Code cleanup
Reorganised imports Removed redundant qualifiers
This commit is contained in:
@@ -31,7 +31,7 @@ class BarbarianOutpostCourse
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*/
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@JvmOverloads constructor(player: Player? = null) : AgilityCourse(player, 6, 46.2) {
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override fun createInstance(player: Player): AgilityCourse {
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return content.global.skill.agility.BarbarianOutpostCourse(player)
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return BarbarianOutpostCourse(player)
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}
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override fun handle(player: Player, node: Node, option: String): Boolean {
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@@ -88,7 +88,7 @@ class BarbarianOutpostCourse
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sendMessage(player, "You cannot do that from here.")
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return
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}
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if (content.global.skill.agility.BarbarianOutpostCourse.Companion.ropeDelay > GameWorld.ticks) {
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if (ropeDelay > GameWorld.ticks) {
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sendMessage(player, "The rope is being used.")
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return
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}
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@@ -96,7 +96,7 @@ class BarbarianOutpostCourse
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AgilityHandler.fail(player, 0, Location.create(2549, 9951, 0), null, getHitAmount(player), "You slip and fall to the pit below.")
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return
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}
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content.global.skill.agility.BarbarianOutpostCourse.Companion.ropeDelay = GameWorld.ticks + 2
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ropeDelay = GameWorld.ticks + 2
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player.packetDispatch.sendSceneryAnimation(`object`, Animation.create(497), true)
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AgilityHandler.forceWalk(player, 0, player.location, Location.create(2551, 3549, 0), Animation.create(751), 50, 22.0, "You skillfully swing across.", 1)
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}
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@@ -176,7 +176,7 @@ class BarbarianOutpostCourse
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NPCDefinition.forId(385).handlers["option:pick-up"] = this
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NPCDefinition.forId(386).handlers["option:pick-up"] = this
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NPCDefinition.forId(387).handlers["option:pick-up"] = this
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ClassScanner.definePlugin(content.global.skill.agility.BarbarianOutpostCourse.BarbarianGuardDialogue())
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ClassScanner.definePlugin(BarbarianGuardDialogue())
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}
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override fun getDestination(node: Node, n: Node): Location? {
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@@ -209,7 +209,7 @@ class BarbarianOutpostCourse
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constructor(player: Player?) : super(player) {}
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override fun newInstance(player: Player): core.game.dialogue.DialoguePlugin {
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return content.global.skill.agility.BarbarianOutpostCourse.BarbarianGuardDialogue(player)
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return BarbarianGuardDialogue(player)
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}
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override fun open(vararg args: Any): Boolean {
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@@ -30,25 +30,25 @@ class GnomeStrongholdCourse
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val `object` = node as Scenery
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when (`object`.id) {
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2295 -> {
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[0]!!.sendChat("Okay get over that log, quick quick!")
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TRAINERS[0]!!.sendChat("Okay get over that log, quick quick!")
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sendMessage(player, "You walk carefully across the slippery log...")
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AgilityHandler.walk(player, 0, Location.create(2474, 3436, 0), Location.create(2474, 3429, 0), Animation.create(155), 7.5, "...You make it safely to the other side.")
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return true
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}
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2285 -> {
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[1]!!.sendChat("Move it, move it, move it!")
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TRAINERS[1]!!.sendChat("Move it, move it, move it!")
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sendMessage(player, "You climb the netting...")
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AgilityHandler.climb(player, 1, Animation.create(828), `object`.location.transform(0, -1, 1), 7.5, null)
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return true
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}
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35970 -> {
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[2]!!.sendChat("That's it - straight up.")
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TRAINERS[2]!!.sendChat("That's it - straight up.")
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sendMessage(player, "You climb the tree..")
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AgilityHandler.climb(player, 2, Animation.create(828), Location.create(2473, 3420, 2), 5.0, "...To the platform above.")
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return true
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}
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2312 -> {
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[3]!!.sendChat("Come on scaredy cat, get across that rope!")
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TRAINERS[3]!!.sendChat("Come on scaredy cat, get across that rope!")
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sendMessage(player, "You carefully cross the tightrope.")
