Dialogues updated for non-quest NPCs in Burthorpe:
Breoca Ceolburg Hygd Ocga Penda Wistan the shopkeeper Servant
This commit is contained in:
@@ -16,7 +16,7 @@
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}
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}
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],
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],
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"charm": [],
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"charm": [],
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"ids": "1,2,3,16,24,170,351,359,663,726,727,728,729,730,1086,2675,3223,3224,3225,3915,5923",
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"ids": "1,2,3,16,24,170,351,359,663,726,727,728,729,730,1084,1085,1086,1087,1088,1089,2675,3223,3224,3225,3915,5923",
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"description": "",
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"description": "",
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"main": [
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"main": [
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{
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{
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@@ -11097,18 +11097,36 @@
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"attack_level": "1"
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"attack_level": "1"
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},
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},
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{
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{
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"examine": "A citizen of Burthorpe.",
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"melee_animation": "422",
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"magic_level": "1",
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"respawn_delay": "60",
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"defence_animation": "425",
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"death_animation": "836",
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"death_animation": "836",
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"name": "Ocga",
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"name": "Breoca",
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"defence_level": "1",
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"defence_level": "3",
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"safespot": null,
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"safespot": null,
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"lifepoints": "10",
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"lifepoints": "10",
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"strength_level": "3",
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"id": "1084",
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"range_level": "1",
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"attack_level": "3"
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},
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{
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"examine": "A citizen of Burthorpe.",
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"melee_animation": "422",
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"melee_animation": "422",
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"strength_level": "1",
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"magic_level": "1",
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"respawn_delay": "60",
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"defence_animation": "425",
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"death_animation": "836",
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"name": "Ocga",
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"defence_level": "3",
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"safespot": null,
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"lifepoints": "10",
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"strength_level": "3",
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"id": "1085",
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"id": "1085",
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"range_level": "1",
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"range_level": "1",
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"respawn_delay": "60",
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"attack_level": "3"
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"attack_level": "1",
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"defence_animation": "425"
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},
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},
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{
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{
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"name": "Man",
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"name": "Man",
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@@ -11123,46 +11141,52 @@
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"attack_level": "1"
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"attack_level": "1"
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},
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},
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{
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{
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"examine": "A citizen of Burthorpe.",
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"melee_animation": "422",
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"magic_level": "1",
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"respawn_delay": "60",
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"defence_animation": "425",
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"death_animation": "836",
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"death_animation": "836",
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"name": "Penda",
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"name": "Penda",
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"defence_level": "1",
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"defence_level": "3",
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"safespot": null,
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"safespot": null,
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"lifepoints": "10",
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"lifepoints": "10",
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"melee_animation": "422",
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"strength_level": "3",
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"strength_level": "1",
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"id": "1087",
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"id": "1087",
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"range_level": "1",
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"range_level": "1",
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"respawn_delay": "60",
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"attack_level": "3"
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"attack_level": "1",
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"defence_animation": "425"
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},
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},
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{
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{
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"examine": "A citizen of Burthorpe.",
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"melee_animation": "422",
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"magic_level": "1",
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"respawn_delay": "60",
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"defence_animation": "425",
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"death_animation": "836",
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"death_animation": "836",
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"name": "Hygd",
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"name": "Hygd",
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"defence_level": "1",
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"defence_level": "3",
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"safespot": null,
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"safespot": null,
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"lifepoints": "10",
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"lifepoints": "10",
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"melee_animation": "422",
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"strength_level": "2",
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"strength_level": "1",
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"id": "1088",
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"id": "1088",
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"range_level": "1",
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"range_level": "1",
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"respawn_delay": "60",
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"attack_level": "3"
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"attack_level": "1",
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"defence_animation": "425"
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},
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},
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{
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{
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"examine": "A citizen of Burthorpe.",
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"melee_animation": "422",
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"magic_level": "1",
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"respawn_delay": "60",
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"defence_animation": "425",
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"death_animation": "836",
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"death_animation": "836",
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"name": "Ceolburg",
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"name": "Ceolburg",
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"defence_level": "1",
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"defence_level": "3",
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"safespot": null,
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"safespot": null,
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"lifepoints": "10",
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"lifepoints": "10",
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"melee_animation": "422",
