Fixed 1 tick movement delay on some actions
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@@ -312,7 +312,7 @@ public abstract class MovementPulse extends Pulse {
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if (interactLocation == null)
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if (interactLocation == null)
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interactLocation = loc;
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interactLocation = loc;
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if (destination instanceof Entity || interactLocation == null || (!mover.getWalkingQueue().hasPath() && interactLocation.getDistance(mover.getLocation()) > 0) || (usingTruncatedPath && destination.getLocation().getDistance(mover.getLocation()) < 14)) {
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if (destination instanceof Entity || interactLocation == null || (mover.getWalkingQueue().getQueue().size() <= 1 && interactLocation.getDistance(mover.getLocation()) > 0) || (usingTruncatedPath && destination.getLocation().getDistance(mover.getLocation()) < 14)) {
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if (!checkAllowMovement())
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if (!checkAllowMovement())
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return;
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return;
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if (destination instanceof Entity && previousLoc != null && previousLoc.equals(loc) && mover.getWalkingQueue().hasPath())
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if (destination instanceof Entity && previousLoc != null && previousLoc.equals(loc) && mover.getWalkingQueue().hasPath())
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