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AgilityHandler.walk(player, 3, Location.create(2477, 3420, 2), Location.create(2483, 3420, 2), Animation.create(155), 7.5, null)
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return true
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@@ -63,7 +63,7 @@ class GnomeStrongholdCourse
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return true
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}
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2286 -> {
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[4]!!.sendChat("My Granny can move faster than you.")
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TRAINERS[4]!!.sendChat("My Granny can move faster than you.")
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player.faceLocation(player.location.transform(0, 2, 0))
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sendMessage(player, "You climb the netting...")
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AgilityHandler.climb(player, 5, Animation.create(828), player.location.transform(0, 2, 0), 7.5, null)
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@@ -76,11 +76,11 @@ class GnomeStrongholdCourse
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sendMessage(player, "You can't do that from here.")
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return true
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}
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if (content.global.skill.agility.GnomeStrongholdCourse.Companion.USED_PIPES[index] > GameWorld.ticks) {
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if (USED_PIPES[index] > GameWorld.ticks) {
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sendMessage(player, "The pipe is being used.")
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return true
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}
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content.global.skill.agility.GnomeStrongholdCourse.Companion.USED_PIPES[index] = GameWorld.ticks + 10
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USED_PIPES[index] = GameWorld.ticks + 10
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player.lock()
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//Animations and force walking
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@@ -117,12 +117,12 @@ class GnomeStrongholdCourse
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}
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override fun configure() {
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[0] = NPC.create(162, Location.create(2473, 3438, 0))
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[1] = NPC.create(162, Location.create(2478, 3426, 0))
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[2] = NPC.create(162, Location.create(2474, 3422, 1))
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[3] = NPC.create(162, Location.create(2472, 3419, 2))
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content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS[4] = NPC.create(162, Location.create(2489, 3425, 0))
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for (npc in content.global.skill.agility.GnomeStrongholdCourse.Companion.TRAINERS) {
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TRAINERS[0] = NPC.create(162, Location.create(2473, 3438, 0))
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TRAINERS[1] = NPC.create(162, Location.create(2478, 3426, 0))
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TRAINERS[2] = NPC.create(162, Location.create(2474, 3422, 1))
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TRAINERS[3] = NPC.create(162, Location.create(2472, 3419, 2))
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TRAINERS[4] = NPC.create(162, Location.create(2489, 3425, 0))
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for (npc in TRAINERS) {
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npc!!.init()
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npc.walkRadius = 3
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}
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@@ -139,7 +139,7 @@ class GnomeStrongholdCourse
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}
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override fun createInstance(player: Player): AgilityCourse {
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return content.global.skill.agility.GnomeStrongholdCourse(player)
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return GnomeStrongholdCourse(player)
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}
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companion object {
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@@ -153,7 +153,7 @@ class WildernessCourse
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sendMessage(player, "You cannot do that from here.")
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return
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}
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if (content.global.skill.agility.WildernessCourse.Companion.ropeDelay > GameWorld.ticks) {
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if (ropeDelay > GameWorld.ticks) {
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sendMessage(player, "The rope is being used.")
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return
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}
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@@ -161,7 +161,7 @@ class WildernessCourse
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AgilityHandler.fail(player, 0, Location.create(3005, 10357, 0), null, getHitAmount(player), "You slip and fall to the pit below.")