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"strength_level": "2",
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"strength_level": "1",
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"id": "1089",
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"id": "1089",
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"range_level": "1",
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"range_level": "1",
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"respawn_delay": "60",
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"attack_level": "3"
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"attack_level": "1",
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"defence_animation": "425"
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},
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},
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{
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{
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"examine": "The knight seems to be watching something.",
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"examine": "The knight seems to be watching something.",
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@@ -2685,7 +2685,7 @@
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},
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},
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{
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{
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"npc_id": "1084",
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"npc_id": "1084",
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"loc_data": "{2915,3549,0,0,0}"
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"loc_data": "{2915,3549,0,1,0}"
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},
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},
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{
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{
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"npc_id": "1085",
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"npc_id": "1085",
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@@ -2697,15 +2697,15 @@
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},
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},
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{
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{
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"npc_id": "1087",
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"npc_id": "1087",
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"loc_data": "{2911,3540,0,0,7}"
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"loc_data": "{2911,3540,0,1,7}"
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},
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},
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{
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{
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"npc_id": "1088",
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"npc_id": "1088",
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"loc_data": "{2918,3545,0,0,0}"
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"loc_data": "{2918,3545,0,1,0}"
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},
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},
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{
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{
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"npc_id": "1089",
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"npc_id": "1089",
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"loc_data": "{2919,3529,0,0,0}"
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"loc_data": "{2919,3529,0,1,0}"
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},
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},
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{
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{
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"npc_id": "1090",
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"npc_id": "1090",
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@@ -1,65 +0,0 @@
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package content.region.asgarnia.burthorpe.dialogue;
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import core.game.dialogue.DialoguePlugin;
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import core.game.dialogue.FacialExpression;
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import core.game.node.entity.npc.NPC;
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import core.plugin.Initializable;
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import core.game.node.entity.player.Player;
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/**
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* Represents the breoca dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@Initializable
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public final class BreocaDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code BreocaDialogue} {@code Object}.
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*/
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public BreocaDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code BreocaDialogue} {@code Object}.
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* @param player the player.
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*/
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public BreocaDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new BreocaDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hello stranger.");
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stage = 1;
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break;
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case 1:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 1084 };
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}
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}
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@@ -0,0 +1,48 @@
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package content.region.asgarnia.burthorpe.dialogue
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import core.api.isQuestComplete
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import core.api.toIntArray
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import core.game.dialogue.DialoguePlugin
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import core.game.dialogue.FacialExpression
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import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import core.tools.END_DIALOGUE
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import core.tools.START_DIALOGUE
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import org.rs09.consts.NPCs
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/**
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* Breoca Dialogue
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* @author 'Vexia
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* @author ovenbread
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*/
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@Initializable
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class BreocaDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
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if(isQuestComplete(player!!, "Death Plateau")) {
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when (stage) {
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START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
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1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
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2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
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3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
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}
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} else {
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when (stage) {
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START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
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1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
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2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
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3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
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4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
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}
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}
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return true
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}
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override fun newInstance(player: Player?): DialoguePlugin {
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return BreocaDialogue(player)
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}
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override fun getIds(): IntArray {
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return intArrayOf(NPCs.BREOCA_1084)
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}
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}
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@@ -1,65 +0,0 @@
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package content.region.asgarnia.burthorpe.dialogue;
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import core.game.dialogue.DialoguePlugin;
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import core.game.dialogue.FacialExpression;
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import core.game.node.entity.npc.NPC;
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import core.plugin.Initializable;
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import core.game.node.entity.player.Player;
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/**
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* Rerpesents the dialogue plugin used for the celburg npc.
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* @author 'Vexia
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* @version 1.0
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*/
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@Initializable
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public final class CeolburgDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code CeolburgDialogue} {@code Object}.
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*/
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public CeolburgDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code CeolburgDialogue} {@code Object}.
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* @param player the player.
