Code cleanup

Reorganised imports
Removed redundant qualifiers
This commit is contained in:
bushtail
2023-08-19 15:07:23 +00:00
committed by Ryan
parent 0eca9521bc
commit 1b4e0aafaa
346 changed files with 2871 additions and 2886 deletions
@@ -53,7 +53,7 @@ object DrillDemonUtils {
setVarbit(player, tempOffsetList[i], tempList[i])
}
player.dialogueInterpreter.sendDialogues(NPCs.SERGEANT_DAMIEN_2790, core.game.dialogue.FacialExpression.OLD_NORMAL,when(task){
player.dialogueInterpreter.sendDialogues(NPCs.SERGEANT_DAMIEN_2790, FacialExpression.OLD_NORMAL,when(task){
DD_SIGN_JOG -> "Get over there and jog in place!"
DD_SIGN_JUMP -> "I need 40 jumping jacks stat!"
DD_SIGN_PUSHUP -> "Get over there and give me 20 pushups!"
@@ -3,12 +3,12 @@ package content.global.ame.events.drilldemon
import core.game.dialogue.DialoguePlugin
import core.game.node.entity.player.Player
import core.plugin.Initializable
import org.rs09.consts.NPCs
import core.tools.END_DIALOGUE
import org.rs09.consts.NPCs
@Initializable
class SeargentDamienDefaultPlugin(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
class SeargentDamienDefaultPlugin(player: Player? = null) : DialoguePlugin(player) {
override fun newInstance(player: Player?): DialoguePlugin {
return SeargentDamienDefaultPlugin(player)
}
@@ -31,7 +31,7 @@ class EvilBobListeners : InteractionListener, MapArea {
if (getAttribute(player!!, EvilBobUtils.attentiveNewSpot, false) || getAttribute(player!!, EvilBobUtils.eventComplete, false)) {
sendDialogue(player, "You don't know if this is a good place to go fishing. Perhaps you should ask someone, like one of the human servants.")
} else if (!inInventory(player, Items.SMALL_FISHING_NET_303)) {
sendNPCDialogue(player, NPCs.SERVANT_2481, "You'll need a fishing net. There are plenty scattered around the beach.", FacialExpression.SAD);
sendNPCDialogue(player, NPCs.SERVANT_2481, "You'll need a fishing net. There are plenty scattered around the beach.", FacialExpression.SAD)
} else if (freeSlots(player) == 0) {
sendDialogue(player, "You don't have enough space in your inventory.")
} else if (getAttribute(player, EvilBobUtils.fishCaught, false)) {
@@ -9,7 +9,7 @@ import core.tools.END_DIALOGUE
class GenieDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
val assigned = player!!.getAttribute("genie:item",0)
npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish.")
npcl(FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish.")
addItemOrDrop(player!!, assigned)
AntiMacro.terminateEventNpc(player!!)
stage = END_DIALOGUE
@@ -60,6 +60,6 @@ class MordautDialogue(val examComplete: Boolean, val questionCorrect: Boolean =
}
override fun npc(vararg messages: String?): Component? {
return super.npc(core.game.dialogue.FacialExpression.OLD_NORMAL,*messages)
return super.npc(FacialExpression.OLD_NORMAL,*messages)
}
}