Reimplemented broken farming files

This commit is contained in:
Ceikry
2021-03-14 14:54:50 -05:00
parent 3e3835b4f5
commit 2c6fa3b63b
5 changed files with 66 additions and 61 deletions
@@ -1,24 +1,27 @@
package core.game.node.entity.npc.familiar; package core.game.node.entity.npc.familiar;
import core.plugin.Initializable;
import core.game.content.dialogue.DialogueInterpreter; import core.game.content.dialogue.DialogueInterpreter;
import core.game.content.dialogue.DialoguePlugin; import core.game.content.dialogue.DialoguePlugin;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.skill.summoning.familiar.Familiar;
import core.game.node.entity.skill.summoning.familiar.FamiliarSpecial;
import core.game.node.entity.skill.summoning.familiar.Forager;
import core.game.interaction.NodeUsageEvent; import core.game.interaction.NodeUsageEvent;
import core.game.interaction.UseWithHandler; import core.game.interaction.UseWithHandler;
import core.game.node.entity.combat.ImpactHandler.HitsplatType; import core.game.node.entity.combat.ImpactHandler.HitsplatType;
import core.game.node.entity.combat.equipment.WeaponInterface; import core.game.node.entity.combat.equipment.WeaponInterface;
import core.game.node.entity.player.Player; import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.skill.summoning.familiar.Familiar;
import core.game.node.entity.skill.summoning.familiar.FamiliarSpecial;
import core.game.node.entity.skill.summoning.familiar.Forager;
import core.game.node.item.Item; import core.game.node.item.Item;
import core.game.node.object.GameObject; import core.game.node.object.GameObject;
import core.game.world.update.flag.context.Animation; import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics; import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin; import core.plugin.Plugin;
import rs09.plugin.PluginManager;
import core.tools.RandomFunction; import core.tools.RandomFunction;
import org.rs09.consts.Items;
import rs09.game.node.entity.skill.farming.CompostBin;
import rs09.game.node.entity.skill.farming.CompostBins;
import rs09.plugin.PluginManager;
/** /**
* Represents the Compost Mound familiar. * Represents the Compost Mound familiar.
@@ -74,15 +77,20 @@ public class CompostMoundNPC extends Forager {
owner.getPacketDispatch().sendMessage("This scroll can only be used on an empty compost bin."); owner.getPacketDispatch().sendMessage("This scroll can only be used on an empty compost bin.");
return false; return false;
} }
/*final CompostBin bin = owner.getFarmingManager().getCompostManager().getBin(object); CompostBins cbin = CompostBins.forObject(special.getNode().asObject());
if (bin.getState(owner) != 0) { if(cbin == null){
owner.getPacketDispatch().sendMessage("This scroll can only be used on an empty compost bin.");
return false; return false;
}*/ }
CompostBin bin = cbin.getBinForPlayer(owner);
if(bin.isFinished() || bin.isFull() || bin.isClosed()){
return false;
}
final boolean superCompost = RandomFunction.random(10) == 1; final boolean superCompost = RandomFunction.random(10) == 1;
faceLocation(object.getLocation()); faceLocation(object.getLocation());
/*bin.getContainer().add(new Item(superCompost ? 6034 : 6032, 15)); Item toAdd = new Item(superCompost ? Items.PINEAPPLE_2114 : Items.POTATO_1942);
bin.addConfigValue(owner, 31 << bin.getBitShift());*/ toAdd.setAmount(15);
bin.addItem(toAdd);
bin.close();
animate(Animation.create(7775)); animate(Animation.create(7775));
graphics(Graphics.create(1424)); graphics(Graphics.create(1424));
return true; return true;
@@ -14,6 +14,8 @@ import core.game.node.object.GameObject;
import core.game.world.update.flag.context.Animation; import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics; import core.game.world.update.flag.context.Graphics;
import core.plugin.Plugin; import core.plugin.Plugin;
import rs09.game.node.entity.skill.farming.FarmingPatch;
import rs09.game.node.entity.skill.farming.Patch;
/** /**
* Cures a diseased plant. * Cures a diseased plant.
