Fixed excessive tick delay for drinks
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@@ -38,11 +38,11 @@ class ConsumableListener : InteractionListener {
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} else {
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} else {
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if (isIgnoreMainClock && player.clocks[Clocks.NEXT_CONSUME] < getWorldTicks()) {
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if (isIgnoreMainClock && player.clocks[Clocks.NEXT_CONSUME] < getWorldTicks()) {
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consumable.consumable.consume(node as? Item ?: return true, player)
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consumable.consumable.consume(node as? Item ?: return true, player)
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player.clocks[Clocks.NEXT_CONSUME] = getWorldTicks() + 3
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player.clocks[Clocks.NEXT_CONSUME] = getWorldTicks() + 1
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player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 3
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player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 1
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} else if (player.clocks[Clocks.NEXT_CONSUME] < getWorldTicks() && player.clocks[Clocks.NEXT_DRINK] < getWorldTicks()) {
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} else if (player.clocks[Clocks.NEXT_CONSUME] < getWorldTicks() && player.clocks[Clocks.NEXT_DRINK] < getWorldTicks()) {
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consumable.consumable.consume(node as? Item ?: return true, player)
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consumable.consumable.consume(node as? Item ?: return true, player)
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player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 3
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player.clocks[Clocks.NEXT_DRINK] = getWorldTicks() + 1
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}
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}
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}
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}
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