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*/
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public CeolburgDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new CeolburgDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Trolls!");
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stage = 1;
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break;
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case 1:
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end();
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||||||
break;
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||||||
}
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||||||
return true;
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||||||
}
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||||||
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||||||
@Override
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||||||
public int[] getIds() {
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||||||
return new int[] { 1089 };
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|
||||||
}
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|
||||||
}
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|
||||||
@@ -0,0 +1,47 @@
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|||||||
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package content.region.asgarnia.burthorpe.dialogue
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||||||
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|
||||||
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import core.api.isQuestComplete
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import core.api.toIntArray
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||||||
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import core.game.dialogue.DialoguePlugin
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import core.game.dialogue.FacialExpression
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||||||
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import core.game.node.entity.player.Player
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import core.plugin.Initializable
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||||||
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import core.tools.END_DIALOGUE
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||||||
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import core.tools.START_DIALOGUE
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||||||
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import org.rs09.consts.NPCs
|
||||||
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||||||
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/**
|
||||||
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* Ceolburg Dialogue
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* @author 'Vexia
|
||||||
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* @author ovenbread
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||||||
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*/
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@Initializable
|
||||||
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class CeolburgDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
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if(isQuestComplete(player!!, "Death Plateau")) {
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when (stage) {
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START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
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1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
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2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
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3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
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||||||
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}
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} else {
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when (stage) {
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START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
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||||||
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1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
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||||||
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2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
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||||||
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3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||||
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4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
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|
||||||
|
override fun newInstance(player: Player?): DialoguePlugin {
|
||||||
|
return CeolburgDialogue(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun getIds(): IntArray {
|
||||||
|
return intArrayOf(NPCs.CEOLBURG_1089)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
package content.region.asgarnia.burthorpe.dialogue;
|
|
||||||
|
|
||||||
import core.game.dialogue.DialoguePlugin;
|
|
||||||
import core.game.dialogue.FacialExpression;
|
|
||||||
import core.game.node.entity.npc.NPC;
|
|
||||||
import core.plugin.Initializable;
|
|
||||||
import core.game.node.entity.player.Player;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the histan dialogue plugin.
|
|
||||||
* @author 'Vexia
|
|
||||||
* @version 1.0
|
|
||||||
*/
|
|
||||||
@Initializable
|
|
||||||
public final class HistanDialogue extends DialoguePlugin {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code HistanDialogue} {@code Object}.
|
|
||||||
*/
|
|
||||||
public HistanDialogue() {
|
|
||||||
/**
|
|
||||||
* empty.
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code HistanDialogue} {@code Object}.
|
|
||||||
* @param player the player.
|
|
||||||
*/
|
|
||||||
public HistanDialogue(Player player) {
|
|
||||||
super(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DialoguePlugin newInstance(Player player) {
|
|
||||||
return new HistanDialogue(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open(Object... args) {
|
|
||||||
npc = (NPC) args[0];
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handle(int interfaceId, int buttonId) {
|
|
||||||
switch (stage) {
|
|
||||||
case 0:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Welcome to Burthorpe Supplies. Your last shop before", "heading north into the mountains!");
|
|
||||||
stage = 1;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Would you like to buy something?");
|
|
||||||
stage = 2;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thanks.");
|
|
||||||
stage = 3;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
switch (buttonId) {
|
|
||||||
case 1:
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes, please.");
|
|
||||||
stage = 10;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No, thanks.");
|
|
||||||
stage = 20;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 10:
|
|
||||||
end();
|
|
||||||
npc.openShop(player);
|
|
||||||
break;
|
|
||||||
case 20:
|
|
||||||
end();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getIds() {
|
|
||||||
return new int[] { 1083 };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
package content.region.asgarnia.burthorpe.dialogue;
|
|
||||||
|
|
||||||
import core.game.dialogue.DialoguePlugin;
|
|
||||||
import core.game.dialogue.FacialExpression;
|
|
||||||
import core.game.node.entity.npc.NPC;
|
|
||||||
import core.plugin.Initializable;
|
|
||||||
import core.game.node.entity.player.Player;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the hygd dialogue plugin.
|
|
||||||
* @author 'Vexia
|
|
||||||
* @version 1.0
|
|
||||||
*/
|
|
||||||
@Initializable
|
|
||||||
public final class HygdDialogue extends DialoguePlugin {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code HygdDialogue} {@code Object}.
|
|
||||||
*/
|
|
||||||
public HygdDialogue() {
|
|
||||||
/**
|
|
||||||
* empty.
