Added the two NPCs above the furnace in Falador
This commit is contained in:
@@ -5907,6 +5907,14 @@
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"npc_id": "3234",
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"loc_data": "{3011,3383,0,1,0}"
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},
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{
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"npc_id": "3235",
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"loc_data": "{2970,3369,1,1,6}"
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},
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{
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"npc_id": "3236",
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"loc_data": "{2973,3369,1,1,6}"
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},
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{
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"npc_id": "3237",
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"loc_data": "{2984,3435,0,0,0}"
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+14
-37
@@ -2,54 +2,31 @@ package content.region.asgarnia.falador.dialogue
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import core.game.dialogue.DialoguePlugin
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import core.game.dialogue.FacialExpression
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import core.tools.END_DIALOGUE
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import core.tools.START_DIALOGUE
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import org.rs09.consts.NPCs
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/**
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* @author qmqz
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* https://youtu.be/DwQgAQqaXos
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*/
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@Initializable
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class ApprenticeWorkmanDialogue(player: Player? = null) : DialoguePlugin(player){
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override fun open(vararg args: Any?): Boolean {
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npc = args[0] as NPC
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player(FacialExpression.FRIENDLY,"Hiya.").also { stage = 0 }
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return true
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}
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class ApprenticeWorkmanDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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when(stage){
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0 -> {
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npc(FacialExpression.FRIENDLY, "Sorry, I haven't got time to chat.",
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"We've only just finished a collossal order of furniture",
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"for the Varrock area, and already there's more work",
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"coming in.").also { stage++ }
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}
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1 -> {
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player(FacialExpression.ASKING, "Varrock?").also { stage++ }
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}
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2 -> {
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npc(FacialExpression.FRIENDLY, "Yeah, the Council's had it redecorated.").also { stage++ }
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}
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3 -> {
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npc(3236, "Oi - stop gabbing and get that chair finished!").also { stage++ }
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}
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4 -> {
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npc(FacialExpression.FRIENDLY, "You'd better let me get on with my work.").also { stage++ }
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}
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5 -> {
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player(FacialExpression.FRIENDLY, "Ok, bye.").also { stage = 99 }
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}
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99 -> end()
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when (stage) {
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START_DIALOGUE -> player(FacialExpression.FRIENDLY, "Hiya.").also { stage++ }
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1 -> npc(FacialExpression.SAD, "Sorry, I haven't got time to chat. We've only just",
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"finished a collossal order of furniture for the Varrock",
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"area, and already there's more work coming in.").also { stage++ }
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2 -> player(FacialExpression.ASKING, "Varrock?").also { stage++ }
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3 -> npc(FacialExpression.ROLLING_EYES, "Yeah, the Council's had it redecorated.").also { stage++ }
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4 -> npc(3236, "Oi - stop gabbing and get that chair finished!").also { stage++ } // ANNOYED
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5 -> npc(FacialExpression.SAD, "You'd better let me get on with my work.").also { stage++ }
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6 -> player(FacialExpression.NEUTRAL, "Ok, bye.").also { stage = END_DIALOGUE }
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}
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return true
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}
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@@ -5,36 +5,24 @@ import core.game.dialogue.FacialExpression
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import org.rs09.consts.NPCs.WORKMAN_3236
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import core.tools.END_DIALOGUE
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import core.tools.START_DIALOGUE
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import org.rs09.consts.NPCs
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/**
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* @author qmqz
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* https://youtu.be/DwQgAQqaXos
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*/
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@Initializable
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class WorkmanDialogue(player: Player? = null) : DialoguePlugin(player){
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override fun open(vararg args: Any?): Boolean {
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npc = args[0] as NPC
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player(FacialExpression.FRIENDLY,"Hiya.").also { stage = 0 }
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return true
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}
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class WorkmanDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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when(stage){
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0 -> {
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npc(FacialExpression.ASKING, "What do you want? I've got work to do!").also { stage++ }
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}
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1 -> {
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player(FacialExpression.ASKING, "Can you teach me anything?").also { stage++ }
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}
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2 -> {
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npcl(FacialExpression.ANNOYED, "No - I've got one lousy apprentice already, and that's quite enough hassle! Go away!").also { stage = 99 }
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}
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99 -> end()
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when (stage) {
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START_DIALOGUE -> player(FacialExpression.FRIENDLY, "Hiya.").also { stage++ }
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1 -> npc(FacialExpression.ANNOYED, "What do you want? I've got work to do!").also { stage++ }
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2 -> player(FacialExpression.ASKING, "Can you teach me anything?").also { stage++ }
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3 -> npcl(FacialExpression.ANNOYED, "No - I've got one lousy apprentice already, and that's quite enough hassle! Go away!").also { stage = END_DIALOGUE }
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}
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return true
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}
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@@ -44,6 +32,6 @@ class WorkmanDialogue(player: Player? = null) : DialoguePlugin(player){
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}
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override fun getIds(): IntArray {
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return intArrayOf(WORKMAN_3236)
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return intArrayOf(NPCs.WORKMAN_3236)
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}
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}
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