Fixed a number of doors that were swapped, incorrectly requiring various quest completions (Elena's house, Varrock, Legends' guild)

This commit is contained in:
oftheshire
2026-04-01 13:23:07 +00:00
committed by Ryan
parent 42d871edb0
commit 2845571082
2 changed files with 4 additions and 17 deletions
@@ -356,9 +356,8 @@ class PlagueCityListeners : InteractionListener {
on(Scenery.DOOR_2054, IntType.SCENERY, "open"){ player, node ->
if (isQuestComplete(player, Quests.PLAGUE_CITY)){
DoorActionHandler.handleDoor(player, node as SceneryNode)
}
else{
DoorActionHandler.handleAutowalkDoor(player, node as SceneryNode)
} else {
sendMessage(player, "This door is locked")
}
return@on true