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code HygdDialogue} {@code Object}.
|
|
||||||
* @param player the player.
|
|
||||||
*/
|
|
||||||
public HygdDialogue(Player player) {
|
|
||||||
super(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DialoguePlugin newInstance(Player player) {
|
|
||||||
return new HygdDialogue(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open(Object... args) {
|
|
||||||
npc = (NPC) args[0];
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handle(int interfaceId, int buttonId) {
|
|
||||||
switch (stage) {
|
|
||||||
case 0:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 1;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
end();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getIds() {
|
|
||||||
return new int[] { 1088 };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
package content.region.asgarnia.burthorpe.dialogue
|
||||||
|
|
||||||
|
import core.api.isQuestComplete
|
||||||
|
import core.api.toIntArray
|
||||||
|
import core.game.dialogue.DialoguePlugin
|
||||||
|
import core.game.dialogue.FacialExpression
|
||||||
|
import core.game.node.entity.player.Player
|
||||||
|
import core.plugin.Initializable
|
||||||
|
import core.tools.END_DIALOGUE
|
||||||
|
import core.tools.START_DIALOGUE
|
||||||
|
import org.rs09.consts.NPCs
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hygd Dialogue
|
||||||
|
* @author 'Vexia
|
||||||
|
* @author ovenbread
|
||||||
|
*/
|
||||||
|
@Initializable
|
||||||
|
class HygdDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||||
|
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||||
|
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||||
|
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||||
|
2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||||
|
3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||||
|
1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||||
|
2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||||
|
3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||||
|
4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun newInstance(player: Player?): DialoguePlugin {
|
||||||
|
return HygdDialogue(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun getIds(): IntArray {
|
||||||
|
return intArrayOf(NPCs.HYGD_1088)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
package content.region.asgarnia.burthorpe.dialogue;
|
|
||||||
|
|
||||||
import core.game.dialogue.DialoguePlugin;
|
|
||||||
import core.game.dialogue.FacialExpression;
|
|
||||||
import core.game.node.entity.npc.NPC;
|
|
||||||
import core.plugin.Initializable;
|
|
||||||
import core.game.node.entity.player.Player;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the OcaDialogue dialogue.
|
|
||||||
* @author 'Vexia
|
|
||||||
*/
|
|
||||||
@Initializable
|
|
||||||
public class OcaDialogue extends DialoguePlugin {
|
|
||||||
|
|
||||||
public OcaDialogue() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public OcaDialogue(Player player) {
|
|
||||||
super(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DialoguePlugin newInstance(Player player) {
|
|
||||||
|
|
||||||
return new OcaDialogue(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open(Object... args) {
|
|
||||||
npc = (NPC) args[0];
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handle(int interfaceId, int buttonId) {
|
|
||||||
switch (stage) {
|
|
||||||
case 0:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hello stranger.");
|
|
||||||
stage = 1;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
end();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getIds() {
|
|
||||||
return new int[] { 1085 };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
package content.region.asgarnia.burthorpe.dialogue
|
||||||
|
|
||||||
|
import core.api.isQuestComplete
|
||||||
|
import core.api.toIntArray
|
||||||
|
import core.game.dialogue.DialoguePlugin
|
||||||
|
import core.game.dialogue.FacialExpression
|
||||||
|
import core.game.node.entity.player.Player
|
||||||
|
import core.plugin.Initializable
|
||||||
|
import core.tools.END_DIALOGUE
|
||||||
|
import core.tools.START_DIALOGUE
|
||||||
|
import org.rs09.consts.NPCs
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ocga Dialogue
|
||||||
|
* @author 'Vexia
|
||||||
|
* @author ovenbread
|
||||||
|
*/
|
||||||
|
@Initializable
|
||||||
|
class OcgaDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||||
|
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||||
|
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..5).toIntArray().random() }
|
||||||
|
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||||
|
2 -> npcl(FacialExpression.WORRIED, "The White Knights are still going to take over.").also { stage = END_DIALOGUE }
|
||||||
|
3 -> npcl(FacialExpression.PANICKED, "I hear the Imperial Guard are preparing an attack!").also { stage = END_DIALOGUE }
