Poisoning items without free inventory space should no longer nuke the product from existence

This commit is contained in:
ceikry
2021-08-13 07:49:57 -05:00
parent 095fff41c5
commit 2f6a65012f
@@ -1,5 +1,6 @@
package core.game.interaction.item.withitem;
import api.ContentAPI;
import core.game.interaction.NodeUsageEvent;
import core.game.interaction.UseWithHandler;
import core.game.node.entity.player.Player;
@@ -7,6 +8,7 @@ import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
import core.plugin.Plugin;
import org.rs09.consts.Items;
/**
* Handles weapon poisiong.
@@ -297,8 +299,8 @@ public class PoisonWeaponPlugin extends UseWithHandler {
}
int amt = Math.min(weaponItem.getAmount(), 5);
player.getInventory().remove(new Item(weaponItem.getId(), amt));
player.getInventory().add(new Item(229, 1));
player.getInventory().add(new Item(product, amt));
ContentAPI.addItemOrDrop(player, product, amt);
ContentAPI.addItemOrDrop(player, Items.VIAL_229, 1);
player.getPacketDispatch().sendMessage("You poison the " + weaponItem.getName().toLowerCase() + ".");
}