Fixed excessive tick delay for drinks
This commit is contained in:
@@ -38,11 +38,11 @@ class ConsumableListener : InteractionListener {
|
||||
} else {
|
||||
if (isIgnoreMainClock && player.clocks[Clocks.NEXT_CONSUME] < getWorldTicks()) {
|
||||
consumable.consumable.consume(node as? Item ?: return true, player)
|
||||
player.clocks[Clocks.NEXT_CONSUME] = getWorldTicks() + 3
|
||||
player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 3
|
||||
player.clocks[Clocks.NEXT_CONSUME] = getWorldTicks() + 1
|
||||
player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 1
|
||||
} else if (player.clocks[Clocks.NEXT_CONSUME] < getWorldTicks() && player.clocks[Clocks.NEXT_DRINK] < getWorldTicks()) {
|
||||
consumable.consumable.consume(node as? Item ?: return true, player)
|
||||
player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 3
|
||||
player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user