|
||||||
|
4 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||||
|
5 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..12).toIntArray().random() }
|
||||||
|
1 -> npcl(FacialExpression.ANGRY, "Let me at 'em!").also { stage = END_DIALOGUE }
|
||||||
|
2 -> npcl(FacialExpression.ANGRY, "Trolls? Schmolls!").also { stage = END_DIALOGUE }
|
||||||
|
3 -> npcl(FacialExpression.PANICKED, "The trolls are coming!").also { stage = END_DIALOGUE }
|
||||||
|
4 -> npcl(FacialExpression.PANICKED, "The trolls took my baby son!").also { stage = END_DIALOGUE }
|
||||||
|
5 -> npcl(FacialExpression.PANICKED, "Trolls!").also { stage = END_DIALOGUE }
|
||||||
|
6 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||||
|
7 -> npcl(FacialExpression.ANGRY, "Go away!").also { stage = END_DIALOGUE }
|
||||||
|
8 -> npcl(FacialExpression.PANICKED, "Run!").also { stage = END_DIALOGUE }
|
||||||
|
9 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||||
|
10 -> npcl(FacialExpression.SAD, "The Imperial Guard can no longer protect us!").also { stage = END_DIALOGUE }
|
||||||
|
11 -> npcl(FacialExpression.WORRIED, "The White Knights will soon have control!").also { stage = END_DIALOGUE }
|
||||||
|
12 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||||
|
13 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun newInstance(player: Player?): DialoguePlugin {
|
||||||
|
return OcgaDialogue(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun getIds(): IntArray {
|
||||||
|
return intArrayOf(NPCs.OCGA_1085)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
package content.region.asgarnia.burthorpe.dialogue;
|
|
||||||
|
|
||||||
import core.game.dialogue.DialoguePlugin;
|
|
||||||
import core.game.dialogue.FacialExpression;
|
|
||||||
import core.game.node.entity.npc.NPC;
|
|
||||||
import core.plugin.Initializable;
|
|
||||||
import core.game.node.entity.player.Player;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the PendaDialogue dialogue.
|
|
||||||
* @author 'Vexia
|
|
||||||
*/
|
|
||||||
@Initializable
|
|
||||||
public class PendaDialogue extends DialoguePlugin {
|
|
||||||
|
|
||||||
public PendaDialogue() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public PendaDialogue(Player player) {
|
|
||||||
super(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DialoguePlugin newInstance(Player player) {
|
|
||||||
|
|
||||||
return new PendaDialogue(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open(Object... args) {
|
|
||||||
npc = (NPC) args[0];
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handle(int interfaceId, int buttonId) {
|
|
||||||
switch (stage) {
|
|
||||||
case 0:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "The trolls are coming!");
|
|
||||||
stage = 2;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
end();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getIds() {
|
|
||||||
return new int[] { 1087 };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
package content.region.asgarnia.burthorpe.dialogue
|
||||||
|
|
||||||
|
import core.api.isQuestComplete
|
||||||
|
import core.api.toIntArray
|
||||||
|
import core.game.dialogue.DialoguePlugin
|
||||||
|
import core.game.dialogue.FacialExpression
|
||||||
|
import core.game.node.entity.player.Player
|
||||||
|
import core.plugin.Initializable
|
||||||
|
import core.tools.END_DIALOGUE
|
||||||
|
import core.tools.START_DIALOGUE
|
||||||
|
import org.rs09.consts.NPCs
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Penda Dialogue
|
||||||
|
* @author 'Vexia
|
||||||
|
* @author ovenbread
|
||||||
|
*/
|
||||||
|
@Initializable
|
||||||
|
class PendaDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||||
|
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||||
|
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||||
|
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||||
|
2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||||
|
3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||||
|
1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||||
|
2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||||
|
3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||||
|
4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun newInstance(player: Player?): DialoguePlugin {
|
||||||
|
return PendaDialogue(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun getIds(): IntArray {
|
||||||
|
return intArrayOf(NPCs.PENDA_1087)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
package content.region.asgarnia.burthorpe.dialogue;
|
|
||||||
|
|
||||||
import core.game.dialogue.DialoguePlugin;
|
|
||||||
import core.game.dialogue.FacialExpression;
|
|
||||||
import core.game.node.entity.npc.NPC;
|
|
||||||
import core.plugin.Initializable;
|
|
||||||
import core.game.node.entity.player.Player;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the ServantDialogue dialogue.
