Fixed a number of doors that were swapped, incorrectly requiring various quest completions (Elena's house, Varrock, Legends' guild)

This commit is contained in:
oftheshire
2026-04-01 13:23:07 +00:00
committed by Ryan
parent 42d871edb0
commit 2845571082
2 changed files with 4 additions and 17 deletions
+2 -14
View File
@@ -343,7 +343,7 @@
}, },
{ {
"id": "2054", "id": "2054",
"replaceId": "24375", "replaceId": "2055",
"fence": "false", "fence": "false",
"metal": "false" "metal": "false"
}, },
@@ -419,18 +419,6 @@
"fence": "false", "fence": "false",
"metal": "false" "metal": "false"
}, },
{
"id": "2391",
"replaceId": "1561",
"fence": "false",
"metal": "true"
},
{
"id": "2392",
"replaceId": "1561",
"fence": "false",
"metal": "true"
},
{ {
"id": "2397", "id": "2397",
"replaceId": "24383", "replaceId": "24383",
@@ -2169,7 +2157,7 @@
}, },
{ {
"id": "24376", "id": "24376",
"replaceId": "24377", "replaceId": "24375",
"fence": "false", "fence": "false",
"metal": "false" "metal": "false"
}, },
@@ -356,9 +356,8 @@ class PlagueCityListeners : InteractionListener {
on(Scenery.DOOR_2054, IntType.SCENERY, "open"){ player, node -> on(Scenery.DOOR_2054, IntType.SCENERY, "open"){ player, node ->
if (isQuestComplete(player, Quests.PLAGUE_CITY)){ if (isQuestComplete(player, Quests.PLAGUE_CITY)){
DoorActionHandler.handleDoor(player, node as SceneryNode) DoorActionHandler.handleAutowalkDoor(player, node as SceneryNode)
} } else {
else{
sendMessage(player, "This door is locked") sendMessage(player, "This door is locked")
} }
return@on true return@on true