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return
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}
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content.global.skill.agility.WildernessCourse.Companion.ropeDelay = GameWorld.ticks + 2
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ropeDelay = GameWorld.ticks + 2
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player.packetDispatch.sendSceneryAnimation(`object`, Animation.create(497), true)
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AgilityHandler.forceWalk(player, 1, player.location, Location.create(3005, 3958, 0), Animation.create(751), 50, 20.0, "You skillfully swing across.", 1)
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}
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@@ -254,7 +254,7 @@ class WildernessCourse
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}
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override fun createInstance(player: Player): AgilityCourse {
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return content.global.skill.agility.WildernessCourse(player)
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return WildernessCourse(player)
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}
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companion object {
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@@ -42,16 +42,16 @@ class BasaltRockShortcut : AgilityShortcut {
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* 2522, 3600 R1, 3601, 3602 R2
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*/
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override fun newInstance(arg: Any?): Plugin<Any> {
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4550), 1, 0.0, "jump-to")) //Beach South*
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4551), 1, 0.0, "jump-across")) //Beach South Rock 1*
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4552), 1, 0.0, "jump-across")) //South Rock 2
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4553), 1, 0.0, "jump-across")) //South Rock 2 (other side)
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4554), 1, 0.0, "jump-across")) //Middle Rock 3
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4555), 1, 0.0, "jump-across")) //Middle Rock 3 (other side)
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4556), 1, 0.0, "jump-across")) //North Rock 4
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4557), 1, 0.0, "jump-across")) //North Rock 4 (other side)
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4558), 1, 0.0, "jump-across")) //Rocky Shore North Rock 5*
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configure(content.global.skill.agility.shortcuts.BasaltRockShortcut(intArrayOf(4559), 1, 0.0, "jump-to")) //Rocky Shore North*
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configure(BasaltRockShortcut(intArrayOf(4550), 1, 0.0, "jump-to")) //Beach South*
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configure(BasaltRockShortcut(intArrayOf(4551), 1, 0.0, "jump-across")) //Beach South Rock 1*
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configure(BasaltRockShortcut(intArrayOf(4552), 1, 0.0, "jump-across")) //South Rock 2
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configure(BasaltRockShortcut(intArrayOf(4553), 1, 0.0, "jump-across")) //South Rock 2 (other side)
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configure(BasaltRockShortcut(intArrayOf(4554), 1, 0.0, "jump-across")) //Middle Rock 3
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configure(BasaltRockShortcut(intArrayOf(4555), 1, 0.0, "jump-across")) //Middle Rock 3 (other side)
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configure(BasaltRockShortcut(intArrayOf(4556), 1, 0.0, "jump-across")) //North Rock 4
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configure(BasaltRockShortcut(intArrayOf(4557), 1, 0.0, "jump-across")) //North Rock 4 (other side)
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configure(BasaltRockShortcut(intArrayOf(4558), 1, 0.0, "jump-across")) //Rocky Shore North Rock 5*
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configure(BasaltRockShortcut(intArrayOf(4559), 1, 0.0, "jump-to")) //Rocky Shore North*
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return this
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}
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@@ -1,7 +1,5 @@
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package content.global.skill.construction
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import content.global.skill.construction.BuildHotspot
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/**
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* Represents a hotspot.
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* @author Emperor
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+2
-2
@@ -39,11 +39,11 @@ class ConstructionDoorPlugin : OptionHandler() {
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override fun handle(player: Player, node: Node, option: String): Boolean {
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val `object` = node as Scenery
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val second = core.game.global.action.DoorActionHandler.getSecondDoor(`object`, player)
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val second = DoorActionHandler.getSecondDoor(`object`, player)
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when (option) {
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"pick-lock", "force" -> return false //TODO
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}
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core.game.global.action.DoorActionHandler.open(`object`, second, getReplaceId(`object`), getReplaceId(second), true, 500, false)
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DoorActionHandler.open(`object`, second, getReplaceId(`object`), getReplaceId(second), true, 500, false)
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return true
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}
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+1
-1
@@ -25,7 +25,7 @@ class WardrobeHandler : OptionHandler() {
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} else {
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player.interfaceManager.open(Component(594))
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}
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return true;
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return true
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}
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}
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+2
-2
@@ -10,7 +10,7 @@ import core.plugin.Initializable
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* @author Ceikry
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*/
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@Initializable
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class PortalChamberDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
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class PortalChamberDialogue(player: Player? = null) : DialoguePlugin(player) {
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var portal = "none"
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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when(stage){
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@@ -41,7 +41,7 @@ class PortalChamberDialogue(player: Player? = null) : core.game.dialogue.Dialogu
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return true
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}
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override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
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override fun newInstance(player: Player?): DialoguePlugin {
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return PortalChamberDialogue(player)
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}
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+2
-2
@@ -2,7 +2,7 @@ package content.global.skill.construction.decoration.questhall
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import core.api.teleport
