Fixed Teleport to House to teleport the player inside the house, rather than outside the entrance portal
Removed HouseTeleportPlugin.java deadcode
This commit is contained in:
@@ -10,19 +10,22 @@ class HouseTeleTabOptionListener : InteractionListener {
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override fun defineListeners() {
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val homeTabID = 8013
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on(homeTabID, IntType.ITEM, "break") {player, node ->
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var location = player.houseManager.location.exitLocation
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if (location == null) {
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var hasHouse = player.houseManager.location.exitLocation != null
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if (!hasHouse) {
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sendMessage( player, "You must have a house to teleport to before attempting that.")
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return@on false
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}
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closeInterface(player)
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lock(player, 5)
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if (inInventory(player, node.id)) {
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player.houseManager.preEnter(player, false)
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val location = player.houseManager.getEnterLocation()
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if (teleport(player, location, TeleportManager.TeleportType.TELETABS)) {
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removeItem(player, Item(node.id, 1))
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player.houseManager.postEnter(player, false)
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}
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}
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return@on true
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}
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}
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}
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}
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@@ -185,11 +185,11 @@ public final class HouseManager {
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}
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/**
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* Enter's the player's house.
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* Prepares for entering the player's house.
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* @param player
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* @param buildingMode
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*/
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public void enter(final Player player, boolean buildingMode) {
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public void preEnter(final Player player, boolean buildingMode) {
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if (this.buildingMode != buildingMode || !isLoaded()) {
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this.buildingMode = buildingMode;
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construct();
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@@ -197,8 +197,26 @@ public final class HouseManager {
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player.setAttribute("poh_entry", HouseManager.this);
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player.lock(1);
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player.sendMessage("House location: " + houseRegion.getBaseLocation() + ", entry: " + getEnterLocation());
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}
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/**
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* Enters the player's house and plays the ding sound.
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* @param player
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* @param buildingMode
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*/
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public void enter(final Player player, boolean buildingMode) {
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preEnter(player, buildingMode);
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player.getProperties().setTeleportLocation(getEnterLocation());
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openLoadInterface(player);
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postEnter(player, buildingMode);
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}
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/**
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* Performs post-house-enter administration.
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* @param player
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* @param buildingMode
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*/
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public void postEnter(final Player player, boolean buildingMode) {
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checkForAndSpawnServant(player);
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updateVarbits(player, buildingMode);
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unlockMusicTrack(player);
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@@ -1,54 +0,0 @@
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package content.global.skill.magic.modern;
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import core.game.node.Node;
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import core.game.node.entity.Entity;
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import core.game.node.entity.combat.spell.SpellType;
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import core.game.node.entity.combat.spell.MagicSpell;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.SpellBookManager.SpellBook;
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import core.game.node.entity.player.link.TeleportManager.TeleportType;
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import core.game.node.item.Item;
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import core.game.world.GameWorld;
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import core.game.world.map.Location;
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import core.plugin.Plugin;
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import core.tools.RandomFunction;
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/**
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*
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* For house teleportation.
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*
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* @author Jamix77
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*
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*/
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public class HouseTeleportPlugin extends MagicSpell {
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public HouseTeleportPlugin(final int level, final double experience, final Item... items) {
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super(SpellBook.MODERN, level, experience, null, null, null, items);
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}
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@Override
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public Plugin<SpellType> newInstance(SpellType arg) throws Throwable {
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return this;
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}
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@Override
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public boolean cast(Entity entity, Node target) {
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if (((Player)entity).getHouseManager().getLocation().getExitLocation() == null) {
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((Player)entity).sendMessage("You must have a house to teleport to before attempting that.");
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return false;
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}
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Location location = ((Player)entity).getHouseManager().getLocation().getExitLocation();
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if (entity.getLocks().isTeleportLocked() || !super.meetsRequirements(entity, true, false)) {
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return false;
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}
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if (entity.getTeleporter().send(location.transform(0, RandomFunction.random(3), 0), TeleportType.NORMAL)) {
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entity.setAttribute("teleport:items", super.runes);
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entity.setAttribute("magic-delay", GameWorld.getTicks() + 5);
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((Player) entity).getInventory().remove(super.runes);
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return true;
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}
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return false;
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}
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}
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@@ -294,15 +294,17 @@ class ModernListeners : SpellListener("modern"){
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player.sendMessage("A magical force prevents you from teleporting.")
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return
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}
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val loc = player.houseManager.location.exitLocation
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if(loc == null){
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player.sendMessage("You do not have a house whose portal you can teleport to.")
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val hasHouse = player.houseManager.location.exitLocation != null
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if(!hasHouse){
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player.sendMessage("You do not have a house you can teleport to.")
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return
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}
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player.houseManager.preEnter(player, false)
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val teleType = TeleportManager.TeleportType.NORMAL
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val loc = player.houseManager.getEnterLocation()
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player.teleporter.send(loc, teleType)
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player.houseManager.postEnter(player, false) //this actually runs when the teleport is SUBMITTED rather than EXECUTED, but this is fine
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removeRunes(player)
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addXP(player,30.0)
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setDelay(player,true)
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