|
|
||||||
* @author 'Vexia
|
|
||||||
*/
|
|
||||||
@Initializable
|
|
||||||
public class ServantDialogue extends DialoguePlugin {
|
|
||||||
|
|
||||||
public ServantDialogue() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public ServantDialogue(Player player) {
|
|
||||||
super(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DialoguePlugin newInstance(Player player) {
|
|
||||||
|
|
||||||
return new ServantDialogue(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open(Object... args) {
|
|
||||||
npc = (NPC) args[0];
|
|
||||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handle(int interfaceId, int buttonId) {
|
|
||||||
switch (stage) {
|
|
||||||
case 0:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hi!");
|
|
||||||
stage = 1;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Look, I'd better not talk. I'll get in trouble.");
|
|
||||||
stage = 2;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "If you want someone to show you round the castle ask", "Eohric, the Head Servant.");
|
|
||||||
stage = 3;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
end();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int[] getIds() {
|
|
||||||
return new int[] { 1081 };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
package content.region.asgarnia.burthorpe.dialogue
|
||||||
|
|
||||||
|
import core.game.dialogue.DialoguePlugin
|
||||||
|
import core.game.dialogue.FacialExpression
|
||||||
|
import core.game.node.entity.player.Player
|
||||||
|
import core.plugin.Initializable
|
||||||
|
import core.tools.END_DIALOGUE
|
||||||
|
import core.tools.START_DIALOGUE
|
||||||
|
import org.rs09.consts.NPCs
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Servant Dialogue
|
||||||
|
* @author 'Vexia
|
||||||
|
* @author ovenbread
|
||||||
|
*/
|
||||||
|
@Initializable
|
||||||
|
class ServantDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||||
|
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage++ }
|
||||||
|
1 -> npcl(FacialExpression.HALF_GUILTY, "Hi").also { stage++ }
|
||||||
|
2 -> npcl(FacialExpression.HALF_GUILTY, "Look, I'd better not talk. I'll get in trouble.").also { stage++ }
|
||||||
|
3 -> npcl(FacialExpression.HALF_GUILTY, "If you want someone to show you round the castle ask Eohric, the Head Servant.").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun newInstance(player: Player): DialoguePlugin {
|
||||||
|
return ServantDialogue(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun getIds(): IntArray {
|
||||||
|
return intArrayOf(NPCs.SERVANT_1081)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
package content.region.asgarnia.burthorpe.dialogue
|
||||||
|
|
||||||
|
import core.game.dialogue.DialoguePlugin
|
||||||
|
import core.game.dialogue.FacialExpression
|
||||||
|
import core.game.node.entity.player.Player
|
||||||
|
import core.plugin.Initializable
|
||||||
|
import core.tools.END_DIALOGUE
|
||||||
|
import core.tools.START_DIALOGUE
|
||||||
|
import org.rs09.consts.NPCs
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the Wistan dialogue plugin.
|
||||||
|
* @author 'Vexia
|
||||||
|
* @author ovenbread
|
||||||
|
*/
|
||||||
|
@Initializable
|
||||||
|
class WistanDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||||
|
|
||||||
|
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
|
||||||
|
when (stage) {
|
||||||
|
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage++ }
|
||||||
|
1 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe Supplies. Your last shop before heading north into the mountains!").also { stage++ }
|
||||||
|
2 -> npcl(FacialExpression.FRIENDLY, "Would you like to buy something?").also { stage++ }
|
||||||
|
3 -> options("Yes, please.", "No, thanks.").also { stage++ }
|
||||||
|
4 -> when (buttonId) {
|
||||||
|
1 -> playerl(FacialExpression.FRIENDLY, "Yes, please.").also { stage = 5 }
|
||||||
|
2 -> playerl(FacialExpression.FRIENDLY, "No, thanks.").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
5 -> npc.openShop(player).also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun newInstance(player: Player): DialoguePlugin {
|
||||||
|
return WistanDialogue(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun getIds(): IntArray {
|
||||||
|
return intArrayOf(NPCs.WISTAN_1083)
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user