Tormented demons now correctly retaliate if attacked while non-aggressive.
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@@ -151,6 +151,8 @@ public class TormentedDemonNPC extends AbstractNPC {
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@Override
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@Override
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public void onImpact(final Entity entity, BattleState state) {
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public void onImpact(final Entity entity, BattleState state) {
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// Call the parent class's onImpact handler to ensure that retaliation happens if the TD is non-aggressive.
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super.onImpact(entity, state);
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// "The demon will switch prayers after it receives 31 damage from one attack style."
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// "The demon will switch prayers after it receives 31 damage from one attack style."
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// This is done in onImpact so that it happens after the damage that caused the switch is dealt.
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// This is done in onImpact so that it happens after the damage that caused the switch is dealt.
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CombatStyle damaged = getMostDamagedStyle();
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CombatStyle damaged = getMostDamagedStyle();
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