Code cleanup
Reorganised imports Removed redundant qualifiers
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@@ -20,7 +20,7 @@ import core.game.node.entity.player.link.TeleportManager
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import core.game.node.entity.player.link.audio.Audio
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import core.game.node.entity.player.link.emote.Emotes
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import core.game.node.entity.player.link.quest.QuestRepository
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import core.game.node.entity.player.link.prayer.PrayerType;
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import core.game.node.entity.player.link.prayer.PrayerType
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import core.game.node.entity.skill.Skills
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import content.data.skill.SkillingTool
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import content.global.skill.slayer.Tasks
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@@ -1439,7 +1439,7 @@ fun <A, G> visualize(entity: Entity, anim: A, gfx: G) {
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* @param pulse the Pulse object to submit
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*/
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fun submitWorldPulse(pulse: Pulse) {
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GameWorld.Pulser.submit(pulse)
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Pulser.submit(pulse)
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}
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/**
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@@ -1928,7 +1928,7 @@ fun runcs2 (player: Player, scriptId: Int, vararg arguments: Any) {
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fun sendItemSelect (player: Player, vararg options: String, keepAlive: Boolean = false, callback: (slot: Int, optionIndex: Int) -> Unit) {
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player.interfaceManager.openSingleTab(Component(12))
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val scriptArgs = arrayOf ((12 shl 16) + 18, 93, 4, 7, 0, -1, "", "", "", "", "", "", "", "", "")
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for (i in 0 until kotlin.math.min(9, options.size))
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for (i in 0 until min(9, options.size))
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scriptArgs[6 + i] = options[i]
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runcs2(player, 150, *scriptArgs)
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val settings = IfaceSettingsBuilder()
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@@ -1941,8 +1941,8 @@ fun sendItemSelect (player: Player, vararg options: String, keepAlive: Boolean =
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fun announceIfRare(player: Player, item: Item) {
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if (item.definition.getConfiguration(ItemConfigParser.RARE_ITEM, false)) {
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sendNews("${player.username} has just received: ${item.amount} x ${item.name}.");
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GlobalKillCounter.incrementRareDrop(player, item);
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sendNews("${player.username} has just received: ${item.amount} x ${item.name}.")
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GlobalKillCounter.incrementRareDrop(player, item)
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}
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}
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