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.link.audio.Audio;
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import core.game.node.entity.player.link.audio.Audio
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import core.game.system.task.Pulse
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import core.game.world.map.Location
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import core.game.world.update.flag.context.Animation
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@@ -53,7 +53,7 @@ class MountedGlory : InteractionListener {
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1 -> {
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player.lock(5)
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player.visualize(Animation(714), Graphics(308, 100, 50))
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player.getAudioManager().send(Audio(200), true);
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player.getAudioManager().send(Audio(200), true)
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}
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4 -> player.animator.reset().also { teleport(player, TELEPORTS[int]) }
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}
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@@ -92,7 +92,7 @@ class LecternPlugin : OptionHandler() {
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for (item in requiredItems) {
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val staff = MagicStaff.forId(item.id)
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if (staff != null && player.equipment.containsAtLeastOneItem(staff.staves)) {
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continue;
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continue
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}
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if (!player.inventory.containsItem(item)) {
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//TODO staffs
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@@ -171,7 +171,7 @@ class LecternPlugin : OptionHandler() {
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if (ttb != null && ttb.canMake(player)) {
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player.interfaceManager.close()
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var requiredItemsCountingStaves = ttb.requiredItems.filter({ item ->
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val staff = MagicStaff.forId(item.id);
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val staff = MagicStaff.forId(item.id)
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!(staff != null && player.equipment.containsAtLeastOneItem(staff.staves))
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}).toTypedArray()
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player.pulseManager.run(object : Pulse(1) {
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+2
-2
@@ -57,8 +57,8 @@ class ArmourStand : UseWithHandler(494, 468, 496, 470, 498, 472, 500, 502, 474,
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return true
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}
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@Initializable
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class RepairDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin(player){
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override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
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class RepairDialogue(player: Player? = null) : DialoguePlugin(player){
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override fun newInstance(player: Player?): DialoguePlugin {
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return RepairDialogue(player)
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}
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var item: Item? = null
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@@ -1,11 +1,10 @@
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package content.global.skill.farming
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import core.api.*
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import content.global.skill.farming.timers.Compost
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import core.api.getOrStartTimer
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import core.cache.def.impl.SceneryDefinition
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import core.cache.def.impl.VarbitDefinition
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import core.game.node.scenery.Scenery
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import core.game.node.entity.player.Player
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import content.global.skill.farming.timers.*
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import core.game.node.scenery.Scenery
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enum class CompostBins(val varbit: Int) {
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FALADOR_COMPOST(740),
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@@ -6,7 +6,7 @@ import core.game.interaction.OptionHandler
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import core.game.node.Node
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import content.global.skill.summoning.familiar.GiantEntNPC
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.link.audio.Audio;
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import core.game.node.entity.player.link.audio.Audio
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import core.game.node.entity.skill.Skills
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import core.game.node.item.Item
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import core.game.system.task.Pulse
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@@ -10,10 +10,10 @@ import core.game.world.update.flag.context.Animation
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import core.plugin.Initializable
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@Initializable
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class DigUpPatchDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
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class DigUpPatchDialogue(player: Player? = null) : DialoguePlugin(player) {
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var patch: Patch? = null
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override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
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override fun newInstance(player: Player?): DialoguePlugin {
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return DigUpPatchDialogue(player)
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}
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@@ -299,7 +299,7 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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if(patch.type == PatchType.TREE) {
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// Willow branches
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if(harvestAmt < 6) {
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harvestAmt++;
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harvestAmt++
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}
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}
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@@ -21,7 +21,7 @@ class CropGrowth : PersistTimer (500, "farming:crops", isSoft = true) {
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//Sync the 5 minute run cycles with :05 on realtime clocks - authentic
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override fun getInitialRunDelay() : Int {
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val now = LocalTime.now();
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val now = LocalTime.now()
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val minsUntil5MinSync = 5 - (now.getMinute() % 5)
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val ticks = secondsToTicks (minsUntil5MinSync * 60)
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player.debug("[CropGrowth] Scheduled first growth cycle for $ticks ticks from now.")
