CAST_171)
for (p in nearbyPlayers) {
playGlobalAudio(p.location, Sounds.ICE_BARRAGE_IMPACT_168, 20)
val impactAmount = if (p.skills.lifepoints < 10 ) 0 else RandomFunction.getRandom(3)
impact(p, impactAmount, ImpactHandler.HitsplatType.NORMAL)
p.graphics(Graphics(369, 0))
}
}
}
fun bury(player: Player){
@@ -5,6 +5,7 @@ import content.global.ame.RandomEvents
import core.api.*
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.node.entity.player.info.Rights
import core.game.node.item.Item
import core.game.system.command.Privilege
import core.game.system.timer.PersistTimer
@@ -39,6 +40,9 @@ class AntiMacro : PersistTimer(0, "antimacro", isAuto = true), Commands {
override fun onRegister(entity: Entity) {
if (entity !is Player || entity.isArtificial)
entity.timers.removeTimer(this)
if (entity is Player && entity.rights == Rights.ADMINISTRATOR) {
pause(entity)
}
if (runInterval == 0)
setNextExecution()