@@ -53,36 +55,28 @@ public final class CurePlantSpell extends MagicSpell {
return false; return false;
} }
final GameObject object = ((GameObject) target); final GameObject object = ((GameObject) target);
/*if (FarmingPatch.forObject(object.getWrapper().getId()) == null) { FarmingPatch fPatch = FarmingPatch.forObject(object);
return false; if(fPatch == null){
}*/ player.sendMessage("This spell is for plants... not whatever the heckies that is.");
/*final PatchWrapper wrapper = player.getFarmingManager().getPatchWrapper(object.getWrapper().getId());
if (wrapper == null) {
player.getPacketDispatch().sendMessage("Umm... this spell won't cure that!");
return false; return false;
} }
if (!wrapper.getCycle().getDiseaseHandler().isDiseased() && (wrapper.getCycle().getGrowthHandler().isGrowing() || wrapper.getCycle().getWaterHandler().isWatered())) { Patch patch = fPatch.getPatchFor(player);
player.getPacketDispatch().sendMessage("It is growing just fine."); if(!patch.isDiseased() && !patch.isWeedy()){
player.sendMessage("It seems to be growing fine already, lad.");
return false; return false;
} }
if (wrapper.isWeedy()) { if(patch.isWeedy()){
player.getPacketDispatch().sendMessage("The weeds are healthy enough already."); player.sendMessage("Trust me lad, the weeds are healthy enough as is.");
return false; return false;
}*/ }
/*if (wrapper.isEmpty()) { if(patch.isDead()){
player.getPacketDispatch().sendMessage("There's nothing there to cure."); player.sendMessage("It says 'Cure' not 'Resurrect'. Although death may arise from disease, it is not in itself a disease and hence cannot be cured. So there.");
return false; return false;
}*/ }
/*if (wrapper.getCycle().getDeathHandler().isDead()) {
player.getPacketDispatch().sendMessage("It says 'Cure' not 'Resurrect'. Although death may arise from disease, it is not in itself a disease and hence cannot be cured. So there.");
return false;
}*/
if (!super.meetsRequirements(player, true, true)) { if (!super.meetsRequirements(player, true, true)) {
return false; return false;
} }
/* patch.cureDisease();
wrapper.getCycle().getDiseaseHandler().cure(player, true);
*/
player.animate(ANIMATION); player.animate(ANIMATION);
player.graphics(GRAPHIC); player.graphics(GRAPHIC);
player.getSkills().addExperience(Skills.FARMING, 91.5, true); player.getSkills().addExperience(Skills.FARMING, 91.5, true);
@@ -1,18 +1,21 @@
package core.game.node.entity.skill.magic.lunar; package core.game.node.entity.skill.magic.lunar;
import core.game.node.entity.skill.magic.MagicSpell;
import core.game.node.entity.skill.magic.Runes;
import core.game.node.Node; import core.game.node.Node;
import core.game.node.entity.Entity; import core.game.node.entity.Entity;
import core.game.node.entity.combat.equipment.SpellType; import core.game.node.entity.combat.equipment.SpellType;
import core.game.node.entity.player.Player; import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook; import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.skill.magic.MagicSpell;
import core.game.node.entity.skill.magic.Runes;
import core.game.node.item.Item; import core.game.node.item.Item;
import core.game.node.object.GameObject; import core.game.node.object.GameObject;
import core.game.world.update.flag.context.Animation; import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics; import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable; import core.plugin.Initializable;
import core.plugin.Plugin; import core.plugin.Plugin;
import rs09.game.node.entity.skill.farming.CompostType;
import rs09.game.node.entity.skill.farming.FarmingPatch;
import rs09.game.node.entity.skill.farming.Patch;
/** /**
* Represents the fertile soil spell plugin. * Represents the fertile soil spell plugin.