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@@ -2,8 +2,6 @@ package content.global.skill.gather
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import content.global.skill.fishing.FishingSpot
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import content.global.skill.gather.fishing.FishingPulse
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import content.global.skill.gather.mining.MiningSkillPulse
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import core.game.interaction.IntType
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import core.game.interaction.InteractionListener
|
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import core.game.node.Node
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import core.game.node.entity.npc.NPC
|
||||
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||||
@@ -76,7 +76,7 @@ class MiningListener : InteractionListener {
|
||||
if(reward == Items.CLAY_434){
|
||||
val bracelet = getItemFromEquipment(player, EquipmentSlot.HANDS)
|
||||
if(bracelet != null && bracelet.id == Items.BRACELET_OF_CLAY_11074){
|
||||
var charges = player.getAttribute("jewellery-charges:bracelet-of-clay", 28);
|
||||
var charges = player.getAttribute("jewellery-charges:bracelet-of-clay", 28)
|
||||
charges--
|
||||
reward = Items.SOFT_CLAY_1761
|
||||
sendMessage(player, "Your bracelet of clay softens the clay for you.")
|
||||
|
||||
@@ -141,7 +141,7 @@ class MiningSkillPulse(private val player: Player, private val node: Node) : Pul
|
||||
if(reward == Items.CLAY_434){
|
||||
val bracelet = getItemFromEquipment(player, EquipmentSlot.HANDS)
|
||||
if(bracelet != null && bracelet.id == Items.BRACELET_OF_CLAY_11074){
|
||||
var charges = player.getAttribute("jewellery-charges:bracelet-of-clay", 28);
|
||||
var charges = player.getAttribute("jewellery-charges:bracelet-of-clay", 28)
|
||||
charges--
|
||||
reward = Items.SOFT_CLAY_1761
|
||||
sendMessage(player, "Your bracelet of clay softens the clay for you.")
|
||||
|
||||
@@ -7,7 +7,7 @@ import core.game.world.map.path.ClipMaskSupplier
|
||||
import core.game.node.entity.npc.*
|
||||
import core.game.node.entity.Entity
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.node.entity.player.link.SpellBookManager;
|
||||
import core.game.node.entity.player.link.SpellBookManager
|
||||
import core.game.node.item.Item
|
||||
import core.game.node.entity.combat.CombatStyle
|
||||
import content.global.skill.magic.spellconsts.Modern
|
||||
@@ -34,19 +34,19 @@ class ImplingBehavior : NPCBehavior (*Impling.getIds()) {
|
||||
}
|
||||
|
||||
override fun canBeAttackedBy(self: NPC, attacker: Entity, style: CombatStyle, shouldSendMessage: Boolean) : Boolean {
|
||||
if (attacker !is Player) return false;
|
||||
if (attacker !is Player) return false
|
||||
|
||||
if (style != CombatStyle.MAGIC) {
|
||||
if (shouldSendMessage)
|
||||
sendMessage (attacker, "You can't do that.")
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
val spellBook = attacker.spellBookManager.spellBook
|
||||
if (spellBook != SpellBookManager.SpellBook.MODERN.interfaceId) {
|
||||
if (shouldSendMessage)
|
||||
sendMessage (attacker, "The impling is too fast for that.")
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
val spellId = attacker.properties.spell.spellId
|
||||
|
||||
@@ -172,7 +172,7 @@ enum class ImplingSpawnLocations (val type: ImplingSpawnTypes, vararg val locati
|
||||
|
||||
object ImplingClipper : ClipMaskSupplier {
|
||||
override fun getClippingFlag (z: Int, x: Int, y: Int) : Int {
|
||||
var flag = RegionManager.getClippingFlag(z, x, y);
|
||||
var flag = RegionManager.getClippingFlag(z, x, y)
|
||||
return flag and (RegionFlags.SOLID_TILE.inv()) and (RegionFlags.TILE_OBJECT.inv()) //Allow walking on water and flying over small objects, but keep all other tile flags the same.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.TimeUnit
|
||||
|
||||
import core.api.*
|
||||
import core.game.node.entity.Entity
|
||||
import core.game.node.entity.combat.CombatStyle
|
||||
import core.game.node.entity.impl.Animator.Priority;
|
||||
import core.game.node.entity.impl.Animator.Priority
|
||||
import core.game.node.entity.impl.ForceMovement
|
||||
import core.game.node.entity.npc.AbstractNPC
|
||||
import core.game.node.entity.player.Player
|
||||
@@ -167,7 +167,7 @@ class PitfallListeners : InteractionListener {
|
||||
return@setDest dst
|
||||
}
|
||||
on(PIT, IntType.SCENERY, "trap") { player, node ->
|
||||
val pit = node as Scenery;
|
||||
val pit = node as Scenery
|
||||
// TODO: check hunter level, remove logs
|
||||
if(player.skills.getLevel(Skills.HUNTER) < 31) {
|
||||
player.sendMessage("You need a hunter level of 31 to set a pitfall trap.")
