Fixed hostile random events attacking other players
Fixed players being able to attack hostile random events for other players Hostile random events now authentically only reward 1/16th xp (except for pheasants, which give 0 xp)
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@@ -489,7 +489,7 @@ public abstract class Entity extends Node {
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}
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/**
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* Checks if an entity can continue it's attack.
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* Checks if an entity can continue its attack.
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* @param target the target.
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* @param style the style.
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* @return {@code True} if so.
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