@@ -49,17 +52,20 @@ public final class FertileSoilSpell extends MagicSpell {
public boolean cast(Entity entity, Node target) { public boolean cast(Entity entity, Node target) {
final Player player = ((Player) entity); final Player player = ((Player) entity);
final GameObject object = (GameObject) target; final GameObject object = (GameObject) target;
/*if (FarmingPatch.forObject(object.getWrapper().getId()) == null) { final FarmingPatch fPatch = FarmingPatch.forObject(object);
if(fPatch == null){
return false; return false;
}*/ }
/*final PatchWrapper wrapper = player.getFarmingManager().getPatchWrapper(object.getWrapper().getId()); final Patch patch = fPatch.getPatchFor(player);
if (!wrapper.isEmpty() && !wrapper.getCycle().getGrowthHandler().isGrowing()) { if(patch.getCompost() != CompostType.NONE){
player.getPacketDispatch().sendMessage("You can't fertilize the patch."); player.sendMessage("This patch has already been composted.");
return false; return false;
}*/ }
if (!super.meetsRequirements(player, true, true)) { if (!super.meetsRequirements(player, true, true)) {
return false; return false;
} }
patch.setCompost(CompostType.SUPER);
player.sendMessage("You fertilize the soil.");
player.graphics(GRAPHIC); player.graphics(GRAPHIC);
player.animate(ANIMATION); player.animate(ANIMATION);
return true; return true;
@@ -87,8 +87,14 @@ class CompostBin(val player: Player, val bin: CompostBins) {
} }
fun addItem(item: Item){ fun addItem(item: Item){
val remaining = 15 - items.size
val amount = if(item.amount > remaining){
remaining
} else item.amount
for(i in 0 until amount) {
addItem(item.id) addItem(item.id)
} }
}
fun updateBit(){ fun updateBit(){
player.varpManager.get(bin.varpIndex).clearBitRange(bin.varpOffest,bin.varpOffest + 7) player.varpManager.get(bin.varpIndex).clearBitRange(bin.varpOffest,bin.varpOffest + 7)
@@ -46,26 +46,17 @@ enum class SkillcapePerks(val attribute: String, val effect: ((Player) -> Unit)?
SEED_ATTRACTION("cape_perks:seed_attract",{player -> SEED_ATTRACTION("cape_perks:seed_attract",{player ->
val time = player.getAttribute("cape_perks:seed_attract_timer",0L) val time = player.getAttribute("cape_perks:seed_attract_timer",0L)
if(System.currentTimeMillis() > time){ if(System.currentTimeMillis() > time){
/*for(i in 0 until 10) { val possibleSeeds = rs09.game.node.entity.skill.farming.Plantable.values()
when (core.tools.RandomFunction.random(100) % 4) { for(i in 0 until 10){
0 -> { var seed = possibleSeeds.random()
val seedID = core.game.node.entity.skill.farming.patch.Allotments.values().random().farmingNode.seed.id while(seed == rs09.game.node.entity.skill.farming.Plantable.SCARECROW || seed.applicablePatch == rs09.game.node.entity.skill.farming.PatchType.FRUIT_TREE || seed.applicablePatch == rs09.game.node.entity.skill.farming.PatchType.TREE || seed.applicablePatch == rs09.game.node.entity.skill.farming.PatchType.SPIRIT_TREE){
player.inventory.add(core.game.node.item.Item(seedID,1)) seed = possibleSeeds.random()
} }
1 -> { val reward = core.game.node.item.Item(seed.itemID)
val seedID = core.game.node.entity.skill.farming.patch.Herbs.values().random().farmingNode.seed.id if(!player.inventory.add(reward)){
player.inventory.add(core.game.node.item.Item(seedID, 1)) core.game.node.item.GroundItemManager.create(reward,player)
}
2 -> {
val seedID = core.game.node.entity.skill.farming.patch.Hops.values().random().farmingNode.seed.id
player.inventory.add(core.game.node.item.Item(seedID, 1))
}
3 -> {
val seedID = core.game.node.entity.skill.farming.patch.Flowers.values().random().farmingNode.seed.id
player.inventory.add(core.game.node.item.Item(seedID, 1))
} }
} }
}*/
player.dialogueInterpreter.sendDialogue("You pluck off the seeds that were stuck to your cape.") player.dialogueInterpreter.sendDialogue("You pluck off the seeds that were stuck to your cape.")
player.setAttribute("/save:cape_perks:seed_attract_timer",System.currentTimeMillis() + java.util.concurrent.TimeUnit.DAYS.toMillis(1)) player.setAttribute("/save:cape_perks:seed_attract_timer",System.currentTimeMillis() + java.util.concurrent.TimeUnit.DAYS.toMillis(1))
} else { } else {