|
||||
@@ -204,12 +204,12 @@ class PitfallListeners : InteractionListener {
|
||||
return@on true
|
||||
}
|
||||
on(SPIKED_PIT, IntType.SCENERY, "jump") { player, node ->
|
||||
val pit = node as Scenery;
|
||||
val pit = node as Scenery
|
||||
val src = player.getLocation()
|
||||
val dir = pitJumpSpots(pit.getLocation())!![src]
|
||||
if(dir != null) {
|
||||
val dst = src.transform(dir, 3)
|
||||
ForceMovement.run(player, src, dst, ForceMovement.WALK_ANIMATION, Animation(1603), dir, 16);
|
||||
ForceMovement.run(player, src, dst, ForceMovement.WALK_ANIMATION, Animation(1603), dir, 16)
|
||||
playAudio(player, getAudio(Sounds.HUNTING_JUMP_2635))
|
||||
val pitfall_npc: Entity? = player.getAttribute("pitfall_npc", null)
|
||||
if(pitfall_npc != null && pitfall_npc.getLocation().getDistance(src) < 3.0) {
|
||||
@@ -247,7 +247,7 @@ class PitfallListeners : InteractionListener {
|
||||
return@on true
|
||||
}
|
||||
on(SPIKED_PIT, IntType.SCENERY, "dismantle") { player, node ->
|
||||
val pit = node as Scenery;
|
||||
val pit = node as Scenery
|
||||
playAudio(player, getAudio(Sounds.HUNTING_TAKEBRANCHES_2649))
|
||||
player.removeAttribute("pitfall:timestamp:${pit.location.x}:${pit.location.y}")
|
||||
player.incrementAttribute("pitfall:count", -1)
|
||||
@@ -289,11 +289,11 @@ class PitfallListeners : InteractionListener {
|
||||
|
||||
fun lootCorpse(player: Player, pit: Scenery, xp: Double, goodFur: Int, badFur: Int) {
|
||||
if(player.inventory.freeSlots() < 2) {
|
||||
player.sendMessage("You don't have enough inventory space. You need 2 more free slots.");
|
||||
player.sendMessage("You don't have enough inventory space. You need 2 more free slots.")
|
||||
return
|
||||
}
|
||||
setPitState(player, pit.location, 0)
|
||||
player.getSkills().addExperience(Skills.HUNTER, xp, true);
|
||||
player.getSkills().addExperience(Skills.HUNTER, xp, true)
|
||||
player.inventory.add(Item(Items.BIG_BONES_532))
|
||||
playAudio(player, getAudio(Sounds.HUNTING_TAKEBRANCHES_2649))
|
||||
// TODO: what's the actual probability of tatty vs perfect fur?
|
||||
|
||||
@@ -87,7 +87,7 @@ class ModernListeners : SpellListener("modern"){
|
||||
|
||||
onCast(Modern.CAMELOT_TELEPORT, NONE){ player, _->
|
||||
requires(player,45, arrayOf(Item(Items.AIR_RUNE_556,5),Item(Items.LAW_RUNE_563)))
|
||||
player.achievementDiaryManager.finishTask(player, DiaryType.SEERS_VILLAGE, 1, 5);
|
||||
player.achievementDiaryManager.finishTask(player, DiaryType.SEERS_VILLAGE, 1, 5)
|
||||
sendTeleport(player,55.5, Location.create(2758, 3478, 0))
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package content.global.skill.magic.modern
|
||||
|
||||
import core.api.*
|
||||
import org.json.simple.*
|
||||
import core.game.system.timer.*
|
||||
import core.api.getAudio
|
||||
import core.api.playAudio
|
||||
import core.api.sendMessage
|
||||
import core.game.node.entity.Entity
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.system.timer.PersistTimer
|
||||
|
||||
class SpellCharge : PersistTimer (700, "magic:spellcharge") {
|
||||
override fun run (entity: Entity) : Boolean {
|
||||
|
||||
@@ -220,7 +220,7 @@ enum class SkillcapePerks(val attribute: String, val effect: ((Player) -> Unit)?
|
||||
|
||||
override fun open(vararg args: Any?): Boolean {
|
||||
options("Air","Mind","Water","Earth","More...")
|
||||
stage = 0;
|
||||
stage = 0
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
package content.global.skill.slayer
|
||||
|
||||
import content.global.handlers.item.equipment.special.DragonfireSwingHandler
|
||||
import core.api.EquipmentSlot
|
||||
import core.api.getItemFromEquipment
|
||||
import core.game.node.entity.Entity
|
||||
import core.game.node.entity.combat.BattleState
|
||||
import core.game.node.entity.combat.CombatStyle
|
||||
import core.game.node.entity.combat.CombatSwingHandler
|
||||
import core.game.node.entity.combat.MultiSwingHandler
|
||||
@@ -12,10 +8,8 @@ import core.game.node.entity.combat.equipment.SwitchAttack
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.node.entity.npc.NPCBehavior
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.node.entity.player.link.prayer.PrayerType
|
||||
import core.game.world.update.flag.context.Animation
|
||||
import core.game.world.update.flag.context.Graphics
|
||||
import core.tools.RandomFunction
|
||||
import org.rs09.consts.Items
|
||||
|
||||
class SkeletalWyvernBehavior : NPCBehavior(*Tasks.SKELETAL_WYVERN.ids) {
|
||||
|
||||
@@ -19,34 +19,34 @@ class SummoningTabListener : InterfaceListener {
|
||||
player.getPacketDispatch().sendMessage("Your familiar is not a beast of burden.")
|
||||
return@on true
|
||||
}
|
||||
val beast = player.getFamiliarManager().getFamiliar() as BurdenBeast;
|
||||
val beast = player.getFamiliarManager().getFamiliar() as BurdenBeast
|
||||
if (beast.getContainer().isEmpty()) {
|
||||
player.getPacketDispatch().sendMessage("Your familiar is not carrying any items.")
|
||||
return@on true
|
||||
}
|
||||
beast.withdrawAll();
|
||||
beast.withdrawAll()
|
||||
return@on true
|
||||
}
|
||||
player.getPacketDispatch().sendMessage("You don't have a follower.");
|
||||
player.getPacketDispatch().sendMessage("You don't have a follower.")
|
||||
}
|
||||
53 -> {
|
||||
if (player.getFamiliarManager().hasFamiliar()) {
|
||||
if(opcode == 155) {
|
||||
// Dismiss familiar
|
||||
player.getDialogueInterpreter().open("dismiss_dial");
|
||||
player.getDialogueInterpreter().open("dismiss_dial")
|
||||
} else if(opcode == 196) {
|
||||
// Dismiss now
|
||||
player.getFamiliarManager().dismiss(false);
|
||||
player.getFamiliarManager().dismiss(false)
|
||||
}
|
||||
} else {
|
||||
player.getPacketDispatch().sendMessage("You don't have a follower.");
|
||||
player.getPacketDispatch().sendMessage("You don't have a follower.")
|
||||
}
|
||||
}
|
||||
else -> {
|
||||
if (player.getFamiliarManager().hasFamiliar()) {
|
||||
player.getFamiliarManager().getFamiliar().executeSpecialMove(FamiliarSpecial(player));
|
||||
player.getFamiliarManager().getFamiliar().executeSpecialMove(FamiliarSpecial(player))
|
||||
} else {
|
||||
player.getPacketDispatch().sendMessage("You don't have a follower.");
|
||||
player.getPacketDispatch().sendMessage("You don't have a follower.")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user